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* every case of initialize that should have mapload, does * E Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
235 lines
7.6 KiB
Plaintext
235 lines
7.6 KiB
Plaintext
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///holding bag for dice
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/obj/item/storage/dice
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name = "bag of dice"
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desc = "Contains all the luck you'll ever need."
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icon = 'icons/obj/dice.dmi'
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icon_state = "dicebag"
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w_class = WEIGHT_CLASS_SMALL
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/obj/item/storage/dice/Initialize(mapload)
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. = ..()
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var/datum/component/storage/storage = GetComponent(/datum/component/storage)
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storage.allow_quick_gather = TRUE
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storage.click_gather = TRUE
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storage.set_holdable(list(/obj/item/dice))
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/obj/item/storage/dice/PopulateContents()
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new /obj/item/dice/d4(src)
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new /obj/item/dice/d6(src)
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new /obj/item/dice/d8(src)
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new /obj/item/dice/d10(src)
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new /obj/item/dice/d12(src)
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new /obj/item/dice/d20(src)
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var/picked = pick(list(
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/obj/item/dice/d1,
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/obj/item/dice/d2,
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/obj/item/dice/fudge,
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/obj/item/dice/d6/space,
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/obj/item/dice/d00,
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/obj/item/dice/eightbd20,
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/obj/item/dice/fourdd6,
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/obj/item/dice/d100,
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))
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new picked(src)
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/obj/item/storage/dice/suicide_act(mob/user)
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user.visible_message(span_suicide("[user] is gambling with death! It looks like [user.p_theyre()] trying to commit suicide!"))
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return (OXYLOSS)
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/obj/item/storage/dice/hazard
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/obj/item/storage/dice/hazard/PopulateContents()
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new /obj/item/dice/d6(src)
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new /obj/item/dice/d6(src)
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new /obj/item/dice/d6(src)
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for(var/i in 1 to 2)
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if(prob(7))
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new /obj/item/dice/d6/ebony(src)
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else
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new /obj/item/dice/d6(src)
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///this is a prototype for dice, for a real d6 use "/obj/item/dice/d6"
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/obj/item/dice
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name = "die"
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desc = "A die with six sides. Basic and serviceable."
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icon = 'icons/obj/dice.dmi'
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icon_state = "d6"
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w_class = WEIGHT_CLASS_TINY
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var/sides = 6
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var/result = null
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var/list/special_faces = list() //entries should match up to sides var if used
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var/microwave_riggable = TRUE
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var/rigged = DICE_NOT_RIGGED
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var/rigged_value
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/obj/item/dice/Initialize(mapload)
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. = ..()
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if(!result)
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result = roll(sides)
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update_appearance()
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/obj/item/dice/suicide_act(mob/user)
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user.visible_message(span_suicide("[user] is gambling with death! It looks like [user.p_theyre()] trying to commit suicide!"))
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return (OXYLOSS)
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/obj/item/dice/d1
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name = "d1"
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desc = "A die with only one side. Deterministic!"
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icon_state = "d1"
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sides = 1
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/obj/item/dice/d2
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name = "d2"
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desc = "A die with two sides. Coins are undignified!"
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icon_state = "d2"
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sides = 2
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/obj/item/dice/d4
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name = "d4"
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desc = "A die with four sides. The nerd's caltrop."
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icon_state = "d4"
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sides = 4
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/obj/item/dice/d4/Initialize(mapload)
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. = ..()
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// 1d4 damage
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AddComponent(/datum/component/caltrop, min_damage = 1, max_damage = 4)
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/obj/item/dice/d6
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name = "d6"
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/obj/item/dice/d6/ebony
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name = "ebony die"
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desc = "A die with six sides made of dense black wood. It feels cold and heavy in your hand."
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icon_state = "de6"
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microwave_riggable = FALSE // You can't melt wood in the microwave
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/obj/item/dice/d6/space
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name = "space cube"
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desc = "A die with six sides. 6 TIMES 255 TIMES 255 TILE TOTAL EXISTENCE, SQUARE YOUR MIND OF EDUCATED STUPID: 2 DOES NOT EXIST."
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icon_state = "spaced6"
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/obj/item/dice/d6/space/Initialize(mapload)
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. = ..()
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if(prob(10))
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name = "spess cube"
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/obj/item/dice/fudge
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name = "fudge die"
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desc = "A die with six sides but only three results. Is this a plus or a minus? Your mind is drawing a blank..."
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sides = 3 //shhh
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icon_state = "fudge"
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special_faces = list("minus","blank","plus")
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/obj/item/dice/d8
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name = "d8"
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desc = "A die with eight sides. It feels... lucky."
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icon_state = "d8"
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sides = 8
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/obj/item/dice/d10
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name = "d10"
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desc = "A die with ten sides. Useful for percentages."
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icon_state = "d10"
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sides = 10
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/obj/item/dice/d00
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name = "d00"
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desc = "A die with ten sides. Works better for d100 rolls than a golf ball."
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icon_state = "d00"
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sides = 10
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/obj/item/dice/d12
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name = "d12"
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desc = "A die with twelve sides. There's an air of neglect about it."
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icon_state = "d12"
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sides = 12
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/obj/item/dice/d20
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name = "d20"
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desc = "A die with twenty sides. The preferred die to throw at the GM."
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icon_state = "d20"
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sides = 20
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/obj/item/dice/d100
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name = "d100"
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desc = "A die with one hundred sides! Probably not fairly weighted..."
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icon_state = "d100"
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w_class = WEIGHT_CLASS_SMALL
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sides = 100
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/obj/item/dice/d100/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/update_icon_blocker)
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/obj/item/dice/eightbd20
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name = "strange d20"
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desc = "A weird die with raised text printed on the faces. Everything's white on white so reading it is a struggle. What poor design!"
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icon_state = "8bd20"
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sides = 20
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special_faces = list("It is certain","It is decidedly so","Without a doubt","Yes, definitely","You may rely on it","As I see it, yes","Most likely","Outlook good","Yes","Signs point to yes","Reply hazy try again","Ask again later","Better not tell you now","Cannot predict now","Concentrate and ask again","Don't count on it","My reply is no","My sources say no","Outlook not so good","Very doubtful")
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/obj/item/dice/eightbd20/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/update_icon_blocker)
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/obj/item/dice/fourdd6
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name = "4d d6"
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desc = "A die that exists in four dimensional space. Properly interpreting them can only be done with the help of a mathematician, a physicist, and a priest."
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icon_state = "4dd6"
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sides = 48
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special_faces = list("Cube-Side: 1-1","Cube-Side: 1-2","Cube-Side: 1-3","Cube-Side: 1-4","Cube-Side: 1-5","Cube-Side: 1-6","Cube-Side: 2-1","Cube-Side: 2-2","Cube-Side: 2-3","Cube-Side: 2-4","Cube-Side: 2-5","Cube-Side: 2-6","Cube-Side: 3-1","Cube-Side: 3-2","Cube-Side: 3-3","Cube-Side: 3-4","Cube-Side: 3-5","Cube-Side: 3-6","Cube-Side: 4-1","Cube-Side: 4-2","Cube-Side: 4-3","Cube-Side: 4-4","Cube-Side: 4-5","Cube-Side: 4-6","Cube-Side: 5-1","Cube-Side: 5-2","Cube-Side: 5-3","Cube-Side: 5-4","Cube-Side: 5-5","Cube-Side: 5-6","Cube-Side: 6-1","Cube-Side: 6-2","Cube-Side: 6-3","Cube-Side: 6-4","Cube-Side: 6-5","Cube-Side: 6-6","Cube-Side: 7-1","Cube-Side: 7-2","Cube-Side: 7-3","Cube-Side: 7-4","Cube-Side: 7-5","Cube-Side: 7-6","Cube-Side: 8-1","Cube-Side: 8-2","Cube-Side: 8-3","Cube-Side: 8-4","Cube-Side: 8-5","Cube-Side: 8-6")
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/obj/item/dice/fourdd6/ComponentInitialize()
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. = ..()
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AddElement(/datum/element/update_icon_blocker)
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/obj/item/dice/attack_self(mob/user)
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diceroll(user)
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/obj/item/dice/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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var/mob/thrown_by = thrownby?.resolve()
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if(thrown_by)
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diceroll(thrown_by)
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return ..()
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/obj/item/dice/proc/diceroll(mob/user)
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result = roll(sides)
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if(rigged != DICE_NOT_RIGGED && result != rigged_value)
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if(rigged == DICE_BASICALLY_RIGGED && prob(clamp(1/(sides - 1) * 100, 25, 80)))
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result = rigged_value
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else if(rigged == DICE_TOTALLY_RIGGED)
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result = rigged_value
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. = result
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var/fake_result = roll(sides)//Daredevil isn't as good as he used to be
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var/comment = ""
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if(sides == 20 && result == 20)
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comment = "NAT 20!"
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else if(sides == 20 && result == 1)
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comment = "Ouch, bad luck."
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update_appearance()
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if(initial(icon_state) == "d00")
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result = (result - 1)*10
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if(special_faces.len == sides)
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result = special_faces[result]
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if(user != null) //Dice was rolled in someone's hand
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user.visible_message(span_notice("[user] throws [src]. It lands on [result]. [comment]"), \
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span_notice("You throw [src]. It lands on [result]. [comment]"), \
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span_hear("You hear [src] rolling, it sounds like a [fake_result]."))
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else if(!src.throwing) //Dice was thrown and is coming to rest
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visible_message(span_notice("[src] rolls to a stop, landing on [result]. [comment]"))
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/obj/item/dice/update_overlays()
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. = ..()
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. += "[icon_state]-[result]"
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/obj/item/dice/microwave_act(obj/machinery/microwave/M)
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if(microwave_riggable)
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rigged = DICE_BASICALLY_RIGGED
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rigged_value = result
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..(M)
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