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* every case of initialize that should have mapload, does * E Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
42 lines
1.8 KiB
Plaintext
42 lines
1.8 KiB
Plaintext
//The items defined in this file are intended be scarce maintenance loot items some of these items are used as a non-renewable resource in crafting or ghetto chem.
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//Exercise good judgement and don't add these to a lathe willy nilly.
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//Saw-tier bulky & blunt weapon. A decent bone breaker. Source of lead reagent.
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//Add lead material to this once implemented.
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/obj/item/lead_pipe
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name = "lead pipe"
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icon = 'icons/obj/maintenance_loot.dmi'
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icon_state = "lead_pipe"
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inhand_icon_state = "lead_pipe"
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lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
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//wow, lore
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desc = "A hefty lead pipe.\nLead in an uncommon sight in this sector after being phased out due to employee health concerns. \
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\nThose of a more cynical disposition assume that the NT lead ban is a scheme to prevent divertion to Syndicate ammunition factories."
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force = 15
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throwforce = 12
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throw_range = 4
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w_class = WEIGHT_CLASS_BULKY
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wound_bonus = 20
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grind_results = list(/datum/reagent/lead = 20)
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//A good battery early in the shift. Source of lead & sulphuric acid reagents.
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//Add lead material to this once implemented.
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/obj/item/stock_parts/cell/lead
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name = "lead-acid battery"
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desc = "A type of primitive battery. It is quite large feels unexpectedly heavy."
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icon = 'icons/obj/maintenance_loot.dmi'
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icon_state = "lead_battery"
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throwforce = 10
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maxcharge = 20000 //decent max charge
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chargerate = 1400 //charging is about 30% less efficient compared lithium batteries.
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rating = 2 //Kind of a mid-tier battery
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w_class = WEIGHT_CLASS_NORMAL
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grind_results = list(/datum/reagent/lead = 15, /datum/reagent/toxin/acid = 15, /datum/reagent/water = 20)
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//starts partially discharged
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/obj/item/stock_parts/cell/lead/Initialize(mapload)
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AddElement(/datum/element/update_icon_blocker)
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. = ..()
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charge = rand(0.2,0.8) * maxcharge
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