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* Replaces Batform with Vampire houses (#62516) Permissions for species change image About The Pull Request Goodbye batform Hello, new preference called vampire status. Outcast vampires act just like normal, Inoculated vampires join their department under a unified "vampire house name" everyone shares. image image image Why It's Good For The Game I've heard people complain about batform for years now, if vampires aren't gone by next halloween we can at least enjoy making them far less griefy (ruining a lot of the fun of halloween as just a dumb grief holiday) and more roleplay oriented. I don't even know why vampires got a griefy spell when they already have their main mechanic encourage randomly attacking people and stealing their blood to stay alive Changelog cl del: Batform is gone! add: ...Replaced by vampire houses as a preference. Join your department as a vampire ménage! /cl * Replaces Batform with Vampire houses Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
322 lines
12 KiB
Plaintext
322 lines
12 KiB
Plaintext
/*ALL DNA, SPECIES, AND GENETICS-RELATED DEFINES GO HERE*/
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#define CHECK_DNA_AND_SPECIES(C) if(!(C.dna?.species)) return
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//Defines copying names of mutations in all cases, make sure to change this if you change mutation's type
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#define ACIDFLESH /datum/mutation/human/acidflesh
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#define ANTENNA /datum/mutation/human/antenna
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#define ANTIGLOWY /datum/mutation/human/glow/anti
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#define AUTONOMY /datum/mutation/human/self_amputation
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#define BADBLINK /datum/mutation/human/badblink
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#define BADSIGHT /datum/mutation/human/nearsight
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#define BIOTECHCOMPAT /datum/mutation/human/biotechcompat
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#define BLINDMUT /datum/mutation/human/blind
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#define CHAMELEON /datum/mutation/human/chameleon
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#define CHAV /datum/mutation/human/chav
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#define CLOWNMUT /datum/mutation/human/clumsy
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#define COUGH /datum/mutation/human/cough
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#define CRYOKINESIS /datum/mutation/human/cryokinesis
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#define DEAFMUT /datum/mutation/human/deaf
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#define DWARFISM /datum/mutation/human/dwarfism
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#define ELVIS /datum/mutation/human/elvis
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#define EPILEPSY /datum/mutation/human/epilepsy
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#define EXTRASTUN /datum/mutation/human/extrastun
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#define FIREBREATH /datum/mutation/human/firebreath
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#define FIRESWEAT /datum/mutation/human/fire
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#define GELADIKINESIS /datum/mutation/human/geladikinesis
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#define GIGANTISM /datum/mutation/human/gigantism
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#define GLOWY /datum/mutation/human/glow
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#define HARS /datum/mutation/human/headless
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#define HULK /datum/mutation/human/hulk
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#define INSULATED /datum/mutation/human/insulated
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#define LASEREYES /datum/mutation/human/laser_eyes
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#define MARTYRDOM /datum/mutation/human/martyrdom
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#define MEDIEVAL /datum/mutation/human/medieval
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#define MINDREAD /datum/mutation/human/mindreader
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#define MUTATE /datum/mutation/human/bad_dna
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#define MUT_MUTE /datum/mutation/human/mute
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#define NERVOUS /datum/mutation/human/nervousness
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#define OLFACTION /datum/mutation/human/olfaction
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#define PARANOIA /datum/mutation/human/paranoia
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#define PIGLATIN /datum/mutation/human/piglatin
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#define RACEMUT /datum/mutation/human/race
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#define RADIOACTIVE /datum/mutation/human/radioactive
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#define SHOCKTOUCH /datum/mutation/human/shock
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#define TEMPADAPT /datum/mutation/human/temperature_adaptation
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#define PRESSUREADAPT /datum/mutation/human/pressure_adaptation
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#define SPASTIC /datum/mutation/human/spastic
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#define SPIDER_WEB /datum/mutation/human/webbing
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#define STIMMED /datum/mutation/human/stimmed
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#define STONER /datum/mutation/human/stoner
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#define STRONG /datum/mutation/human/strong
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#define SWEDISH /datum/mutation/human/swedish
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#define TELEPATHY /datum/mutation/human/telepathy
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#define THERMAL /datum/mutation/human/thermal
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#define TK /datum/mutation/human/telekinesis
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#define TONGUESPIKE /datum/mutation/human/tonguespike
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#define TONGUESPIKECHEM /datum/mutation/human/tongue_spike/chem
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#define TOURETTES /datum/mutation/human/tourettes
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#define UNINTELLIGIBLE /datum/mutation/human/unintelligible
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#define VOID /datum/mutation/human/void
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#define WACKY /datum/mutation/human/wacky
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#define XRAY /datum/mutation/human/xray
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#define BURDENED /datum/mutation/human/burdened
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#define HONORBOUND /datum/mutation/human/honorbound
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#define UE_CHANGED "ue changed"
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#define UI_CHANGED "ui changed"
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#define UF_CHANGED "uf changed"
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#define CHAMELEON_MUTATION_DEFAULT_TRANSPARENCY 204
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// String identifiers for associative list lookup
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//Types of usual mutations
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#define POSITIVE 1
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#define NEGATIVE 2
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#define MINOR_NEGATIVE 4
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//Mutation classes. Normal being on them, extra being additional mutations with instability and other being stuff you dont want people to fuck with like wizard mutate
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#define MUT_NORMAL 1
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#define MUT_EXTRA 2
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#define MUT_OTHER 3
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//DNA - Because fuck you and your magic numbers being all over the codebase.
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#define DNA_BLOCK_SIZE 3
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#define DNA_EYE_COLOR_BLOCK 4
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#define DNA_FACIAL_HAIR_COLOR_BLOCK 2
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#define DNA_FACIAL_HAIRSTYLE_BLOCK 6
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#define DNA_GENDER_BLOCK 5
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#define DNA_HAIR_COLOR_BLOCK 1
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#define DNA_HAIRSTYLE_BLOCK 7
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#define DNA_SKIN_TONE_BLOCK 3
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#define DNA_UNI_IDENTITY_BLOCKS 7
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//SKYRAT EDIT REMOVAL BEGIN - CUSTOMIZATION (moved to modular_skyrat/modules/customization/_DEFINES/DNA.dm)
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/*
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#define DNA_FEATURE_BLOCKS 15
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#define DNA_MUTANT_COLOR_BLOCK 1
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#define DNA_ETHEREAL_COLOR_BLOCK 2
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#define DNA_LIZARD_MARKINGS_BLOCK 3
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#define DNA_LIZARD_TAIL_BLOCK 4
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#define DNA_SNOUT_BLOCK 5
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#define DNA_HORNS_BLOCK 6
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#define DNA_FRILLS_BLOCK 7
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#define DNA_SPINES_BLOCK 8
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#define DNA_HUMAN_TAIL_BLOCK 9
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#define DNA_EARS_BLOCK 10
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#define DNA_MOTH_WINGS_BLOCK 11
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#define DNA_MOTH_ANTENNAE_BLOCK 12
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#define DNA_MOTH_MARKINGS_BLOCK 13
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#define DNA_MUSHROOM_CAPS_BLOCK 14
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#define DNA_MONKEY_TAIL_BLOCK 15
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*/ //SKYRAT EDIT CHANGE - ORIGINAL
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#define DNA_FEATURE_BLOCKS GLOB.dna_total_feature_blocks
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#define DNA_MANDATORY_COLOR_BLOCKS 5
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#define DNA_MUTANT_COLOR_BLOCK 1
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#define DNA_MUTANT_COLOR_2_BLOCK 2
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#define DNA_MUTANT_COLOR_3_BLOCK 3
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#define DNA_ETHEREAL_COLOR_BLOCK 4
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#define DNA_SKIN_COLOR_BLOCK 5
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// SKYRAT EDIT CHANGE END
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#define DNA_SEQUENCE_LENGTH 4
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#define DNA_MUTATION_BLOCKS 8
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#define DNA_UNIQUE_ENZYMES_LEN 32
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//species traits for mutantraces
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#define MUTCOLORS 1
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#define HAIR 2
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#define FACEHAIR 3
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#define EYECOLOR 4
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#define LIPS 5
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#define NOBLOOD 6
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#define NOTRANSSTING 7
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#define NOZOMBIE 8
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/// Uses weird leg sprites. Optional for Lizards, required for ashwalkers. Don't give it to other races unless you make sprites for this (see human_parts_greyscale.dmi)
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#define DIGITIGRADE 9
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#define NO_UNDERWEAR 10
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#define NOSTOMACH 11
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#define NO_DNA_COPY 12
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#define DRINKSBLOOD 13
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/// Use this if you want to change the race's color without the player being able to pick their own color. AKA special color shifting
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#define DYNCOLORS 14
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#define AGENDER 15
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/// Do not draw eyes or eyeless overlay
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#define NOEYESPRITES 16
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/// Used for determining which wounds are applicable to this species.
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/// if we have flesh (can suffer slash/piercing/burn wounds, requires they don't have NOBLOOD)
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#define HAS_FLESH 17
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/// if we have bones (can suffer bone wounds)
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#define HAS_BONE 18
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///If we have a limb-specific overlay sprite
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#define HAS_MARKINGS 19
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/// Do not draw blood overlay
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#define NOBLOODOVERLAY 20
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///No augments, for monkeys in specific because they will turn into fucking freakazoids https://cdn.discordapp.com/attachments/326831214667235328/791313258912153640/102707682-fa7cad80-4294-11eb-8f13-8c689468aeb0.png
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#define NOAUGMENTS 21
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///will be assigned a universal vampire themed last name shared by their department. this is preferenced!
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#define BLOOD_CLANS 22
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//organ slots
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#define ORGAN_SLOT_ADAMANTINE_RESONATOR "adamantine_resonator"
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#define ORGAN_SLOT_APPENDIX "appendix"
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#define ORGAN_SLOT_BRAIN "brain"
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#define ORGAN_SLOT_BRAIN_ANTIDROP "brain_antidrop"
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#define ORGAN_SLOT_BRAIN_ANTISTUN "brain_antistun"
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#define ORGAN_SLOT_BREATHING_TUBE "breathing_tube"
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#define ORGAN_SLOT_EARS "ears"
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#define ORGAN_SLOT_EYES "eye_sight"
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#define ORGAN_SLOT_HEART "heart"
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#define ORGAN_SLOT_STACK "stack" //SKYRAT EDIT, STACKS
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#define ORGAN_SLOT_HEART_AID "heartdrive"
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#define ORGAN_SLOT_HUD "eye_hud"
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#define ORGAN_SLOT_LIVER "liver"
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#define ORGAN_SLOT_LUNGS "lungs"
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#define ORGAN_SLOT_PARASITE_EGG "parasite_egg"
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#define ORGAN_SLOT_REGENERATIVE_CORE "hivecore"
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#define ORGAN_SLOT_RIGHT_ARM_AUG "r_arm_device"
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#define ORGAN_SLOT_LEFT_ARM_AUG "l_arm_device" //This one ignores alphabetical order cause the arms should be together
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#define ORGAN_SLOT_STOMACH "stomach"
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#define ORGAN_SLOT_STOMACH_AID "stomach_aid"
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#define ORGAN_SLOT_TAIL "tail"
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#define ORGAN_SLOT_THRUSTERS "thrusters"
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#define ORGAN_SLOT_TONGUE "tongue"
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#define ORGAN_SLOT_VOICE "vocal_cords"
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#define ORGAN_SLOT_ZOMBIE "zombie_infection"
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/// Organ slot external
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#define ORGAN_SLOT_EXTERNAL_TAIL "tail"
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#define ORGAN_SLOT_EXTERNAL_SPINES "spines"
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#define ORGAN_SLOT_EXTERNAL_SNOUT "snout"
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#define ORGAN_SLOT_EXTERNAL_FRILLS "frills"
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#define ORGAN_SLOT_EXTERNAL_HORNS "horns"
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#define ORGAN_SLOT_EXTERNAL_WINGS "wings"
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#define ORGAN_SLOT_EXTERNAL_ANTENNAE "antennae"
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#define ORGAN_SLOT_EXTERNAL_BODYMARKINGS "bodymarkings"
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/// Xenomorph organ slots
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#define ORGAN_SLOT_XENO_ACIDGLAND "acid_gland"
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#define ORGAN_SLOT_XENO_EGGSAC "eggsac"
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#define ORGAN_SLOT_XENO_HIVENODE "hive_node"
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#define ORGAN_SLOT_XENO_NEUROTOXINGLAND "neurotoxin_gland"
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#define ORGAN_SLOT_XENO_PLASMAVESSEL "plasma_vessel"
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#define ORGAN_SLOT_XENO_RESINSPINNER "resin_spinner"
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//organ defines
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#define STANDARD_ORGAN_THRESHOLD 100
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#define STANDARD_ORGAN_HEALING 50 / 100000
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/// designed to fail organs when left to decay for ~15 minutes
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#define STANDARD_ORGAN_DECAY 111 / 100000
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//used for the can_chromosome var on mutations
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#define CHROMOSOME_NEVER 0
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#define CHROMOSOME_NONE 1
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#define CHROMOSOME_USED 2
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//used for mob's genetic gender (mainly just for pronouns, members of sexed species with plural gender refer to their body_type for the actual sprites, which is not genetic)
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#define G_MALE 1
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#define G_FEMALE 2
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#define G_PLURAL 3
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///Organ slot processing order for life proc
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GLOBAL_LIST_INIT(organ_process_order, list(
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ORGAN_SLOT_BRAIN,
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ORGAN_SLOT_APPENDIX,
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ORGAN_SLOT_RIGHT_ARM_AUG,
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ORGAN_SLOT_LEFT_ARM_AUG,
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ORGAN_SLOT_STOMACH,
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ORGAN_SLOT_STOMACH_AID,
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ORGAN_SLOT_BREATHING_TUBE,
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ORGAN_SLOT_EARS,
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ORGAN_SLOT_EYES,
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ORGAN_SLOT_LUNGS,
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ORGAN_SLOT_HEART,
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ORGAN_SLOT_ZOMBIE,
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ORGAN_SLOT_STACK, //SKYRAT EDIT
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ORGAN_SLOT_THRUSTERS,
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ORGAN_SLOT_HUD,
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ORGAN_SLOT_LIVER,
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ORGAN_SLOT_TONGUE,
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ORGAN_SLOT_VOICE,
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ORGAN_SLOT_ADAMANTINE_RESONATOR,
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ORGAN_SLOT_HEART_AID,
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ORGAN_SLOT_BRAIN_ANTIDROP,
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ORGAN_SLOT_BRAIN_ANTISTUN,
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ORGAN_SLOT_TAIL,
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ORGAN_SLOT_PARASITE_EGG,
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ORGAN_SLOT_REGENERATIVE_CORE,
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ORGAN_SLOT_XENO_PLASMAVESSEL,
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ORGAN_SLOT_XENO_HIVENODE,
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ORGAN_SLOT_XENO_RESINSPINNER,
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ORGAN_SLOT_XENO_ACIDGLAND,
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ORGAN_SLOT_XENO_NEUROTOXINGLAND,
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ORGAN_SLOT_XENO_EGGSAC,))
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//Defines for Species IDs
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#define SPECIES_HUMAN "human"
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#define SPECIES_FELINE "felinid"
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#define SPECIES_MOTH "moth"
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#define SPECIES_ETHEREAL "ethereal"
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#define SPECIES_PLASMAMAN "plasmaman"
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#define SPECIES_FLY "fly"
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#define SPECIES_MONKEY "monkey"
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#define SPECIES_JELLYPERSON "jelly"
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#define SPECIES_SLIMEPERSON "slime"
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#define SPECIES_LUMINESCENT "lum"
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#define SPECIES_STARGAZER "stargazer"
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#define SPECIES_LIZARD "lizard"
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#define SPECIES_LIZARD_ASH "ashlizard"
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#define SPECIES_LIZARD_SILVER "silverlizard"
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#define SPECIES_DULLAHAN "dullahan"
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#define SPECIES_SKELETON "skeleton"
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#define SPECIES_VAMPIRE "vampire"
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#define SPECIES_ZOMBIE "memezombies"
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#define SPECIES_ZOMBIE_HALLOWEEN "zombie"
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#define SPECIES_ADDICT "goofzombies"
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#define SPECIES_ABDUCTOR "abductor"
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#define SPECIES_ANDROID "android"
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#define SPECIES_MUSHROOM "mush"
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#define SPECIES_PODPERSON "pod"
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#define SPECIES_SHADOW "shadow"
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#define SPECIES_NIGHTMARE "nightmare"
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#define SPECIES_SNAIL "snail"
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#define SPECIES_SYNTH "synth"
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#define SPECIES_SYNTH_MILITARY "military_synth"
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//Defines for Golem Species IDs
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#define SPECIES_GOLEM "iron_golem"
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#define SPECIES_GOLEM_ADAMANTINE "adamantine_golem"
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#define SPECIES_GOLEM_PLASMA "plasma_golem"
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#define SPECIES_GOLEM_DIAMOND "diamond_golem"
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#define SPECIES_GOLEM_GOLD "gold_golem"
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#define SPECIES_GOLEM_SILVER "silver_golem"
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#define SPECIES_GOLEM_PLASTEEL "plasteel_golem"
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#define SPECIES_GOLEM_TITANIUM "titanium_golem"
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#define SPECIES_GOLEM_PLASTITANIUM "plastitanium_golem"
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#define SPECIES_GOLEM_ALIEN "alloy_golem"
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#define SPECIES_GOLEM_WOOD "wood_golem"
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#define SPECIES_GOLEM_URANIUM "uranium_golem"
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#define SPECIES_GOLEM_SAND "sand_golem"
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#define SPECIES_GOLEM_GLASS "glass_golem"
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#define SPECIES_GOLEM_BLUESPACE "bluespace_golem"
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#define SPECIES_GOLEM_BANANIUM "bananium_golem"
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#define SPECIES_GOLEM_CULT "runic_golem"
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#define SPECIES_GOLEM_CLOTH "cloth_golem"
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#define SPECIES_GOLEM_PLASTIC "plastic_golem"
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#define SPECIES_GOLEM_BRONZE "bronze_golem"
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#define SPECIES_GOLEM_CARDBOARD "cardboard_golem"
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#define SPECIES_GOLEM_LEATHER "leather_golem"
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#define SPECIES_GOLEM_DURATHREAD "durathread_golem"
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#define SPECIES_GOLEM_BONE "bone_golem"
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#define SPECIES_GOLEM_SNOW "snow_golem"
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#define SPECIES_GOLEM_HYDROGEN "metallic_hydrogen_golem"
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