mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-31 12:01:47 +00:00
* Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed * Fixing conflicts * Makes it compile, yeet all the RAD armor from everywhere (thanks RegEx!) * Removing more lingering rad armor (woo) * Damnit powerarmors * Bye bye rad collectors! Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
711 lines
25 KiB
Plaintext
711 lines
25 KiB
Plaintext
//backpack item
|
|
#define HALFWAYCRITDEATH ((HEALTH_THRESHOLD_CRIT + HEALTH_THRESHOLD_DEAD) * 0.5)
|
|
#define DEFIB_CAN_HURT(source) (source.combat || (source.req_defib && !source.defib.safety))
|
|
|
|
/obj/item/defibrillator
|
|
name = "defibrillator"
|
|
desc = "A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. \
|
|
Has a rear bracket for attachments to wall mounts and medical cyborgs."
|
|
icon = 'icons/obj/defib.dmi'
|
|
icon_state = "defibunit"
|
|
inhand_icon_state = "defibunit"
|
|
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
|
slot_flags = ITEM_SLOT_BACK
|
|
force = 5
|
|
throwforce = 6
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
actions_types = list(/datum/action/item_action/toggle_paddles)
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 50, ACID = 50)
|
|
|
|
var/obj/item/shockpaddles/paddle_type = /obj/item/shockpaddles
|
|
var/on = FALSE //if the paddles are equipped (1) or on the defib (0)
|
|
var/safety = TRUE //if you can zap people with the defibs on harm mode
|
|
var/powered = FALSE //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
|
|
var/obj/item/shockpaddles/paddles
|
|
var/obj/item/stock_parts/cell/high/cell
|
|
var/combat = FALSE //if true, revive through hardsuits, allow for combat shocking
|
|
var/cooldown_duration = 5 SECONDS//how long does it take to recharge
|
|
/// The icon state for the paddle overlay, not applied if null
|
|
var/paddle_state = "defibunit-paddles"
|
|
/// The icon state for the powered on overlay, not applied if null
|
|
var/powered_state = "defibunit-powered"
|
|
/// The icon state for the charge bar overlay, not applied if null
|
|
var/charge_state = "defibunit-charge"
|
|
/// The icon state for the missing cell overlay, not applied if null
|
|
var/nocell_state = "defibunit-nocell"
|
|
/// The icon state for the emagged overlay, not applied if null
|
|
var/emagged_state = "defibunit-emagged"
|
|
|
|
/obj/item/defibrillator/get_cell()
|
|
return cell
|
|
|
|
/obj/item/defibrillator/Initialize(mapload) //starts without a cell for rnd
|
|
. = ..()
|
|
paddles = new paddle_type(src)
|
|
update_power()
|
|
return
|
|
|
|
/obj/item/defibrillator/loaded/Initialize(mapload) //starts with hicap
|
|
. = ..()
|
|
cell = new(src)
|
|
update_power()
|
|
return
|
|
|
|
/obj/item/defibrillator/examine(mob/user)
|
|
. = ..()
|
|
if(cell)
|
|
. += span_notice("Use a screwdriver to remove the cell.")
|
|
else
|
|
. += span_warning("It has no power cell!")
|
|
|
|
/obj/item/defibrillator/fire_act(exposed_temperature, exposed_volume)
|
|
. = ..()
|
|
if(paddles?.loc == src)
|
|
paddles.fire_act(exposed_temperature, exposed_volume)
|
|
|
|
/obj/item/defibrillator/extinguish()
|
|
. = ..()
|
|
if(paddles?.loc == src)
|
|
paddles.extinguish()
|
|
|
|
/obj/item/defibrillator/proc/update_power()
|
|
if(!QDELETED(cell))
|
|
if(QDELETED(paddles) || cell.charge < paddles.revivecost)
|
|
powered = FALSE
|
|
else
|
|
powered = TRUE
|
|
else
|
|
powered = FALSE
|
|
update_appearance()
|
|
if(istype(loc, /obj/machinery/defibrillator_mount))
|
|
loc.update_appearance()
|
|
|
|
/obj/item/defibrillator/update_overlays()
|
|
. = ..()
|
|
|
|
if(!on && paddle_state)
|
|
. += paddle_state
|
|
if(powered && powered_state)
|
|
. += powered_state
|
|
if(!QDELETED(cell) && charge_state)
|
|
var/ratio = cell.charge / cell.maxcharge
|
|
ratio = CEILING(ratio*4, 1) * 25
|
|
. += "[charge_state][ratio]"
|
|
if(!cell && nocell_state)
|
|
. += "[nocell_state]"
|
|
if(!safety && emagged_state)
|
|
. += emagged_state
|
|
|
|
/obj/item/defibrillator/CheckParts(list/parts_list)
|
|
..()
|
|
cell = locate(/obj/item/stock_parts/cell) in contents
|
|
update_power()
|
|
|
|
/obj/item/defibrillator/ui_action_click()
|
|
INVOKE_ASYNC(src, .proc/toggle_paddles)
|
|
|
|
//ATTACK HAND IGNORING PARENT RETURN VALUE
|
|
/obj/item/defibrillator/attack_hand(mob/user, list/modifiers)
|
|
if(loc == user)
|
|
if(slot_flags == ITEM_SLOT_BACK)
|
|
if(user.get_item_by_slot(ITEM_SLOT_BACK) == src)
|
|
ui_action_click()
|
|
else
|
|
to_chat(user, span_warning("Put the defibrillator on your back first!"))
|
|
|
|
else if(slot_flags == ITEM_SLOT_BELT)
|
|
if(user.get_item_by_slot(ITEM_SLOT_BELT) == src)
|
|
ui_action_click()
|
|
else
|
|
to_chat(user, span_warning("Strap the defibrillator's belt on first!"))
|
|
return
|
|
else if(istype(loc, /obj/machinery/defibrillator_mount))
|
|
ui_action_click() //checks for this are handled in defibrillator.mount.dm
|
|
return ..()
|
|
|
|
/obj/item/defibrillator/MouseDrop(obj/over_object)
|
|
. = ..()
|
|
if(ismob(loc))
|
|
var/mob/M = loc
|
|
if(!M.incapacitated() && istype(over_object, /atom/movable/screen/inventory/hand))
|
|
var/atom/movable/screen/inventory/hand/H = over_object
|
|
M.putItemFromInventoryInHandIfPossible(src, H.held_index)
|
|
|
|
/obj/item/defibrillator/attackby(obj/item/W, mob/user, params)
|
|
if(W == paddles)
|
|
toggle_paddles()
|
|
else if(istype(W, /obj/item/stock_parts/cell))
|
|
var/obj/item/stock_parts/cell/C = W
|
|
if(cell)
|
|
to_chat(user, span_warning("[src] already has a cell!"))
|
|
else
|
|
if(C.maxcharge < paddles.revivecost)
|
|
to_chat(user, span_notice("[src] requires a higher capacity cell."))
|
|
return
|
|
if(!user.transferItemToLoc(W, src))
|
|
return
|
|
cell = W
|
|
to_chat(user, span_notice("You install a cell in [src]."))
|
|
update_power()
|
|
else if(W.tool_behaviour == TOOL_SCREWDRIVER)
|
|
if(cell)
|
|
cell.update_appearance()
|
|
cell.forceMove(get_turf(src))
|
|
cell = null
|
|
to_chat(user, span_notice("You remove the cell from [src]."))
|
|
update_power()
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/defibrillator/emag_act(mob/user)
|
|
if(safety)
|
|
safety = FALSE
|
|
to_chat(user, span_warning("You silently disable [src]'s safety protocols with the cryptographic sequencer."))
|
|
else
|
|
safety = TRUE
|
|
to_chat(user, span_notice("You silently enable [src]'s safety protocols with the cryptographic sequencer."))
|
|
|
|
/obj/item/defibrillator/emp_act(severity)
|
|
. = ..()
|
|
if(cell && !(. & EMP_PROTECT_CONTENTS))
|
|
deductcharge(1000 / severity)
|
|
if (. & EMP_PROTECT_SELF)
|
|
return
|
|
|
|
if(combat) // Elite agents do not subscribe to your notion of "Safety"
|
|
visible_message(span_notice("[src] beeps: Safety protocols nonexistent!"))
|
|
playsound(src, 'sound/machines/defib_saftyOff.ogg', 50, FALSE)
|
|
else if(safety)
|
|
safety = FALSE
|
|
visible_message(span_notice("[src] beeps: Safety protocols disabled!"))
|
|
playsound(src, 'sound/machines/defib_saftyOff.ogg', 50, FALSE)
|
|
else
|
|
safety = TRUE
|
|
visible_message(span_notice("[src] beeps: Safety protocols enabled!"))
|
|
playsound(src, 'sound/machines/defib_saftyOn.ogg', 50, FALSE)
|
|
update_power()
|
|
|
|
/obj/item/defibrillator/proc/toggle_paddles()
|
|
set name = "Toggle Paddles"
|
|
set category = "Object"
|
|
on = !on
|
|
|
|
var/mob/living/carbon/user = usr
|
|
if(on)
|
|
//Detach the paddles into the user's hands
|
|
if(!usr.put_in_hands(paddles))
|
|
on = FALSE
|
|
to_chat(user, span_warning("You need a free hand to hold the paddles!"))
|
|
update_power()
|
|
return
|
|
else
|
|
//Remove from their hands and back onto the defib unit
|
|
remove_paddles(user)
|
|
|
|
update_power()
|
|
update_action_buttons()
|
|
|
|
|
|
/obj/item/defibrillator/equipped(mob/user, slot)
|
|
..()
|
|
if((slot_flags == ITEM_SLOT_BACK && slot != ITEM_SLOT_BACK) || (slot_flags == ITEM_SLOT_BELT && slot != ITEM_SLOT_BELT))
|
|
remove_paddles(user)
|
|
update_power()
|
|
|
|
/obj/item/defibrillator/item_action_slot_check(slot, mob/user)
|
|
if(slot == user.getBackSlot())
|
|
return 1
|
|
|
|
/obj/item/defibrillator/proc/remove_paddles(mob/user) //this fox the bug with the paddles when other player stole you the defib when you have the paddles equiped
|
|
if(ismob(paddles.loc))
|
|
var/mob/M = paddles.loc
|
|
M.dropItemToGround(paddles, TRUE)
|
|
return
|
|
|
|
/obj/item/defibrillator/Destroy()
|
|
if(on)
|
|
var/M = get(paddles, /mob)
|
|
remove_paddles(M)
|
|
QDEL_NULL(paddles)
|
|
QDEL_NULL(cell)
|
|
return ..()
|
|
|
|
/obj/item/defibrillator/proc/deductcharge(chrgdeductamt)
|
|
if(cell)
|
|
if(cell.charge < (paddles.revivecost+chrgdeductamt))
|
|
powered = FALSE
|
|
update_power()
|
|
if(cell.use(chrgdeductamt))
|
|
update_power()
|
|
return TRUE
|
|
else
|
|
return FALSE
|
|
|
|
/obj/item/defibrillator/proc/cooldowncheck()
|
|
addtimer(CALLBACK(src, .proc/finish_charging), cooldown_duration)
|
|
|
|
/obj/item/defibrillator/proc/finish_charging()
|
|
if(cell)
|
|
if(cell.charge >= paddles.revivecost)
|
|
visible_message(span_notice("[src] beeps: Unit ready."))
|
|
playsound(src, 'sound/machines/defib_ready.ogg', 50, FALSE)
|
|
else
|
|
visible_message(span_notice("[src] beeps: Charge depleted."))
|
|
playsound(src, 'sound/machines/defib_failed.ogg', 50, FALSE)
|
|
paddles.cooldown = FALSE
|
|
paddles.update_appearance()
|
|
update_power()
|
|
|
|
/obj/item/defibrillator/compact
|
|
name = "compact defibrillator"
|
|
desc = "A belt-equipped defibrillator that can be rapidly deployed."
|
|
icon_state = "defibcompact"
|
|
inhand_icon_state = "defibcompact"
|
|
worn_icon_state = "defibcompact"
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
slot_flags = ITEM_SLOT_BELT
|
|
paddle_state = "defibcompact-paddles"
|
|
powered_state = "defibcompact-powered"
|
|
charge_state = "defibcompact-charge"
|
|
nocell_state = "defibcompact-nocell"
|
|
emagged_state = "defibcompact-emagged"
|
|
|
|
/obj/item/defibrillator/compact/item_action_slot_check(slot, mob/user)
|
|
if(slot == user.getBeltSlot())
|
|
return TRUE
|
|
|
|
/obj/item/defibrillator/compact/loaded/Initialize(mapload)
|
|
. = ..()
|
|
cell = new(src)
|
|
update_power()
|
|
|
|
/obj/item/defibrillator/compact/combat
|
|
name = "combat defibrillator"
|
|
desc = "A belt-equipped blood-red defibrillator. Can revive through thick clothing, has an experimental self-recharging battery, and can be utilized in combat via applying the paddles in a disarming or aggressive manner."
|
|
icon_state = "defibcombat" //needs defib inhand sprites
|
|
inhand_icon_state = "defibcombat"
|
|
worn_icon_state = "defibcombat"
|
|
combat = TRUE
|
|
safety = FALSE
|
|
cooldown_duration = 2.5 SECONDS
|
|
paddle_type = /obj/item/shockpaddles/syndicate
|
|
paddle_state = "defibcombat-paddles"
|
|
powered_state = null
|
|
emagged_state = null
|
|
|
|
/obj/item/defibrillator/compact/combat/loaded/Initialize(mapload)
|
|
. = ..()
|
|
cell = new /obj/item/stock_parts/cell/infinite(src)
|
|
update_power()
|
|
|
|
/obj/item/defibrillator/compact/combat/loaded/attackby(obj/item/W, mob/user, params)
|
|
if(W == paddles)
|
|
toggle_paddles()
|
|
return
|
|
|
|
/obj/item/defibrillator/compact/combat/loaded/nanotrasen
|
|
name = "elite Nanotrasen defibrillator"
|
|
desc = "A belt-equipped state-of-the-art defibrillator. Can revive through thick clothing, has an experimental self-recharging battery, and can be utilized in combat via applying the paddles in a disarming or aggressive manner."
|
|
icon_state = "defibnt" //needs defib inhand sprites
|
|
inhand_icon_state = "defibnt"
|
|
worn_icon_state = "defibnt"
|
|
paddle_type = /obj/item/shockpaddles/syndicate/nanotrasen
|
|
paddle_state = "defibnt-paddles"
|
|
|
|
//paddles
|
|
|
|
/obj/item/shockpaddles
|
|
name = "defibrillator paddles"
|
|
desc = "A pair of plastic-gripped paddles with flat metal surfaces that are used to deliver powerful electric shocks."
|
|
icon = 'icons/obj/defib.dmi'
|
|
icon_state = "defibpaddles0"
|
|
inhand_icon_state = "defibpaddles0"
|
|
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
|
|
|
|
force = 0
|
|
throwforce = 6
|
|
w_class = WEIGHT_CLASS_BULKY
|
|
resistance_flags = INDESTRUCTIBLE
|
|
base_icon_state = "defibpaddles"
|
|
|
|
var/revivecost = 1000
|
|
var/cooldown = FALSE
|
|
var/busy = FALSE
|
|
var/obj/item/defibrillator/defib
|
|
var/req_defib = TRUE // Whether or not the paddles require a defibrilator object
|
|
var/recharge_time = 6 SECONDS // Only applies to defibs that do not require a defibrilator. See: .proc/do_success
|
|
var/combat = FALSE //If it penetrates armor and gives additional functionality
|
|
var/wielded = FALSE // track wielded status on item
|
|
|
|
/obj/item/shockpaddles/ComponentInitialize()
|
|
. = ..()
|
|
AddElement(/datum/element/update_icon_updates_onmob)
|
|
AddComponent(/datum/component/two_handed, force_unwielded=8, force_wielded=12)
|
|
|
|
/// triggered on wield of two handed item
|
|
/obj/item/shockpaddles/proc/on_wield(obj/item/source, mob/user)
|
|
SIGNAL_HANDLER
|
|
|
|
wielded = TRUE
|
|
|
|
/// triggered on unwield of two handed item
|
|
/obj/item/shockpaddles/proc/on_unwield(obj/item/source, mob/user)
|
|
SIGNAL_HANDLER
|
|
|
|
wielded = FALSE
|
|
|
|
/obj/item/shockpaddles/Destroy()
|
|
defib = null
|
|
return ..()
|
|
|
|
/obj/item/shockpaddles/equipped(mob/user, slot)
|
|
. = ..()
|
|
if(!req_defib)
|
|
return
|
|
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/check_range)
|
|
|
|
/obj/item/shockpaddles/Moved()
|
|
. = ..()
|
|
check_range()
|
|
|
|
/obj/item/shockpaddles/fire_act(exposed_temperature, exposed_volume)
|
|
. = ..()
|
|
if((req_defib && defib) && loc != defib)
|
|
defib.fire_act(exposed_temperature, exposed_volume)
|
|
|
|
/obj/item/shockpaddles/proc/check_range()
|
|
SIGNAL_HANDLER
|
|
|
|
if(!req_defib || !defib)
|
|
return
|
|
if(!in_range(src,defib))
|
|
if(isliving(loc))
|
|
var/mob/living/user = loc
|
|
to_chat(user, span_warning("[defib]'s paddles overextend and come out of your hands!"))
|
|
else
|
|
visible_message(span_notice("[src] snap back into [defib]."))
|
|
snap_back()
|
|
|
|
/obj/item/shockpaddles/proc/recharge(time)
|
|
if(req_defib || !time)
|
|
return
|
|
cooldown = TRUE
|
|
update_appearance()
|
|
sleep(time)
|
|
var/turf/T = get_turf(src)
|
|
T.audible_message(span_notice("[src] beeps: Unit is recharged."))
|
|
playsound(src, 'sound/machines/defib_ready.ogg', 50, FALSE)
|
|
cooldown = FALSE
|
|
update_appearance()
|
|
|
|
/obj/item/shockpaddles/Initialize(mapload)
|
|
. = ..()
|
|
ADD_TRAIT(src, TRAIT_NO_STORAGE_INSERT, TRAIT_GENERIC) //stops shockpaddles from being inserted in BoH
|
|
RegisterSignal(src, COMSIG_TWOHANDED_WIELD, .proc/on_wield)
|
|
RegisterSignal(src, COMSIG_TWOHANDED_UNWIELD, .proc/on_unwield)
|
|
if(!req_defib)
|
|
return //If it doesn't need a defib, just say it exists
|
|
if (!loc || !istype(loc, /obj/item/defibrillator)) //To avoid weird issues from admin spawns
|
|
return INITIALIZE_HINT_QDEL
|
|
defib = loc
|
|
busy = FALSE
|
|
update_appearance()
|
|
|
|
/obj/item/shockpaddles/suicide_act(mob/user)
|
|
user.visible_message(span_danger("[user] is putting the live paddles on [user.p_their()] chest! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
if(req_defib)
|
|
defib.deductcharge(revivecost)
|
|
playsound(src, 'sound/machines/defib_zap.ogg', 50, TRUE, -1)
|
|
return (OXYLOSS)
|
|
|
|
/obj/item/shockpaddles/update_icon_state()
|
|
icon_state = "[base_icon_state][wielded]"
|
|
inhand_icon_state = icon_state
|
|
if(cooldown)
|
|
icon_state = "[base_icon_state][wielded]_cooldown"
|
|
return ..()
|
|
|
|
/obj/item/shockpaddles/dropped(mob/user)
|
|
. = ..()
|
|
if(user)
|
|
UnregisterSignal(user, COMSIG_MOVABLE_MOVED)
|
|
if(req_defib)
|
|
if(user)
|
|
to_chat(user, span_notice("The paddles snap back into the main unit."))
|
|
snap_back()
|
|
|
|
/obj/item/shockpaddles/proc/snap_back()
|
|
if(!defib)
|
|
return
|
|
defib.on = FALSE
|
|
forceMove(defib)
|
|
defib.update_power()
|
|
|
|
/obj/item/shockpaddles/attack(mob/M, mob/living/user, params)
|
|
if(busy)
|
|
return
|
|
defib?.update_power()
|
|
if(req_defib && !defib.powered)
|
|
user.visible_message(span_warning("[defib] beeps: Not enough charge!"))
|
|
playsound(src, 'sound/machines/defib_failed.ogg', 50, FALSE)
|
|
return
|
|
if(!wielded)
|
|
if(iscyborg(user))
|
|
to_chat(user, span_warning("You must activate the paddles in your active module before you can use them on someone!"))
|
|
else
|
|
to_chat(user, span_warning("You need to wield the paddles in both hands before you can use them on someone!"))
|
|
return
|
|
if(cooldown)
|
|
if(req_defib)
|
|
to_chat(user, span_warning("[defib] is recharging!"))
|
|
else
|
|
to_chat(user, span_warning("[src] are recharging!"))
|
|
return
|
|
|
|
var/list/modifiers = params2list(params)
|
|
if(LAZYACCESS(modifiers, RIGHT_CLICK))
|
|
do_disarm(M, user)
|
|
return
|
|
|
|
if(!iscarbon(M))
|
|
if(req_defib)
|
|
to_chat(user, span_warning("The instructions on [defib] don't mention how to revive that..."))
|
|
else
|
|
to_chat(user, span_warning("You aren't sure how to revive that..."))
|
|
return
|
|
var/mob/living/carbon/H = M
|
|
|
|
if(user.zone_selected != BODY_ZONE_CHEST)
|
|
to_chat(user, span_warning("You need to target your patient's chest with [src]!"))
|
|
return
|
|
|
|
if(user.combat_mode)
|
|
do_harm(H, user)
|
|
return
|
|
|
|
if(H.can_defib() == DEFIB_POSSIBLE)
|
|
H.notify_ghost_cloning("Your heart is being defibrillated!")
|
|
H.grab_ghost() // Shove them back in their body.
|
|
|
|
do_help(H, user)
|
|
|
|
/// Called whenever the paddles successfuly shock something
|
|
/obj/item/shockpaddles/proc/do_success()
|
|
if(busy)
|
|
busy = FALSE
|
|
|
|
update_appearance()
|
|
if(req_defib)
|
|
defib.deductcharge(revivecost)
|
|
cooldown = TRUE
|
|
defib.cooldowncheck()
|
|
else
|
|
recharge(recharge_time)
|
|
|
|
/// Called whenever the paddles fail to shock something after a do_x proc
|
|
/obj/item/shockpaddles/proc/do_cancel()
|
|
if(busy)
|
|
busy = FALSE
|
|
|
|
update_appearance()
|
|
|
|
/obj/item/shockpaddles/proc/shock_pulling(dmg, mob/H)
|
|
if(isliving(H.pulledby)) //CLEAR!
|
|
var/mob/living/M = H.pulledby
|
|
if(M.electrocute_act(dmg, H))
|
|
M.visible_message(span_danger("[M] is electrocuted by [M.p_their()] contact with [H]!"))
|
|
M.emote("scream")
|
|
|
|
/obj/item/shockpaddles/proc/do_disarm(mob/living/M, mob/living/user)
|
|
if(!DEFIB_CAN_HURT(src))
|
|
return
|
|
busy = TRUE
|
|
M.visible_message(span_danger("[user] touches [M] with [src]!"), \
|
|
span_userdanger("[user] touches [M] with [src]!"))
|
|
M.adjustStaminaLoss(60)
|
|
M.Knockdown(75)
|
|
M.Jitter(50)
|
|
M.apply_status_effect(STATUS_EFFECT_CONVULSING)
|
|
playsound(src, 'sound/machines/defib_zap.ogg', 50, TRUE, -1)
|
|
if(HAS_TRAIT(M,MOB_ORGANIC))
|
|
M.emote("gasp")
|
|
log_combat(user, M, "zapped", src)
|
|
do_success()
|
|
|
|
/obj/item/shockpaddles/proc/do_harm(mob/living/carbon/H, mob/living/user)
|
|
if(!DEFIB_CAN_HURT(src))
|
|
return
|
|
user.visible_message(span_warning("[user] begins to place [src] on [H]'s chest."),
|
|
span_warning("You overcharge the paddles and begin to place them onto [H]'s chest..."))
|
|
busy = TRUE
|
|
update_appearance()
|
|
if(do_after(user, 1.5 SECONDS, H))
|
|
user.visible_message(span_notice("[user] places [src] on [H]'s chest."),
|
|
span_warning("You place [src] on [H]'s chest and begin to charge them."))
|
|
var/turf/T = get_turf(defib)
|
|
playsound(src, 'sound/machines/defib_charge.ogg', 50, FALSE)
|
|
if(req_defib)
|
|
T.audible_message(span_warning("\The [defib] lets out an urgent beep and lets out a steadily rising hum..."))
|
|
else
|
|
user.audible_message(span_warning("[src] let out an urgent beep."))
|
|
if(do_after(user, 1.5 SECONDS, H)) //Takes longer due to overcharging
|
|
if(!H)
|
|
do_cancel()
|
|
return
|
|
if(H && H.stat == DEAD)
|
|
to_chat(user, span_warning("[H] is dead."))
|
|
playsound(src, 'sound/machines/defib_failed.ogg', 50, FALSE)
|
|
do_cancel()
|
|
return
|
|
user.visible_message(span_boldannounce("<i>[user] shocks [H] with \the [src]!"), span_warning("You shock [H] with \the [src]!"))
|
|
playsound(src, 'sound/machines/defib_zap.ogg', 100, TRUE, -1)
|
|
playsound(src, 'sound/weapons/egloves.ogg', 100, TRUE, -1)
|
|
H.emote("scream")
|
|
shock_pulling(45, H)
|
|
if(H.can_heartattack() && !H.undergoing_cardiac_arrest())
|
|
if(!H.stat)
|
|
H.visible_message(span_warning("[H] thrashes wildly, clutching at [H.p_their()] chest!"),
|
|
span_userdanger("You feel a horrible agony in your chest!"))
|
|
H.set_heartattack(TRUE)
|
|
H.apply_damage(50, BURN, BODY_ZONE_CHEST)
|
|
log_combat(user, H, "overloaded the heart of", defib)
|
|
H.Paralyze(100)
|
|
H.Jitter(100)
|
|
do_success()
|
|
return
|
|
do_cancel()
|
|
|
|
/obj/item/shockpaddles/proc/do_help(mob/living/carbon/H, mob/living/user)
|
|
user.visible_message(span_warning("[user] begins to place [src] on [H]'s chest."), span_warning("You begin to place [src] on [H]'s chest..."))
|
|
busy = TRUE
|
|
update_appearance()
|
|
if(do_after(user, 3 SECONDS, H)) //beginning to place the paddles on patient's chest to allow some time for people to move away to stop the process
|
|
user.visible_message(span_notice("[user] places [src] on [H]'s chest."), span_warning("You place [src] on [H]'s chest."))
|
|
playsound(src, 'sound/machines/defib_charge.ogg', 75, FALSE)
|
|
var/obj/item/organ/heart = H.getorgan(/obj/item/organ/heart)
|
|
if(do_after(user, 2 SECONDS, H)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
|
|
if((!combat && !req_defib) || (req_defib && !defib.combat))
|
|
for(var/obj/item/clothing/C in H.get_equipped_items())
|
|
if((C.body_parts_covered & CHEST) && (C.clothing_flags & THICKMATERIAL)) //check to see if something is obscuring their chest.
|
|
user.audible_message(span_warning("[req_defib ? "[defib]" : "[src]"] buzzes: Patient's chest is obscured. Operation aborted."))
|
|
playsound(src, 'sound/machines/defib_failed.ogg', 50, FALSE)
|
|
do_cancel()
|
|
return
|
|
if(H.stat == DEAD)
|
|
H.visible_message(span_warning("[H]'s body convulses a bit."))
|
|
playsound(src, "bodyfall", 50, TRUE)
|
|
playsound(src, 'sound/machines/defib_zap.ogg', 75, TRUE, -1)
|
|
shock_pulling(30, H)
|
|
|
|
var/defib_result = H.can_defib()
|
|
var/fail_reason
|
|
|
|
switch (defib_result)
|
|
if (DEFIB_FAIL_SUICIDE)
|
|
fail_reason = "Recovery of patient impossible. Further attempts futile."
|
|
if (DEFIB_FAIL_NO_HEART)
|
|
fail_reason = "Patient's heart is missing."
|
|
if (DEFIB_FAIL_FAILING_HEART)
|
|
fail_reason = "Patient's heart too damaged, replace or repair and try again."
|
|
if (DEFIB_FAIL_TISSUE_DAMAGE)
|
|
fail_reason = "Tissue damage too severe, repair and try again."
|
|
if (DEFIB_FAIL_HUSK)
|
|
fail_reason = "Patient's body is a mere husk, repair and try again."
|
|
if (DEFIB_FAIL_FAILING_BRAIN)
|
|
fail_reason = "Patient's brain is too damaged, repair and try again."
|
|
if (DEFIB_FAIL_NO_INTELLIGENCE)
|
|
fail_reason = "No intelligence pattern can be detected in patient's brain. Further attempts futile."
|
|
if (DEFIB_FAIL_NO_BRAIN)
|
|
fail_reason = "Patient's brain is missing. Further attempts futile."
|
|
|
|
if(fail_reason)
|
|
user.visible_message(span_warning("[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed - [fail_reason]"))
|
|
playsound(src, 'sound/machines/defib_failed.ogg', 50, FALSE)
|
|
else
|
|
var/total_brute = H.getBruteLoss()
|
|
var/total_burn = H.getFireLoss()
|
|
|
|
//If the body has been fixed so that they would not be in crit when defibbed, give them oxyloss to put them back into crit
|
|
if (H.health > HALFWAYCRITDEATH)
|
|
H.adjustOxyLoss(H.health - HALFWAYCRITDEATH, 0)
|
|
else
|
|
var/overall_damage = total_brute + total_burn + H.getToxLoss() + H.getOxyLoss()
|
|
var/mobhealth = H.health
|
|
H.adjustOxyLoss((mobhealth - HALFWAYCRITDEATH) * (H.getOxyLoss() / overall_damage), 0)
|
|
H.adjustToxLoss((mobhealth - HALFWAYCRITDEATH) * (H.getToxLoss() / overall_damage), 0, TRUE) // force tox heal for toxin lovers too
|
|
H.adjustFireLoss((mobhealth - HALFWAYCRITDEATH) * (total_burn / overall_damage), 0)
|
|
H.adjustBruteLoss((mobhealth - HALFWAYCRITDEATH) * (total_brute / overall_damage), 0)
|
|
H.updatehealth() // Previous "adjust" procs don't update health, so we do it manually.
|
|
user.visible_message(span_notice("[req_defib ? "[defib]" : "[src]"] pings: Resuscitation successful."))
|
|
playsound(src, 'sound/machines/defib_success.ogg', 50, FALSE)
|
|
H.set_heartattack(FALSE)
|
|
if(defib_result == DEFIB_POSSIBLE)
|
|
H.grab_ghost()
|
|
H.revive(full_heal = FALSE, admin_revive = FALSE)
|
|
H.emote("gasp")
|
|
H.Jitter(100)
|
|
to_chat(H, "<span class='userdanger'>[CONFIG_GET(string/blackoutpolicy)]</span>") //SKYRAT EDIT ADDITION
|
|
SEND_SIGNAL(H, COMSIG_LIVING_MINOR_SHOCK)
|
|
SEND_SIGNAL(user, COMSIG_ADD_MOOD_EVENT, "saved_life", /datum/mood_event/saved_life)
|
|
log_combat(user, H, "revived", defib)
|
|
do_success()
|
|
return
|
|
else if (!H.getorgan(/obj/item/organ/heart))
|
|
user.visible_message(span_warning("[req_defib ? "[defib]" : "[src]"] buzzes: Patient's heart is missing. Operation aborted."))
|
|
playsound(src, 'sound/machines/defib_failed.ogg', 50, FALSE)
|
|
else if(H.undergoing_cardiac_arrest())
|
|
playsound(src, 'sound/machines/defib_zap.ogg', 50, TRUE, -1)
|
|
if(!(heart.organ_flags & ORGAN_FAILING))
|
|
H.set_heartattack(FALSE)
|
|
user.visible_message(span_notice("[req_defib ? "[defib]" : "[src]"] pings: Patient's heart is now beating again."))
|
|
else
|
|
user.visible_message(span_warning("[req_defib ? "[defib]" : "[src]"] buzzes: Resuscitation failed, heart damage detected."))
|
|
|
|
else
|
|
user.visible_message(span_warning("[req_defib ? "[defib]" : "[src]"] buzzes: Patient is not in a valid state. Operation aborted."))
|
|
playsound(src, 'sound/machines/defib_failed.ogg', 50, FALSE)
|
|
do_cancel()
|
|
|
|
/obj/item/shockpaddles/cyborg
|
|
name = "cyborg defibrillator paddles"
|
|
icon = 'icons/obj/defib.dmi'
|
|
icon_state = "defibpaddles0"
|
|
inhand_icon_state = "defibpaddles0"
|
|
req_defib = FALSE
|
|
|
|
/obj/item/shockpaddles/cyborg/attack(mob/M, mob/user)
|
|
if(iscyborg(user))
|
|
var/mob/living/silicon/robot/R = user
|
|
if(R.emagged)
|
|
combat = TRUE
|
|
else
|
|
combat = FALSE
|
|
else
|
|
combat = FALSE
|
|
|
|
. = ..()
|
|
|
|
/obj/item/shockpaddles/syndicate
|
|
name = "syndicate defibrillator paddles"
|
|
desc = "A pair of paddles used to revive deceased operatives. They possess both the ability to penetrate armor and to deliver powerful or disabling shocks offensively."
|
|
combat = TRUE
|
|
icon = 'icons/obj/defib.dmi'
|
|
icon_state = "syndiepaddles0"
|
|
inhand_icon_state = "syndiepaddles0"
|
|
base_icon_state = "syndiepaddles"
|
|
|
|
/obj/item/shockpaddles/syndicate/nanotrasen
|
|
name = "elite nanotrasen defibrillator paddles"
|
|
desc = "A pair of paddles used to revive deceased ERT members. They possess both the ability to penetrate armor and to deliver powerful or disabling shocks offensively."
|
|
icon_state = "ntpaddles0"
|
|
inhand_icon_state = "ntpaddles0"
|
|
base_icon_state = "ntpaddles"
|
|
|
|
/obj/item/shockpaddles/syndicate/cyborg
|
|
req_defib = FALSE
|
|
|
|
#undef HALFWAYCRITDEATH
|
|
#undef DEFIB_CAN_HURT
|