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Bubberstation/code/game/objects/effects/effect_system/effects_sparks.dm
SkyratBot c23bd1cb8c [MIRROR] every case of initialize that should have mapload, does (#8374)
* every case of initialize that should have mapload, does

* E

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 23:07:53 +01:00

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/////////////////////////////////////////////
//SPARK SYSTEM (like steam system)
// The attach(atom/atom) proc is optional, and can be called to attach the effect
// to something, like the RCD, so then you can just call start() and the sparks
// will always spawn at the items location.
/////////////////////////////////////////////
/proc/do_sparks(n, c, source)
// n - number of sparks
// c - cardinals, bool, do the sparks only move in cardinal directions?
// source - source of the sparks.
var/datum/effect_system/spark_spread/sparks = new
sparks.set_up(n, c, source)
sparks.autocleanup = TRUE
sparks.start()
/obj/effect/particle_effect/sparks
name = "sparks"
icon_state = "sparks"
anchored = TRUE
light_system = MOVABLE_LIGHT
light_range = 2
light_power = 0.5
light_color = LIGHT_COLOR_FIRE
/obj/effect/particle_effect/sparks/Initialize(mapload)
..()
return INITIALIZE_HINT_LATELOAD
/obj/effect/particle_effect/sparks/LateInitialize()
flick(icon_state, src)
playsound(src, "sparks", 100, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
var/turf/T = loc
if(isturf(T))
T.hotspot_expose(1000,100)
QDEL_IN(src, 20)
/obj/effect/particle_effect/sparks/Destroy()
var/turf/T = loc
if(isturf(T))
T.hotspot_expose(1000,100)
return ..()
/obj/effect/particle_effect/sparks/Move()
..()
var/turf/T = loc
if(isturf(T))
T.hotspot_expose(1000,100)
/datum/effect_system/spark_spread
effect_type = /obj/effect/particle_effect/sparks
/datum/effect_system/spark_spread/quantum
effect_type = /obj/effect/particle_effect/sparks/quantum
//electricity
/obj/effect/particle_effect/sparks/electricity
name = "lightning"
icon_state = "electricity"
/obj/effect/particle_effect/sparks/quantum
name = "quantum sparks"
icon_state = "quantum_sparks"
/datum/effect_system/lightning_spread
effect_type = /obj/effect/particle_effect/sparks/electricity