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* Simple skills framework. * Map changes. * Adds skillchips to vendor * Adds skill stations to the map. * Circuitboards * Fix typo * Some minimal instability * Fixes,tweaks etc * Suggest better names or we'll end up with these. * sharpness thing * tgui build * Makes wine from booze synthetizer show to wine tasters. * Makes wine from dispenser have taste for wine tasters. * Apply suggestions from code review Co-authored-by: Rohesie <rohesie@gmail.com> * Swaps to carbon var. * wordy helper proc * While i'm at it, other relaymoves Co-authored-by: Rohesie <rohesie@gmail.com>
13 lines
355 B
Plaintext
13 lines
355 B
Plaintext
/obj/item/storage/basket
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name = "basket"
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desc = "Handwoven basket."
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icon_state = "basket"
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w_class = WEIGHT_CLASS_BULKY
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resistance_flags = FLAMMABLE
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/obj/item/storage/basket/ComponentInitialize()
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. = ..()
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var/datum/component/storage/STR = GetComponent(/datum/component/storage)
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STR.max_w_class = WEIGHT_CLASS_NORMAL
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STR.max_combined_w_class = 21
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