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Bubberstation/code/game/objects/items/nitrium_crystals.dm
SkyratBot 054b4d9739 [MIRROR] nitryl and stimulum merge in nitrium [MDB IGNORE] (#9514)
* nitryl and stimulum merge in nitrium (#62061)

This PR is the first of a few were i'll be merging similar working gases into one.
This time is Nitryl and Stimulum. They'll be merged into Nitrium , a brown gas with both features of the two gases
The main scope is to add dept to atmos by removing bloated content and/or repeated content that has never seen the lights of the day (how many times have you seen both gases made and used at the same time?)
The PR so far:
-removed nitryl
-removed stimulum
-merged them into Nitrium (Nitrium is now made with trit, nitrogen and bz from a minimum temperature of 1500 K)
-made Nitrium have both gases features such as fast movements and sleep and stun immunity but increased damage taken
-Nitrium can make crystals that spread the chemicals with a cloud (is still far more efficient to just breathe the gas)

Less rare gases, going towards a better atmos gameplay loop

* nitryl and stimulum merge in nitrium

* Fixing blackmesa

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-17 15:14:33 -05:00

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/obj/item/nitrium_crystal
desc = "A weird brown crystal, it smokes when broken"
name = "nitrium crystal"
icon = 'icons/obj/atmos.dmi'
icon_state = "nitrium_crystal"
var/cloud_size = 1
/obj/item/nitrium_crystal/attack_self(mob/user)
. = ..()
var/datum/effect_system/smoke_spread/chem/smoke = new
var/turf/location = get_turf(src)
create_reagents(5)
reagents.add_reagent(/datum/reagent/nitrium_low_metabolization, 3)
reagents.add_reagent(/datum/reagent/nitrium_high_metabolization, 2)
smoke.attach(location)
smoke.set_up(reagents, cloud_size, location, silent = TRUE)
smoke.start()
qdel(src)