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Bubberstation/code/game/objects/items/stacks/sheets/leather.dm
SkyratBot 3154627354 [MIRROR] Yee-haw Update: Code Spaghetti Western Edition [MDB IGNORE] (#9603)
* Yee-haw Update: Code Spaghetti Western Edition

* Feex?

Co-authored-by: Farquaar <44147031+Farquaar@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-22 14:29:53 +00:00

313 lines
11 KiB
Plaintext

/obj/item/stack/sheet/animalhide
name = "hide"
desc = "Something went wrong."
icon_state = "sheet-hide"
inhand_icon_state = "sheet-hide"
novariants = TRUE
merge_type = /obj/item/stack/sheet/animalhide
/obj/item/stack/sheet/animalhide/human
name = "human skin"
desc = "The by-product of human farming."
singular_name = "human skin piece"
novariants = FALSE
merge_type = /obj/item/stack/sheet/animalhide/human
GLOBAL_LIST_INIT(human_recipes, list( \
new/datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/hooded/bloated_human, 5), \
new/datum/stack_recipe("human skin hat", /obj/item/clothing/head/human_leather, 1), \
))
/obj/item/stack/sheet/animalhide/human/get_main_recipes()
. = ..()
. += GLOB.human_recipes
/obj/item/stack/sheet/animalhide/generic
name = "skin"
desc = "A piece of skin."
singular_name = "skin piece"
novariants = FALSE
merge_type = /obj/item/stack/sheet/animalhide/generic
/obj/item/stack/sheet/animalhide/corgi
name = "corgi hide"
desc = "The by-product of corgi farming."
singular_name = "corgi hide piece"
icon_state = "sheet-corgi"
inhand_icon_state = "sheet-corgi"
merge_type = /obj/item/stack/sheet/animalhide/corgi
GLOBAL_LIST_INIT(gondola_recipes, list ( \
new/datum/stack_recipe("gondola mask", /obj/item/clothing/mask/gondola, 1), \
new/datum/stack_recipe("gondola suit", /obj/item/clothing/under/costume/gondola, 2), \
))
/obj/item/stack/sheet/animalhide/gondola
name = "gondola hide"
desc = "The extremely valuable product of gondola hunting."
singular_name = "gondola hide piece"
icon_state = "sheet-gondola"
inhand_icon_state = "sheet-gondola"
merge_type = /obj/item/stack/sheet/animalhide/gondola
/obj/item/stack/sheet/animalhide/gondola/get_main_recipes()
. = ..()
. += GLOB.gondola_recipes
GLOBAL_LIST_INIT(corgi_recipes, list ( \
new/datum/stack_recipe("corgi costume", /obj/item/clothing/suit/hooded/ian_costume, 3), \
))
/obj/item/stack/sheet/animalhide/corgi/get_main_recipes()
. = ..()
. += GLOB.corgi_recipes
/obj/item/stack/sheet/animalhide/cat
name = "cat hide"
desc = "The by-product of cat farming."
singular_name = "cat hide piece"
icon_state = "sheet-cat"
inhand_icon_state = "sheet-cat"
merge_type = /obj/item/stack/sheet/animalhide/cat
/obj/item/stack/sheet/animalhide/monkey
name = "monkey hide"
desc = "The by-product of monkey farming."
singular_name = "monkey hide piece"
icon_state = "sheet-monkey"
inhand_icon_state = "sheet-monkey"
merge_type = /obj/item/stack/sheet/animalhide/monkey
GLOBAL_LIST_INIT(monkey_recipes, list ( \
new/datum/stack_recipe("monkey mask", /obj/item/clothing/mask/gas/monkeymask, 1), \
new/datum/stack_recipe("monkey suit", /obj/item/clothing/suit/monkeysuit, 2), \
))
/obj/item/stack/sheet/animalhide/monkey/get_main_recipes()
. = ..()
. += GLOB.monkey_recipes
/obj/item/stack/sheet/animalhide/lizard
name = "lizard skin"
desc = "Sssssss..."
singular_name = "lizard skin piece"
icon_state = "sheet-lizard"
inhand_icon_state = "sheet-lizard"
merge_type = /obj/item/stack/sheet/animalhide/lizard
/obj/item/stack/sheet/animalhide/xeno
name = "alien hide"
desc = "The skin of a terrible creature."
singular_name = "alien hide piece"
icon_state = "sheet-xeno"
inhand_icon_state = "sheet-xeno"
merge_type = /obj/item/stack/sheet/animalhide/xeno
GLOBAL_LIST_INIT(xeno_recipes, list ( \
new/datum/stack_recipe("alien helmet", /obj/item/clothing/head/xenos, 1), \
new/datum/stack_recipe("alien suit", /obj/item/clothing/suit/xenos, 2), \
))
/obj/item/stack/sheet/animalhide/xeno/get_main_recipes()
. = ..()
. += GLOB.xeno_recipes
//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
/obj/item/stack/sheet/xenochitin
name = "alien chitin"
desc = "A piece of the hide of a terrible creature."
singular_name = "alien hide piece"
icon = 'icons/mob/alien.dmi'
icon_state = "chitin"
novariants = TRUE
merge_type = /obj/item/stack/sheet/xenochitin
/obj/item/xenos_claw
name = "alien claw"
desc = "The claw of a terrible creature."
icon = 'icons/mob/alien.dmi'
icon_state = "claw"
/obj/item/weed_extract
name = "weed extract"
desc = "A piece of slimy, purplish weed."
icon = 'icons/mob/alien.dmi'
icon_state = "weed_extract"
/obj/item/stack/sheet/hairlesshide
name = "hairless hide"
desc = "This hide was stripped of its hair, but still needs washing and tanning."
singular_name = "hairless hide piece"
icon_state = "sheet-hairlesshide"
inhand_icon_state = "sheet-hairlesshide"
merge_type = /obj/item/stack/sheet/hairlesshide
/obj/item/stack/sheet/wethide
name = "wet hide"
desc = "This hide has been cleaned but still needs to be dried."
singular_name = "wet hide piece"
icon_state = "sheet-wetleather"
inhand_icon_state = "sheet-wetleather"
merge_type = /obj/item/stack/sheet/wethide
/// Reduced when exposed to high temperatures
var/wetness = 30
/// Kelvin to start drying
var/drying_threshold_temperature = 500
/obj/item/stack/sheet/wethide/Initialize(mapload, new_amount, merge = TRUE, list/mat_override=null, mat_amt=1)
. = ..()
AddElement(/datum/element/dryable, /obj/item/stack/sheet/leather)
AddElement(/datum/element/atmos_sensitive, mapload)
/*
* Leather SHeet
*/
/obj/item/stack/sheet/leather
name = "leather"
desc = "The by-product of mob grinding."
singular_name = "leather piece"
icon_state = "sheet-leather"
inhand_icon_state = "sheet-leather"
merge_type = /obj/item/stack/sheet/leather
GLOBAL_LIST_INIT(leather_recipes, list ( \
new/datum/stack_recipe("wallet", /obj/item/storage/wallet, 1), \
new/datum/stack_recipe("muzzle", /obj/item/clothing/mask/muzzle, 2), \
new/datum/stack_recipe("botany gloves", /obj/item/clothing/gloves/botanic_leather, 3), \
new/datum/stack_recipe("toolbelt", /obj/item/storage/belt/utility, 4), \
new/datum/stack_recipe("leather satchel", /obj/item/storage/backpack/satchel/leather, 5), \
new/datum/stack_recipe("bandolier", /obj/item/storage/belt/bandolier, 5), \
new/datum/stack_recipe("leather jacket", /obj/item/clothing/suit/jacket/leather, 7), \
new/datum/stack_recipe("leather shoes", /obj/item/clothing/shoes/laceup, 2), \
new/datum/stack_recipe("leather overcoat", /obj/item/clothing/suit/jacket/leather/overcoat, 10), \
new/datum/stack_recipe("saddle", /obj/item/saddle, 5), \
//SKYRAT EDIT ADDITION BEGIN
new/datum/stack_recipe("gear harness", /obj/item/clothing/under/misc/gear_harness, 6), \
new/datum/stack_recipe("loincloth", /obj/item/clothing/under/costume/loincloth, 2), \
//SKYRAT EDIT ADDITION END
new/datum/stack_recipe("sheriff vest", /obj/item/clothing/accessory/vest_sheriff, 4), \
new/datum/stack_recipe_list("cowboy hats", list( \
new/datum/stack_recipe("sheriff hat", /obj/item/clothing/head/cowboy_hat_brown, 2), \
new/datum/stack_recipe("desperado hat", /obj/item/clothing/head/cowboy_hat_black, 2), \
new/datum/stack_recipe("ten-gallon hat", /obj/item/clothing/head/cowboy_hat_white, 2), \
new/datum/stack_recipe("deputy hat", /obj/item/clothing/head/cowboy_hat_red, 2), \
new/datum/stack_recipe("drifter hat", /obj/item/clothing/head/cowboy_hat_grey, 2), \
)),
))
/obj/item/stack/sheet/leather/get_main_recipes()
. = ..()
. += GLOB.leather_recipes
/*
* Sinew
*/
/obj/item/stack/sheet/sinew
name = "watcher sinew"
icon = 'icons/obj/mining.dmi'
desc = "Long stringy filaments which presumably came from a watcher's wings."
singular_name = "watcher sinew"
icon_state = "sinew"
novariants = TRUE
merge_type = /obj/item/stack/sheet/sinew
/obj/item/stack/sheet/sinew/wolf
name = "wolf sinew"
desc = "Long stringy filaments which came from the insides of a wolf."
singular_name = "wolf sinew"
merge_type = /obj/item/stack/sheet/sinew/wolf
GLOBAL_LIST_INIT(sinew_recipes, list ( \
new/datum/stack_recipe("sinew restraints", /obj/item/restraints/handcuffs/cable/sinew, 1), \
))
/obj/item/stack/sheet/sinew/get_main_recipes()
. = ..()
. += GLOB.sinew_recipes
/*Plates*/
/obj/item/stack/sheet/animalhide/goliath_hide
name = "goliath hide plates"
desc = "Pieces of a goliath's rocky hide, these might be able to make your suit a bit more durable to attack from the local fauna."
icon = 'icons/obj/mining.dmi'
icon_state = "goliath_hide"
singular_name = "hide plate"
max_amount = 6
novariants = FALSE
item_flags = NOBLUDGEON
w_class = WEIGHT_CLASS_NORMAL
layer = MOB_LAYER
merge_type = /obj/item/stack/sheet/animalhide/goliath_hide
/obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide
name = "polar bear hides"
desc = "Pieces of a polar bear's fur, these might be able to make your suit a bit more durable to attack from the local fauna."
icon_state = "polar_bear_hide"
singular_name = "polar bear hide"
merge_type = /obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide
/obj/item/stack/sheet/animalhide/ashdrake
name = "ash drake hide"
desc = "The strong, scaled hide of an ash drake."
icon = 'icons/obj/mining.dmi'
icon_state = "dragon_hide"
singular_name = "drake plate"
max_amount = 10
novariants = FALSE
item_flags = NOBLUDGEON
w_class = WEIGHT_CLASS_NORMAL
layer = MOB_LAYER
merge_type = /obj/item/stack/sheet/animalhide/ashdrake
//Step one - dehairing.
/obj/item/stack/sheet/animalhide/attackby(obj/item/W, mob/user, params)
if(W.get_sharpness())
playsound(loc, 'sound/weapons/slice.ogg', 50, TRUE, -1)
user.visible_message(span_notice("[user] starts cutting hair off \the [src]."), span_notice("You start cutting the hair off \the [src]..."), span_hear("You hear the sound of a knife rubbing against flesh."))
if(do_after(user, 50, target = src))
to_chat(user, span_notice("You cut the hair from this [src.singular_name]."))
new /obj/item/stack/sheet/hairlesshide(user.drop_location(), 1)
use(1)
else
return ..()
//Step two - washing..... it's actually in washing machine code.
//Step three - drying
/obj/item/stack/sheet/wethide/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
return (exposed_temperature > drying_threshold_temperature)
/obj/item/stack/sheet/wethide/atmos_expose(datum/gas_mixture/air, exposed_temperature)
wetness--
if(wetness == 0)
new /obj/item/stack/sheet/leather(drop_location(), 1)
wetness = initial(wetness)
use(1)
/obj/item/stack/sheet/wethide/microwave_act(obj/machinery/microwave/MW)
..()
new /obj/item/stack/sheet/leather(drop_location(), amount)
qdel(src)
/obj/item/stack/sheet/animalhide/carp
name = "carp scales"
desc = "The scaly skin of a space carp. It looks quite beatiful when detached from the foul creature who once wore it."
singular_name = "carp scales"
icon_state = "sheet-carp"
inhand_icon_state = "sheet-carp"
merge_type = /obj/item/stack/sheet/animalhide/carp
GLOBAL_LIST_INIT(carp_recipes, list ( \
new/datum/stack_recipe("carp costume", /obj/item/clothing/suit/hooded/carp_costume, 4), \
new/datum/stack_recipe("carp mask", /obj/item/clothing/mask/gas/carp, 1), \
new/datum/stack_recipe("carpskin chair", /obj/structure/chair/comfy/carp, 2), \
new/datum/stack_recipe("carpskin suit", /obj/item/clothing/under/suit/carpskin, 3), \
new/datum/stack_recipe("carpskin fedora", /obj/item/clothing/head/fedora/carpskin, 2), \
))
/obj/item/stack/sheet/animalhide/carp/get_main_recipes()
. = ..()
. += GLOB.carp_recipes