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* Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#52761) Adds SIGNAL_HANDLER, a macro that sets SHOULD_NOT_SLEEP(TRUE). This should ideally be required on all new signal callbacks. Adds BLOCKING_SIGNAL_HANDLER, a macro that does nothing except symbolize "this is an older signal that didn't necessitate a code rewrite". It should not be allowed for new work. This comes from discussion around #52735, which yields by calling input, and (though it sets the return type beforehand) will not properly return the flag to prevent attack from slapping. To fix 60% of the yielding cases, WrapAdminProcCall no longer waits for another admin's proc call to finish. I'm not an admin, so I don't know how many behinds this has saved, but if this is problematic for admins I can just make it so that it lets you do it anyway. I'm not sure what the point of this babysitting was anyway. Requested by @optimumtact. Changelog cl admin: Calling a proc while another admin is calling one will no longer wait for the first to finish. You will simply just have to call it again. /cl * Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
19 lines
599 B
Plaintext
19 lines
599 B
Plaintext
//update_icon() may change the onmob icons
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//Very good name, I know
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/datum/element/update_icon_updates_onmob/Attach(datum/target)
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. = ..()
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if(!istype(target, /obj/item))
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return ELEMENT_INCOMPATIBLE
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RegisterSignal(target, COMSIG_ATOM_UPDATED_ICON, .proc/update_onmob)
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/datum/element/update_icon_updates_onmob/proc/update_onmob(obj/item/target)
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SIGNAL_HANDLER
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if(ismob(target.loc))
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var/mob/M = target.loc
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if(M.is_holding(target))
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M.update_inv_hands()
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else
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M.regenerate_icons() //yeah this is shit, but we don't know which update_foo() proc to call instead so we'll call them all
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