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Bubberstation/code/game/objects/items/storage/garment.dm
SkyratBot 0b3f3cc6ad [MIRROR] Adds garment bags to reduce locker clutter [MDB IGNORE] (#9194)
* Adds garment bags to reduce locker clutter

* Fixing merge conflicts (might have some clothing issues because of that later, woo)

Co-authored-by: Horatio22 <69338705+Horatio22@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-02 12:33:25 -04:00

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/obj/item/storage/bag/garment
name = "garment bag"
icon = 'icons/obj/storage.dmi'
icon_state = "garment_bag"
desc = "A bag for storing extra clothes and shoes."
slot_flags = NONE
resistance_flags = FLAMMABLE
/obj/item/storage/bag/garment/captain
name = "captain's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the captain."
/obj/item/storage/bag/garment/hos
name = "head of security's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the head of security."
/obj/item/storage/bag/garment/hop
name = "head of personnel's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the head of personnel."
/obj/item/storage/bag/garment/research_director
name = "research director's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the research director."
/obj/item/storage/bag/garment/chief_medical
name = "chief medical officer's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the chief medical officer."
/obj/item/storage/bag/garment/engineering_chief
name = "chief engineer's garment bag"
desc = "A bag for storing extra clothes and shoes. This one belongs to the chief engineer."
/obj/item/storage/bag/garment/ComponentInitialize()
. = ..()
var/datum/component/storage/STR = GetComponent(/datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 200
STR.max_items = 15
STR.insert_preposition = "in"
STR.set_holdable(list(
/obj/item/clothing
))
/obj/item/storage/bag/garment/captain/PopulateContents()
new /obj/item/clothing/under/rank/captain(src)
new /obj/item/clothing/under/rank/captain/skirt(src)
new /obj/item/clothing/under/rank/captain/parade(src)
new /obj/item/clothing/suit/armor/vest/capcarapace(src)
new /obj/item/clothing/suit/armor/vest/capcarapace/captains_formal(src)
new /obj/item/clothing/suit/captunic(src)
new /obj/item/clothing/glasses/sunglasses/gar/supergar(src)
new /obj/item/clothing/gloves/color/captain(src)
new /obj/item/clothing/head/caphat(src)
new /obj/item/clothing/head/caphat/parade(src)
new /obj/item/clothing/head/crown/fancy(src)
new /obj/item/clothing/neck/cloak/cap(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/clothing/suit/hooded/wintercoat/captain(src)
/obj/item/storage/bag/garment/hop/PopulateContents()
new /obj/item/clothing/under/rank/civilian/head_of_personnel(src)
new /obj/item/clothing/under/rank/civilian/head_of_personnel/skirt(src)
new /obj/item/clothing/suit/armor/vest/alt(src)
new /obj/item/clothing/glasses/sunglasses(src)
new /obj/item/clothing/head/hopcap(src)
new /obj/item/clothing/neck/cloak/hop(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/clothing/suit/hooded/wintercoat/hop(src)
/obj/item/storage/bag/garment/hos/PopulateContents()
new /obj/item/clothing/under/rank/security/head_of_security/grey(src)
new /obj/item/clothing/under/rank/security/head_of_security/skirt(src)
new /obj/item/clothing/under/rank/security/head_of_security/alt(src)
new /obj/item/clothing/under/rank/security/head_of_security/alt/skirt(src)
new /obj/item/clothing/under/rank/security/head_of_security/parade/female(src)
new /obj/item/clothing/under/rank/security/head_of_security/parade(src)
new /obj/item/clothing/suit/armor/hos(src)
new /obj/item/clothing/suit/armor/hos/hos_formal(src)
new /obj/item/clothing/suit/armor/vest/leather(src)
new /obj/item/clothing/glasses/hud/security/sunglasses/eyepatch(src)
new /obj/item/clothing/glasses/hud/security/sunglasses/gars/supergars(src)
new /obj/item/clothing/head/hos(src)
new /obj/item/clothing/mask/gas/sechailer/swat(src)
new /obj/item/clothing/neck/cloak/hos(src)
new /obj/item/clothing/suit/hooded/wintercoat/security/hos(src)
/obj/item/storage/bag/garment/research_director/PopulateContents()
new /obj/item/clothing/under/rank/rnd/research_director(src)
new /obj/item/clothing/under/rank/rnd/research_director/skirt(src)
new /obj/item/clothing/under/rank/rnd/research_director/alt(src)
new /obj/item/clothing/under/rank/rnd/research_director/alt/skirt(src)
new /obj/item/clothing/under/rank/rnd/research_director/turtleneck(src)
new /obj/item/clothing/under/rank/rnd/research_director/turtleneck/skirt(src)
new /obj/item/clothing/suit/toggle/labcoat(src)
new /obj/item/clothing/head/beret/science(src)
new /obj/item/clothing/neck/cloak/rd(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/clothing/suit/hooded/wintercoat/science/rd(src)
/obj/item/storage/bag/garment/chief_medical/PopulateContents()
new /obj/item/clothing/under/rank/medical/chief_medical_officer(src)
new /obj/item/clothing/under/rank/medical/chief_medical_officer/skirt(src)
new /obj/item/clothing/suit/toggle/labcoat/cmo(src)
new /obj/item/clothing/gloves/color/latex/nitrile(src)
new /obj/item/clothing/neck/cloak/cmo(src)
new /obj/item/clothing/shoes/sneakers/blue (src)
new /obj/item/clothing/suit/hooded/wintercoat/medical/cmo(src)
/obj/item/storage/bag/garment/engineering_chief/PopulateContents()
new /obj/item/clothing/under/rank/engineering/chief_engineer(src)
new /obj/item/clothing/under/rank/engineering/chief_engineer/skirt(src)
new /obj/item/clothing/glasses/meson/engine(src)
new /obj/item/clothing/gloves/color/chief_engineer(src)
new /obj/item/clothing/head/hardhat/white(src)
new /obj/item/clothing/head/hardhat/weldhat/white(src)
new /obj/item/clothing/neck/cloak/ce(src)
new /obj/item/clothing/shoes/sneakers/brown(src)
new /obj/item/clothing/suit/hooded/wintercoat/engineering/ce(src)