Files
Bubberstation/code/game/objects/effects/spawners/random/exotic.dm
SkyratBot be6e303ab2 [MIRROR] Mapping DLC - Random Spawner Pack [MDB IGNORE] (#8344)
* Mapping DLC - Random Spawner Pack [MDB IGNORE] (#60522)

First off, I am aware of the Feature Freeze for this month. This PR was initially started in #60401 about a month ago to break the changes into smaller PRs. The end result for this PR is a poor man's attempt at roguelike procedural generation. Enjoy!

Link to the README for how the new spawner system works.

Added the following new random mapping spawners:

pen, crayon, stamp, paper, pamphlet, briefcase, folder, wardrobe closet, wardrobe closet colored, backpack, narcotics, permabrig_weapon, permabrig_gear, prison, material, carpet, ornament, generic decoration, statue, showcase, paint, tool, tool_advanced, tool_rare, material_cheap, material, material_rare, toolbox, flashlight, canister, tank, vending_restock, atmospherics_portable, tracking_beacon, musical_instrument, gambling, coin, money_small, money, money_large, drugs, dice, cigarette_pack, cigarette, cigar, wallet_lighter, lighter, wallet_storage, deck, toy, toy_figure, booze, snack, condiment, cups, minor_healing, injector, surgery_tool, surgery_tool_advanced, surgery_tool_rare, firstaid_rare, firstaid, patient_stretcher, medical supplies, crate, crate_abandoned, girder, grille, lattice, spare_parts, table_or_rack, table, table_fancy, tank_holder, crate_empty, crate_loot, closet_private, closet_hallway, closet_empty, closet_maintencne, chair, chair_maintence, chair_flipped, chair_comfy, barricade, data_disk, graffiti, mopbucket, caution_sign, bucket, soap, box, bin, janitor_supplies, soup, salad, dinner

Removed deprecated wizard trap, vault, and armory spawners.

* Mapping DLC - Random Spawner Pack [MDB IGNORE]

* HNNGH

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 19:05:55 +01:00

130 lines
4.4 KiB
Plaintext

/obj/effect/spawner/random/exotic
name = "exotic spawner"
desc = "Super duper rare stuff."
/obj/effect/spawner/random/exotic/technology
name = "technology spawner"
icon_state = "disk"
spawn_loot_count = 2
loot = list( // Space loot spawner. Couple of random bits of technology-adjacent stuff including anomaly cores and BEPIS techs.
/obj/item/raw_anomaly_core/random,
/obj/item/disk/tech_disk/spaceloot,
/obj/item/camera_bug,
)
/obj/effect/spawner/random/exotic/languagebook
name = "language book spawner"
icon_state = "book"
loot = list( // A single roundstart species language book.
/obj/item/language_manual/roundstart_species = 100,
/obj/item/language_manual/roundstart_species/five = 3,
/obj/item/language_manual/roundstart_species/unlimited = 1,
)
/obj/effect/spawner/random/exotic/tool
name = "exotic tool spawner"
icon_state = "wrench"
loot = list( // Some sort of random and rare tool.
/obj/effect/spawner/random/engineering/tool_alien,
/obj/effect/spawner/random/medical/surgery_tool_alien,
/obj/effect/spawner/random/engineering/tool_advanced,
)
/obj/effect/spawner/random/exotic/syndie
name = "syndie cosmetic spawner"
icon_state = "syndicate"
spawn_loot_count = 2
loot = list( // A selection of cosmetic syndicate items. Just a couple. No hardsuits or weapons.
/obj/effect/spawner/random/clothing/syndie = 8,
/obj/item/storage/fancy/cigarettes/cigpack_syndicate = 1,
/obj/effect/spawner/random/entertainment/cigarette_pack = 1,
)
/obj/effect/spawner/random/exotic/antag_gear_weak
name = "antag gear weak"
icon_state = "syndi_toolbox"
loot = list(
/obj/item/storage/firstaid/regular = 45,
/obj/item/storage/firstaid/toxin = 35,
/obj/item/storage/firstaid/brute = 27,
/obj/item/storage/firstaid/fire = 27,
/obj/item/grenade/clusterbuster/smoke = 15,
/obj/item/clothing/under/chameleon = 13,
/obj/item/storage/toolbox/syndicate = 12,
/obj/item/melee/baton/telescopic = 12,
/obj/item/melee/baton = 11,
/obj/item/book/granter/spell/smoke = 10,
/obj/item/book/granter/spell/blind = 10,
/obj/item/clothing/shoes/chameleon/noslip = 10,
/obj/item/grenade/c4 = 7,
/obj/item/borg/upgrade/ddrill = 3,
/obj/item/borg/upgrade/soh = 3,
)
/obj/effect/spawner/random/exotic/antag_gear
name = "antag gear"
icon_state = "esword"
loot = list(
/obj/item/storage/firstaid/tactical = 35,
/obj/item/book/granter/spell/summonitem = 20,
/obj/item/book/granter/spell/forcewall = 17,
/obj/item/pneumatic_cannon = 15,
/obj/item/book/granter/spell/knock = 15,
/obj/item/storage/backpack/holding = 12,
/obj/item/shield/riot/tele = 12,
/obj/item/stack/sheet/mineral/diamond{amount = 15} = 10,
/obj/item/stack/sheet/mineral/uranium{amount = 15} = 10,
/obj/item/stack/sheet/mineral/plasma{amount = 15} = 10,
/obj/item/stack/sheet/mineral/gold{amount = 15} = 10,
/obj/item/grenade/spawnergrenade/spesscarp = 7,
/obj/item/melee/energy/sword = 7,
/obj/item/borg/upgrade/disablercooler = 7,
/obj/item/dnainjector/lasereyesmut = 7,
/obj/item/shield/energy = 6,
/obj/item/pickaxe/drill/diamonddrill = 6,
/obj/item/grenade/spawnergrenade/manhacks = 6,
/obj/item/defibrillator/compact = 6,
/obj/item/book/granter/spell/barnyard = 4,
/obj/item/grenade/clusterbuster/inferno = 3,
/obj/item/gun/magic/wand/fireball/inert = 3,
)
/obj/effect/spawner/random/exotic/antag_gear_strong
name = "antag gear strong"
icon_state = "esword_dual"
loot = list(
/obj/item/pickaxe/drill/jackhammer = 30,
/obj/item/singularityhammer = 25,
/obj/item/fireaxe = 25,
/obj/item/organ/brain/alien = 17,
/obj/item/borg/upgrade/selfrepair = 17,
/obj/item/gun/ballistic/automatic/c20r/unrestricted = 16,
/obj/item/dualsaber = 15,
/obj/item/gun/magic/wand/resurrection/inert = 15,
/obj/item/grenade/clusterbuster/spawner_manhacks = 15,
/obj/item/borg/upgrade/syndicate = 13,
/obj/item/book/granter/spell/charge = 12,
/obj/item/book/granter/spell/fireball = 10,
/obj/item/gun/magic/wand/resurrection = 10,
/obj/item/mjollnir = 10,
/obj/item/organ/heart/demon = 7,
/obj/item/uplink/old = 2,
)
/obj/effect/spawner/random/exotic/snow_gear
name = "snow gear"
icon_state = "snowman"
loot = list(
/obj/item/toy/snowball = 6,
/obj/item/stack/sheet/mineral/snow{amount = 25} = 2,
/obj/item/shovel = 2,
)
/obj/effect/spawner/random/exotic/ripley
name = "ripley spawner"
icon_state = "ripley"
loot = list(
/obj/structure/mecha_wreckage/ripley = 3,
/obj/vehicle/sealed/mecha/working/ripley/mining = 1,
)