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* Re-assesses 99% of vending prices through Arconomics to match player resources and round-length. (#54715) * The Re-pricening * Rewritten and adjusted for paycheck defines. * I made the map changes finally. * And the refills too. * "OH YEAH REPLACING IT ALL WITH DEFINES AND SCALING IT THE EXCEL DOCUMENT WILL BE EASY, ARCANE!!!" * And the premium ones too. * Accidently spoiled a future pr due to dme bleedover * Re-assesses 99% of vending prices through Arconomics to match player resources and round-length. Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
15 lines
548 B
Plaintext
15 lines
548 B
Plaintext
/obj/item/sensor_device
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name = "handheld crew monitor" //Thanks to Gun Hog for the name!
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desc = "A miniature machine that tracks suit sensors across the station."
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icon = 'icons/obj/device.dmi'
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icon_state = "scanner"
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inhand_icon_state = "electronic"
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worn_icon_state = "electronic"
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w_class = WEIGHT_CLASS_SMALL
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slot_flags = ITEM_SLOT_BELT
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custom_price = PAYCHECK_MEDIUM * 5
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custom_premium_price = PAYCHECK_MEDIUM * 6
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/obj/item/sensor_device/attack_self(mob/user)
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GLOB.crewmonitor.show(user,src) //Proc already exists, just had to call it
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