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* nitryl and stimulum merge in nitrium (#62061) This PR is the first of a few were i'll be merging similar working gases into one. This time is Nitryl and Stimulum. They'll be merged into Nitrium , a brown gas with both features of the two gases The main scope is to add dept to atmos by removing bloated content and/or repeated content that has never seen the lights of the day (how many times have you seen both gases made and used at the same time?) The PR so far: -removed nitryl -removed stimulum -merged them into Nitrium (Nitrium is now made with trit, nitrogen and bz from a minimum temperature of 1500 K) -made Nitrium have both gases features such as fast movements and sleep and stun immunity but increased damage taken -Nitrium can make crystals that spread the chemicals with a cloud (is still far more efficient to just breathe the gas) Less rare gases, going towards a better atmos gameplay loop * nitryl and stimulum merge in nitrium * Fixing blackmesa Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com> Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
19 lines
606 B
Plaintext
19 lines
606 B
Plaintext
/obj/item/nitrium_crystal
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desc = "A weird brown crystal, it smokes when broken"
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name = "nitrium crystal"
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icon = 'icons/obj/atmos.dmi'
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icon_state = "nitrium_crystal"
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var/cloud_size = 1
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/obj/item/nitrium_crystal/attack_self(mob/user)
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. = ..()
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var/datum/effect_system/smoke_spread/chem/smoke = new
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var/turf/location = get_turf(src)
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create_reagents(5)
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reagents.add_reagent(/datum/reagent/nitrium_low_metabolization, 3)
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reagents.add_reagent(/datum/reagent/nitrium_high_metabolization, 2)
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smoke.attach(location)
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smoke.set_up(reagents, cloud_size, location, silent = TRUE)
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smoke.start()
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qdel(src)
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