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* Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed * Fixing conflicts * Makes it compile, yeet all the RAD armor from everywhere (thanks RegEx!) * Removing more lingering rad armor (woo) * Damnit powerarmors * Bye bye rad collectors! Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
32 lines
1.0 KiB
Plaintext
32 lines
1.0 KiB
Plaintext
/**
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* Pitchfork item
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*
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* Essentially spears with different stats and sprites.
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* Also fireproof for some reason.
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*/
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/obj/item/pitchfork
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icon_state = "pitchfork0"
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base_icon_state = "pitchfork"
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lefthand_file = 'icons/mob/inhands/weapons/polearms_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
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name = "pitchfork"
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desc = "A simple tool used for moving hay."
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force = 7
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throwforce = 15
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w_class = WEIGHT_CLASS_BULKY
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attack_verb_continuous = list("attacks", "impales", "pierces")
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attack_verb_simple = list("attack", "impale", "pierce")
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hitsound = 'sound/weapons/bladeslice.ogg'
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sharpness = SHARP_EDGED
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max_integrity = 200
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 100, ACID = 30)
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resistance_flags = FIRE_PROOF
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/obj/item/pitchfork/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/two_handed, force_unwielded=7, force_wielded=15, icon_wielded="[base_icon_state]1")
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/obj/item/pitchfork/update_icon_state()
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icon_state = "[base_icon_state]0"
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return ..()
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