Files
Bubberstation/code/game/objects/items/maintenance_loot.dm
SkyratBot c23bd1cb8c [MIRROR] every case of initialize that should have mapload, does (#8374)
* every case of initialize that should have mapload, does

* E

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 23:07:53 +01:00

42 lines
1.8 KiB
Plaintext

//The items defined in this file are intended be scarce maintenance loot items some of these items are used as a non-renewable resource in crafting or ghetto chem.
//Exercise good judgement and don't add these to a lathe willy nilly.
//Saw-tier bulky & blunt weapon. A decent bone breaker. Source of lead reagent.
//Add lead material to this once implemented.
/obj/item/lead_pipe
name = "lead pipe"
icon = 'icons/obj/maintenance_loot.dmi'
icon_state = "lead_pipe"
inhand_icon_state = "lead_pipe"
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
//wow, lore
desc = "A hefty lead pipe.\nLead in an uncommon sight in this sector after being phased out due to employee health concerns. \
\nThose of a more cynical disposition assume that the NT lead ban is a scheme to prevent divertion to Syndicate ammunition factories."
force = 15
throwforce = 12
throw_range = 4
w_class = WEIGHT_CLASS_BULKY
wound_bonus = 20
grind_results = list(/datum/reagent/lead = 20)
//A good battery early in the shift. Source of lead & sulphuric acid reagents.
//Add lead material to this once implemented.
/obj/item/stock_parts/cell/lead
name = "lead-acid battery"
desc = "A type of primitive battery. It is quite large feels unexpectedly heavy."
icon = 'icons/obj/maintenance_loot.dmi'
icon_state = "lead_battery"
throwforce = 10
maxcharge = 20000 //decent max charge
chargerate = 1400 //charging is about 30% less efficient compared lithium batteries.
rating = 2 //Kind of a mid-tier battery
w_class = WEIGHT_CLASS_NORMAL
grind_results = list(/datum/reagent/lead = 15, /datum/reagent/toxin/acid = 15, /datum/reagent/water = 20)
//starts partially discharged
/obj/item/stock_parts/cell/lead/Initialize(mapload)
AddElement(/datum/element/update_icon_blocker)
. = ..()
charge = rand(0.2,0.8) * maxcharge