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Bubberstation/code/game/objects/items/holosign_creator.dm
SkyratBot ac83d43341 [MIRROR] Winter coat allowed item fixes (#8206)
* Winter coat allowed item fixes (#61450)

Sometime ago I cleaned a slice of the winter coats to cut on copy pasta in their allowed list and important items being missed there but I misunderstood how the global list of allowed security items work, which ended up with the global list overwriting my base list.
So this fix that, also thanks Athath for bullying me about this issue a few months ago before I went on coding hiatus...

Also since I was here I decided to fix the allowed list for the janitor winter coat, it had some odd items without a worn_icon so we had the annoying bugged sprites with it.

* Winter coat allowed item fixes

Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
2021-09-15 23:02:03 +01:00

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/obj/item/holosign_creator
name = "holographic sign projector"
desc = "A handy-dandy holographic projector that displays a janitorial sign."
icon = 'icons/obj/device.dmi'
icon_state = "signmaker"
inhand_icon_state = "electronic"
worn_icon_state = "electronic"
lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi'
force = 0
w_class = WEIGHT_CLASS_SMALL
throwforce = 0
throw_speed = 3
throw_range = 7
item_flags = NOBLUDGEON
var/list/signs
var/max_signs = 10
var/creation_time = 0 //time to create a holosign in deciseconds.
var/holosign_type = /obj/structure/holosign/wetsign
var/holocreator_busy = FALSE //to prevent placing multiple holo barriers at once
/obj/item/holosign_creator/Initialize(mapload)
. = ..()
AddElement(/datum/element/openspace_item_click_handler)
/obj/item/holosign_creator/handle_openspace_click(turf/target, mob/user, proximity_flag, click_parameters)
afterattack(target, user, proximity_flag, click_parameters)
/obj/item/holosign_creator/examine(mob/user)
. = ..()
if(!signs)
return
. += span_notice("It is currently maintaining <b>[signs.len]/[max_signs]</b> projections.")
/obj/item/holosign_creator/afterattack(atom/target, mob/user, proximity_flag)
. = ..()
if(!proximity_flag)
return
if(!check_allowed_items(target, not_inside = TRUE))
return
var/turf/target_turf = get_turf(target)
var/obj/structure/holosign/target_holosign = locate(holosign_type) in target_turf
if(target_holosign)
to_chat(user, span_notice("You use [src] to deactivate [target_holosign]."))
qdel(target_holosign)
return
if(target_turf.is_blocked_turf(TRUE)) //can't put holograms on a tile that has dense stuff
return
if(holocreator_busy)
to_chat(user, span_notice("[src] is busy creating a hologram."))
return
if(LAZYLEN(signs) >= max_signs)
to_chat(user, span_notice("[src] is projecting at max capacity!"))
return
playsound(loc, 'sound/machines/click.ogg', 20, TRUE)
if(creation_time)
holocreator_busy = TRUE
if(!do_after(user, creation_time, target = target))
holocreator_busy = FALSE
return
holocreator_busy = FALSE
if(LAZYLEN(signs) >= max_signs)
return
if(target_turf.is_blocked_turf(TRUE)) //don't try to sneak dense stuff on our tile during the wait.
return
target_holosign = new holosign_type(get_turf(target), src)
to_chat(user, span_notice("You create \a [target_holosign] with [src]."))
/obj/item/holosign_creator/attack(mob/living/carbon/human/M, mob/user)
return
/obj/item/holosign_creator/attack_self(mob/user)
if(LAZYLEN(signs))
for(var/H in signs)
qdel(H)
to_chat(user, span_notice("You clear all active holograms."))
/obj/item/holosign_creator/Destroy()
. = ..()
if(LAZYLEN(signs))
for(var/H in signs)
qdel(H)
/obj/item/holosign_creator/janibarrier
name = "custodial holobarrier projector"
desc = "A holographic projector that creates hard light wet floor barriers."
holosign_type = /obj/structure/holosign/barrier/wetsign
creation_time = 20
max_signs = 12
/obj/item/holosign_creator/security
name = "security holobarrier projector"
desc = "A holographic projector that creates holographic security barriers."
icon_state = "signmaker_sec"
holosign_type = /obj/structure/holosign/barrier
creation_time = 30
max_signs = 6
/obj/item/holosign_creator/engineering
name = "engineering holobarrier projector"
desc = "A holographic projector that creates holographic engineering barriers."
icon_state = "signmaker_engi"
holosign_type = /obj/structure/holosign/barrier/engineering
creation_time = 30
max_signs = 6
/obj/item/holosign_creator/atmos
name = "ATMOS holofan projector"
desc = "A holographic projector that creates holographic barriers that prevent changes in atmosphere conditions."
icon_state = "signmaker_atmos"
holosign_type = /obj/structure/holosign/barrier/atmos
creation_time = 0
max_signs = 6
/obj/item/holosign_creator/medical
name = "\improper PENLITE barrier projector"
desc = "A holographic projector that creates PENLITE holobarriers. Useful during quarantines since they halt those with malicious diseases."
icon_state = "signmaker_med"
holosign_type = /obj/structure/holosign/barrier/medical
creation_time = 30
max_signs = 3
/obj/item/holosign_creator/cyborg
name = "Energy Barrier Projector"
desc = "A holographic projector that creates fragile energy fields."
creation_time = 15
max_signs = 9
holosign_type = /obj/structure/holosign/barrier/cyborg
var/shock = 0
/obj/item/holosign_creator/cyborg/attack_self(mob/user)
if(iscyborg(user))
var/mob/living/silicon/robot/R = user
if(shock)
to_chat(user, span_notice("You clear all active holograms, and reset your projector to normal."))
holosign_type = /obj/structure/holosign/barrier/cyborg
creation_time = 5
for(var/sign in signs)
qdel(sign)
shock = 0
return
if(R.emagged&&!shock)
to_chat(user, span_warning("You clear all active holograms, and overload your energy projector!"))
holosign_type = /obj/structure/holosign/barrier/cyborg/hacked
creation_time = 30
for(var/sign in signs)
qdel(sign)
shock = 1
return
for(var/sign in signs)
qdel(sign)
to_chat(user, span_notice("You clear all active holograms."))