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Bubberstation/code/controllers/subsystem/assets.dm
SkyratBot 5170b9ecda The Failsafe can now recover from an deleted MC (#60846) (#7664)
* The Failsafe can now recover from an deleted MC
Its also more reliable and can handle a situation where its main Loop runtimes and the MC is stuck

* Reset defcon level correctly
Oops left that in from debugging the levels

* Correctly recover SSasset

* Only decrease defcon if MC creation failed
Also add some sort sleep between emergency loops

* Makes the last two emergency actions manual procs
Since they are kinda unstantable its probalby best
if only admins call these manually

Its also more reliable and can handle a situation where its main Loop runtimes and the MC is stuck
You can also now debug Master/New()

While there will most likely never be any situation where the MC is just gone its still good to know that the game can recover from such a situation
For example maybe someone messed up a SDQL query or maybe someone wanted to delete the MC to create a new one hoping the Failsafe would do so for him

Co-authored-by: Gamer025 <33846895+Gamer025@users.noreply.github.com>
2021-08-20 18:53:14 +01:00

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SUBSYSTEM_DEF(assets)
name = "Assets"
init_order = INIT_ORDER_ASSETS
flags = SS_NO_FIRE
var/list/cache = list()
var/list/preload = list()
var/datum/asset_transport/transport = new()
/datum/controller/subsystem/assets/OnConfigLoad()
var/newtransporttype = /datum/asset_transport
switch (CONFIG_GET(string/asset_transport))
if ("webroot")
newtransporttype = /datum/asset_transport/webroot
if (newtransporttype == transport.type)
return
var/datum/asset_transport/newtransport = new newtransporttype ()
if (newtransport.validate_config())
transport = newtransport
transport.Load()
/datum/controller/subsystem/assets/Initialize(timeofday)
for(var/type in typesof(/datum/asset))
var/datum/asset/A = type
if (type != initial(A._abstract))
get_asset_datum(type)
transport.Initialize(cache)
..()
/datum/controller/subsystem/assets/Recover()
cache = SSassets.cache
preload = SSassets.preload