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* Hydroponics Tray USB Port (plus a tiny refactor needed to fit it in) (#62652) Adds a USB port to constructable hydroponic trays. I had to refactor some hydro tray code, which is kinda old, to fit the USB circuit and the new signals in. * Hydroponics Tray USB Port (plus a tiny refactor needed to fit it in) Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
78 lines
2.7 KiB
Plaintext
78 lines
2.7 KiB
Plaintext
/// -- Botany plant stat defines. --
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/// MAXES:
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#define MAX_PLANT_YIELD 10
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#define MAX_PLANT_LIFESPAN 100
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#define MAX_PLANT_ENDURANCE 100
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#define MAX_PLANT_PRODUCTION 10
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#define MAX_PLANT_POTENCY 100
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#define MAX_PLANT_INSTABILITY 100
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#define MAX_PLANT_WEEDRATE 10
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#define MAX_PLANT_WEEDCHANCE 67
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/// MINS:
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#define MIN_PLANT_ENDURANCE 10
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/// -- Some botany trait value defines. --
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/// Weed Hardy can only reduce plants to 3 yield.
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#define WEED_HARDY_YIELD_MIN 3
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/// Carnivory potency can only reduce potency to 30.
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#define CARNIVORY_POTENCY_MIN 30
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/// Fungle megabolism plants have a min yield of 1.
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#define FUNGAL_METAB_YIELD_MIN 1
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/// -- Hydroponics tray defines. --
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/// Macro for updating the tray name.
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#define TRAY_NAME_UPDATE name = myseed ? "[initial(name)] ([myseed.plantname])" : initial(name)
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/// Base amount of nutrients a tray can old.
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#define STATIC_NUTRIENT_CAPACITY 10
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/// Maximum amount of toxins a tray can reach.
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#define MAX_TRAY_TOXINS 100
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/// Maxumum pests a tray can reach.
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#define MAX_TRAY_PESTS 10
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/// Maximum weeds a tray can reach.
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#define MAX_TRAY_WEEDS 10
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/// Minumum plant health required for gene shears.
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#define GENE_SHEAR_MIN_HEALTH 15
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/// -- Flags for genes --
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/// Plant genes that can be removed via gene shears.
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#define PLANT_GENE_REMOVABLE (1<<0)
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/// Plant genes that can be mutated randomly in strange seeds / due to high instability.
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#define PLANT_GENE_MUTATABLE (1<<1)
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/// Plant genes that can be graftable. Used in formatting text, as they need to be set to be graftable anyways.
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#define PLANT_GENE_GRAFTABLE (1<<2)
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/// -- Flags for seeds. --
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/// Allows a plant to wild mutate (mutate on haravest) at a certain instability.
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#define MUTATE_EARLY (1<<0)
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/// -- Flags for traits. --
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/// Caps the plant's yield at 5 instead of 10.
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#define TRAIT_HALVES_YIELD (1<<0)
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/// -- Trait IDs. Plants that match IDs cannot be added to the same plant. --
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/// Plants that glow.
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#define GLOW_ID (1<<0)
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/// Plant types.
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#define PLANT_TYPE_ID (1<<1)
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/// Plants that affect the reagent's temperature.
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#define TEMP_CHANGE_ID (1<<2)
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/// Plants that affect the reagent contents.
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#define CONTENTS_CHANGE_ID (1<<3)
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/// Plants that do something special when they impact.
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#define THROW_IMPACT_ID (1<<4)
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/// Plants that transfer reagents on impact.
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#define REAGENT_TRANSFER_ID (1<<5)
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/// Plants that have a unique effect on attack_self.
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#define ATTACK_SELF_ID (1<<6)
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#define GLOWSHROOM_SPREAD_BASE_DIMINISH_FACTOR 10
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#define GLOWSHROOM_SPREAD_DIMINISH_FACTOR_PER_GLOWSHROOM 0.2
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#define GLOWSHROOM_BASE_INTEGRITY 60
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// obj/machinery/hydroponics/var/plant_status defines
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#define HYDROTRAY_NO_PLANT "missing"
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#define HYDROTRAY_PLANT_DEAD "dead"
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#define HYDROTRAY_PLANT_GROWING "growing"
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#define HYDROTRAY_PLANT_HARVESTABLE "harvestable"
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