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* Allow manual crafting of many atmos devices with the crafting menu (#62676) * Allow manual crafting of many atmos devices with the crafting menu Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
142 lines
3.6 KiB
Plaintext
142 lines
3.6 KiB
Plaintext
/*ALL DEFINES RELATED TO CONSTRUCTION, CONSTRUCTING THINGS, OR CONSTRUCTED OBJECTS GO HERE*/
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//Defines for construction states
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//girder construction states
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#define GIRDER_NORMAL 0
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#define GIRDER_REINF_STRUTS 1
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#define GIRDER_REINF 2
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#define GIRDER_DISPLACED 3
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#define GIRDER_DISASSEMBLED 4
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//rwall construction states
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#define INTACT 0
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#define SUPPORT_LINES 1
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#define COVER 2
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#define CUT_COVER 3
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#define ANCHOR_BOLTS 4
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#define SUPPORT_RODS 5
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#define SHEATH 6
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//window construction states
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#define WINDOW_OUT_OF_FRAME 0
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#define WINDOW_IN_FRAME 1
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#define WINDOW_SCREWED_TO_FRAME 2
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//reinforced window construction states
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#define RWINDOW_FRAME_BOLTED 3
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#define RWINDOW_BARS_CUT 4
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#define RWINDOW_POPPED 5
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#define RWINDOW_BOLTS_OUT 6
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#define RWINDOW_BOLTS_HEATED 7
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#define RWINDOW_SECURE 8
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//airlock assembly construction states
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#define AIRLOCK_ASSEMBLY_NEEDS_WIRES 0
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#define AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS 1
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#define AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER 2
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//blast door (de)construction states
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#define BLASTDOOR_NEEDS_WIRES 0
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#define BLASTDOOR_NEEDS_ELECTRONICS 1
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#define BLASTDOOR_FINISHED 2
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//default_unfasten_wrench() return defines
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#define CANT_UNFASTEN 0
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#define FAILED_UNFASTEN 1
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#define SUCCESSFUL_UNFASTEN 2
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//ai core defines
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#define EMPTY_CORE 0
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#define CIRCUIT_CORE 1
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#define SCREWED_CORE 2
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#define CABLED_CORE 3
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#define GLASS_CORE 4
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#define AI_READY_CORE 5
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//Construction defines for the pinion airlock
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#define GEAR_SECURE 1
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#define GEAR_LOOSE 2
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//floodlights because apparently we use defines now
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#define FLOODLIGHT_NEEDS_WIRES 0
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#define FLOODLIGHT_NEEDS_LIGHTS 1
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#define FLOODLIGHT_NEEDS_SECURING 2
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// Stationary gas tanks
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#define TANK_FRAME 0
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#define TANK_PLATING_UNSECURED 1
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//other construction-related things
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//windows affected by Nar'Sie turn this color.
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#define NARSIE_WINDOW_COLOUR "#7D1919"
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//The amount of materials you get from a sheet of mineral like iron/diamond/glass etc
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#define MINERAL_MATERIAL_AMOUNT 2000
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//The maximum size of a stack object.
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#define MAX_STACK_SIZE 50
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//maximum amount of cable in a coil
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#define MAXCOIL 30
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//tablecrafting defines
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#define CAT_NONE ""
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#define CAT_WEAPONRY "Weaponry"
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#define CAT_WEAPON "Weapons"
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#define CAT_AMMO "Ammunition"
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#define CAT_ROBOT "Robots"
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#define CAT_MISC "Misc"
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#define CAT_PRIMAL "Tribal"
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#define CAT_CLOTHING "Clothing"
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#define CAT_FOOD "Foods"
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#define CAT_BREAD "Breads"
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#define CAT_BURGER "Burgers"
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#define CAT_CAKE "Cakes"
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#define CAT_EGG "Egg-Based Food"
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#define CAT_LIZARD "Lizard Food"
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#define CAT_MEAT "Meats"
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#define CAT_SEAFOOD "Seafood"
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#define CAT_MISCFOOD "Misc. Food"
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#define CAT_MEXICAN "Mexican Food"
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#define CAT_PASTRY "Pastries"
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#define CAT_PIE "Pies"
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#define CAT_PIZZA "Pizzas"
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#define CAT_SALAD "Salads"
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#define CAT_SANDWICH "Sandwiches"
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#define CAT_SOUP "Soups"
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#define CAT_SPAGHETTI "Spaghettis"
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#define CAT_ICE "Frozen"
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#define CAT_DRINK "Drinks"
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#define CAT_CHEMISTRY "Chemistry"
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#define CAT_ATMOSPHERIC "Atmospheric"
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//rcd modes
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#define RCD_FLOORWALL 0
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#define RCD_AIRLOCK 1
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#define RCD_DECONSTRUCT 2
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#define RCD_WINDOWGRILLE 3
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#define RCD_MACHINE 4
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#define RCD_COMPUTER 5
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#define RCD_FURNISHING 6
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#define RCD_UPGRADE_FRAMES (1<<0)
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#define RCD_UPGRADE_SIMPLE_CIRCUITS (1<<1)
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#define RCD_UPGRADE_SILO_LINK (1<<2)
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#define RCD_UPGRADE_FURNISHING (1<<3)
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#define RPD_UPGRADE_UNWRENCH (1<<0)
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#define RCD_WINDOW_FULLTILE "full tile"
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#define RCD_WINDOW_DIRECTIONAL "directional"
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#define RCD_WINDOW_NORMAL "glass"
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#define RCD_WINDOW_REINFORCED "reinforced glass"
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#define RCD_MEMORY_WALL 1
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#define RCD_MEMORY_WINDOWGRILLE 2
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// How much faster to use the RCD when on a tile with memory
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#define RCD_MEMORY_SPEED_BUFF 5
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/// How much less resources the RCD uses when reconstructing
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#define RCD_MEMORY_COST_BUFF 8
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