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Bubberstation/code/__DEFINES/construction.dm
SkyratBot ec31da7756 [MIRROR] Allow manual crafting of many atmos devices with the crafting menu [MDB IGNORE] (#9378)
* Allow manual crafting of many atmos devices with the crafting menu (#62676)

* Allow manual crafting of many atmos devices with the crafting menu

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2021-11-10 16:34:50 -05:00

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/*ALL DEFINES RELATED TO CONSTRUCTION, CONSTRUCTING THINGS, OR CONSTRUCTED OBJECTS GO HERE*/
//Defines for construction states
//girder construction states
#define GIRDER_NORMAL 0
#define GIRDER_REINF_STRUTS 1
#define GIRDER_REINF 2
#define GIRDER_DISPLACED 3
#define GIRDER_DISASSEMBLED 4
//rwall construction states
#define INTACT 0
#define SUPPORT_LINES 1
#define COVER 2
#define CUT_COVER 3
#define ANCHOR_BOLTS 4
#define SUPPORT_RODS 5
#define SHEATH 6
//window construction states
#define WINDOW_OUT_OF_FRAME 0
#define WINDOW_IN_FRAME 1
#define WINDOW_SCREWED_TO_FRAME 2
//reinforced window construction states
#define RWINDOW_FRAME_BOLTED 3
#define RWINDOW_BARS_CUT 4
#define RWINDOW_POPPED 5
#define RWINDOW_BOLTS_OUT 6
#define RWINDOW_BOLTS_HEATED 7
#define RWINDOW_SECURE 8
//airlock assembly construction states
#define AIRLOCK_ASSEMBLY_NEEDS_WIRES 0
#define AIRLOCK_ASSEMBLY_NEEDS_ELECTRONICS 1
#define AIRLOCK_ASSEMBLY_NEEDS_SCREWDRIVER 2
//blast door (de)construction states
#define BLASTDOOR_NEEDS_WIRES 0
#define BLASTDOOR_NEEDS_ELECTRONICS 1
#define BLASTDOOR_FINISHED 2
//default_unfasten_wrench() return defines
#define CANT_UNFASTEN 0
#define FAILED_UNFASTEN 1
#define SUCCESSFUL_UNFASTEN 2
//ai core defines
#define EMPTY_CORE 0
#define CIRCUIT_CORE 1
#define SCREWED_CORE 2
#define CABLED_CORE 3
#define GLASS_CORE 4
#define AI_READY_CORE 5
//Construction defines for the pinion airlock
#define GEAR_SECURE 1
#define GEAR_LOOSE 2
//floodlights because apparently we use defines now
#define FLOODLIGHT_NEEDS_WIRES 0
#define FLOODLIGHT_NEEDS_LIGHTS 1
#define FLOODLIGHT_NEEDS_SECURING 2
// Stationary gas tanks
#define TANK_FRAME 0
#define TANK_PLATING_UNSECURED 1
//other construction-related things
//windows affected by Nar'Sie turn this color.
#define NARSIE_WINDOW_COLOUR "#7D1919"
//The amount of materials you get from a sheet of mineral like iron/diamond/glass etc
#define MINERAL_MATERIAL_AMOUNT 2000
//The maximum size of a stack object.
#define MAX_STACK_SIZE 50
//maximum amount of cable in a coil
#define MAXCOIL 30
//tablecrafting defines
#define CAT_NONE ""
#define CAT_WEAPONRY "Weaponry"
#define CAT_WEAPON "Weapons"
#define CAT_AMMO "Ammunition"
#define CAT_ROBOT "Robots"
#define CAT_MISC "Misc"
#define CAT_PRIMAL "Tribal"
#define CAT_CLOTHING "Clothing"
#define CAT_FOOD "Foods"
#define CAT_BREAD "Breads"
#define CAT_BURGER "Burgers"
#define CAT_CAKE "Cakes"
#define CAT_EGG "Egg-Based Food"
#define CAT_LIZARD "Lizard Food"
#define CAT_MEAT "Meats"
#define CAT_SEAFOOD "Seafood"
#define CAT_MISCFOOD "Misc. Food"
#define CAT_MEXICAN "Mexican Food"
#define CAT_PASTRY "Pastries"
#define CAT_PIE "Pies"
#define CAT_PIZZA "Pizzas"
#define CAT_SALAD "Salads"
#define CAT_SANDWICH "Sandwiches"
#define CAT_SOUP "Soups"
#define CAT_SPAGHETTI "Spaghettis"
#define CAT_ICE "Frozen"
#define CAT_DRINK "Drinks"
#define CAT_CHEMISTRY "Chemistry"
#define CAT_ATMOSPHERIC "Atmospheric"
//rcd modes
#define RCD_FLOORWALL 0
#define RCD_AIRLOCK 1
#define RCD_DECONSTRUCT 2
#define RCD_WINDOWGRILLE 3
#define RCD_MACHINE 4
#define RCD_COMPUTER 5
#define RCD_FURNISHING 6
#define RCD_UPGRADE_FRAMES (1<<0)
#define RCD_UPGRADE_SIMPLE_CIRCUITS (1<<1)
#define RCD_UPGRADE_SILO_LINK (1<<2)
#define RCD_UPGRADE_FURNISHING (1<<3)
#define RPD_UPGRADE_UNWRENCH (1<<0)
#define RCD_WINDOW_FULLTILE "full tile"
#define RCD_WINDOW_DIRECTIONAL "directional"
#define RCD_WINDOW_NORMAL "glass"
#define RCD_WINDOW_REINFORCED "reinforced glass"
#define RCD_MEMORY_WALL 1
#define RCD_MEMORY_WINDOWGRILLE 2
// How much faster to use the RCD when on a tile with memory
#define RCD_MEMORY_SPEED_BUFF 5
/// How much less resources the RCD uses when reconstructing
#define RCD_MEMORY_COST_BUFF 8