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https://github.com/Bubberstation/Bubberstation.git
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* removes double spaces AFTER symbols * Fixing conflicts Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
322 lines
10 KiB
Plaintext
322 lines
10 KiB
Plaintext
/obj/item/tank/jetpack
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name = "jetpack (empty)"
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desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
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icon_state = "jetpack"
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inhand_icon_state = "jetpack"
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lefthand_file = 'icons/mob/inhands/equipment/jetpacks_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/jetpacks_righthand.dmi'
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w_class = WEIGHT_CLASS_BULKY
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distribute_pressure = ONE_ATMOSPHERE * O2STANDARD
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actions_types = list(/datum/action/item_action/set_internals, /datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
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var/gas_type = /datum/gas/oxygen
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var/on = FALSE
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var/stabilizers = FALSE
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var/full_speed = TRUE // If the jetpack will have a speedboost in space/nograv or not
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var/datum/effect_system/trail_follow/ion/ion_trail
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/obj/item/tank/jetpack/Initialize(mapload)
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. = ..()
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ion_trail = new
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ion_trail.auto_process = FALSE
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ion_trail.set_up(src)
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/obj/item/tank/jetpack/Destroy()
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QDEL_NULL(ion_trail)
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return ..()
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/obj/item/tank/jetpack/populate_gas()
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if(gas_type)
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var/datum/gas_mixture/our_mix = return_air()
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our_mix.assert_gas(gas_type)
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our_mix.gases[gas_type][MOLES] = ((6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C))
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/obj/item/tank/jetpack/ui_action_click(mob/user, action)
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if(istype(action, /datum/action/item_action/toggle_jetpack))
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cycle(user)
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else if(istype(action, /datum/action/item_action/jetpack_stabilization))
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if(on)
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stabilizers = !stabilizers
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to_chat(user, span_notice("You turn the jetpack stabilization [stabilizers ? "on" : "off"]."))
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else
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toggle_internals(user)
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/obj/item/tank/jetpack/proc/cycle(mob/user)
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if(user.incapacitated())
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return
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if(!on)
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if(turn_on(user))
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to_chat(user, span_notice("You turn the jetpack on."))
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else
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to_chat(user, span_notice("You fail to turn the jetpack on."))
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return
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else
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turn_off(user)
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to_chat(user, span_notice("You turn the jetpack off."))
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update_action_buttons()
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/obj/item/tank/jetpack/proc/turn_on(mob/user)
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if(!allow_thrust(0.01, user))
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return FALSE
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on = TRUE
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icon_state = "[initial(icon_state)]-on"
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ion_trail.start()
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RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/move_react)
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RegisterSignal(user, COMSIG_MOVABLE_PRE_MOVE, .proc/pre_move_react)
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if(full_speed)
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user.add_movespeed_modifier(/datum/movespeed_modifier/jetpack/fullspeed)
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return TRUE
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/obj/item/tank/jetpack/proc/turn_off(mob/user)
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on = FALSE
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stabilizers = FALSE
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icon_state = initial(icon_state)
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ion_trail.stop()
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if(user)
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UnregisterSignal(user, COMSIG_MOVABLE_MOVED)
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UnregisterSignal(user, COMSIG_MOVABLE_PRE_MOVE)
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user.remove_movespeed_modifier(/datum/movespeed_modifier/jetpack/fullspeed)
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/obj/item/tank/jetpack/proc/move_react(mob/user)
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SIGNAL_HANDLER
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if(!on)//If jet dont work, it dont work
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return
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if(!user || !user.client)//Don't allow jet self using
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return
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if(!isturf(user.loc))//You can't use jet in nowhere or from mecha/closet
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return
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if(!(user.movement_type & FLOATING) || user.buckled)//You don't want use jet in gravity or while buckled.
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return
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if(user.pulledby)//You don't must use jet if someone pull you
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return
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if(user.throwing)//You don't must use jet if you thrown
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return
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if(length(user.client.keys_held & user.client.movement_keys))//You use jet when press keys. yes.
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allow_thrust(0.01, user)
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/obj/item/tank/jetpack/proc/pre_move_react(mob/user)
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SIGNAL_HANDLER
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ion_trail.oldposition = get_turf(src)
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/obj/item/tank/jetpack/proc/allow_thrust(num, mob/living/user)
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if((num < 0.005 || air_contents.total_moles() < num))
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turn_off(user)
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return
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var/datum/gas_mixture/removed = remove_air(num)
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if(removed.total_moles() < 0.005)
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turn_off(user)
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return
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var/turf/T = get_turf(user)
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T.assume_air(removed)
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ion_trail.generate_effect()
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return TRUE
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/obj/item/tank/jetpack/suicide_act(mob/user)
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if (istype(user, /mob/living/carbon/human/))
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var/mob/living/carbon/human/H = user
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H.say("WHAT THE FUCK IS CARBON DIOXIDE?")
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H.visible_message(span_suicide("[user] is suffocating [user.p_them()]self with [src]! It looks like [user.p_they()] didn't read what that jetpack says!"))
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return (OXYLOSS)
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else
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..()
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/obj/item/tank/jetpack/improvised
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name = "improvised jetpack"
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desc = "A jetpack made from two air tanks, a fire extinguisher and some atmospherics equipment. It doesn't look like it can hold much."
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icon_state = "jetpack-improvised"
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inhand_icon_state = "jetpack-improvised"
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worn_icon = null
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worn_icon_state = "jetpack-improvised"
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volume = 20 //normal jetpacks have 70 volume
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gas_type = null //it starts empty
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full_speed = FALSE //moves at hardsuit jetpack speeds
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/obj/item/tank/jetpack/improvised/allow_thrust(num, mob/living/user)
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if(rand(0,250) == 0)
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to_chat(user, span_notice("You feel your jetpack's engines cut out."))
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turn_off(user)
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return
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return ..()
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/obj/item/tank/jetpack/void
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name = "void jetpack (oxygen)"
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desc = "It works well in a void."
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icon_state = "jetpack-void"
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inhand_icon_state = "jetpack-void"
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/obj/item/tank/jetpack/oxygen
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name = "jetpack (oxygen)"
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desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution."
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icon_state = "jetpack"
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inhand_icon_state = "jetpack"
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/obj/item/tank/jetpack/oxygen/harness
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name = "jet harness (oxygen)"
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desc = "A lightweight tactical harness, used by those who don't want to be weighed down by traditional jetpacks."
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icon_state = "jetpack-mini"
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inhand_icon_state = "jetpack-mini"
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volume = 40
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throw_range = 7
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/tank/jetpack/oxygen/captain
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name = "captain's jetpack"
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desc = "A compact, lightweight jetpack containing a high amount of compressed oxygen."
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icon_state = "jetpack-captain"
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inhand_icon_state = "jetpack-captain"
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w_class = WEIGHT_CLASS_NORMAL
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volume = 90
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF //steal objective items are hard to destroy.
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/obj/item/tank/jetpack/oxygen/security
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name = "security jetpack (oxygen)"
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desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas by security forces."
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icon_state = "jetpack-sec"
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inhand_icon_state = "jetpack-sec"
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/obj/item/tank/jetpack/carbondioxide
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name = "jetpack (carbon dioxide)"
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desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
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icon_state = "jetpack-black"
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inhand_icon_state = "jetpack-black"
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distribute_pressure = 0
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gas_type = /datum/gas/carbon_dioxide
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/obj/item/tank/jetpack/suit
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name = "hardsuit jetpack upgrade"
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desc = "A modular, compact set of thrusters designed to integrate with a hardsuit. It is fueled by a tank inserted into the suit's storage compartment."
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icon_state = "jetpack-mining"
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inhand_icon_state = "jetpack-black"
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w_class = WEIGHT_CLASS_NORMAL
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actions_types = list(/datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
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volume = 1
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slot_flags = null
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gas_type = null
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full_speed = FALSE
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var/datum/gas_mixture/tempair_contents
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var/obj/item/tank/internals/tank = null
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var/mob/living/carbon/human/active_user = null
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var/obj/item/clothing/suit/space/hardsuit/active_hardsuit = null
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/obj/item/tank/jetpack/suit/Initialize(mapload)
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. = ..()
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STOP_PROCESSING(SSobj, src)
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tempair_contents = air_contents
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/obj/item/tank/jetpack/suit/Destroy()
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if(on)
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turn_off()
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return ..()
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/obj/item/tank/jetpack/suit/attack_self()
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return
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/obj/item/tank/jetpack/suit/cycle(mob/user)
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if(!istype(loc, /obj/item/clothing/suit/space/hardsuit))
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to_chat(user, span_warning("\The [src] must be connected to a hardsuit!"))
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return
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var/mob/living/carbon/human/H = user
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if(!istype(H.s_store, /obj/item/tank/internals))
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to_chat(user, span_warning("You need a tank in your suit storage!"))
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return
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return ..()
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/obj/item/tank/jetpack/suit/turn_on(mob/user)
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if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc) || loc.loc != user)
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return FALSE
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active_user = user
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tank = active_user.s_store
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air_contents = tank.return_air()
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. = ..()
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if(!.)
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active_user = null
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tank = null
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air_contents = null
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return
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active_hardsuit = loc
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RegisterSignal(active_hardsuit, COMSIG_MOVABLE_MOVED, .proc/on_hardsuit_moved)
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RegisterSignal(src, COMSIG_MOVABLE_MOVED, .proc/on_moved)
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RegisterSignal(active_user, COMSIG_PARENT_QDELETING, .proc/on_user_del)
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START_PROCESSING(SSobj, src)
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/obj/item/tank/jetpack/suit/turn_off(mob/user)
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STOP_PROCESSING(SSobj, src)
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UnregisterSignal(src, COMSIG_MOVABLE_MOVED)
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if(active_hardsuit)
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UnregisterSignal(active_hardsuit, COMSIG_MOVABLE_MOVED)
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active_hardsuit = null
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if(active_user)
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UnregisterSignal(user, COMSIG_PARENT_QDELETING)
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active_user = null
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tank = null
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air_contents = tempair_contents
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return ..()
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/obj/item/tank/jetpack/suit/process()
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var/mob/living/carbon/human/H = loc.loc
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if(!tank || tank != H.s_store)
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turn_off(active_user)
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return
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excited = TRUE
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..()
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/// Called when the jetpack moves, presumably away from the hardsuit.
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/obj/item/tank/jetpack/suit/proc/on_moved(atom/movable/source, atom/old_loc, movement_dir, forced, list/atom/old_locs)
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SIGNAL_HANDLER
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if(istype(loc, /obj/item/clothing/suit/space/hardsuit) && ishuman(loc.loc) && loc.loc == active_user)
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UnregisterSignal(active_hardsuit, COMSIG_MOVABLE_MOVED)
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active_hardsuit = loc
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RegisterSignal(loc, COMSIG_MOVABLE_MOVED, .proc/on_hardsuit_moved)
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return
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turn_off(active_user)
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/// Called when the hardsuit loc moves, presumably away from the human user.
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/obj/item/tank/jetpack/suit/proc/on_hardsuit_moved(atom/movable/source, atom/old_loc, movement_dir, forced, list/atom/old_locs)
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SIGNAL_HANDLER
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turn_off(active_user)
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/// Called when the human wearing the suit that contains this jetpack is deleted.
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/obj/item/tank/jetpack/suit/proc/on_user_del(mob/living/carbon/human/source, force)
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SIGNAL_HANDLER
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turn_off(active_user)
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//Return a jetpack that the mob can use
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//Back worn jetpacks, hardsuit internal packs, and so on.
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//Used in Process_Spacemove() and wherever you want to check for/get a jetpack
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/mob/proc/get_jetpack()
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return
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/mob/living/carbon/get_jetpack()
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var/obj/item/tank/jetpack/J = back
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if(istype(J))
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return J
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/mob/living/carbon/human/get_jetpack()
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var/obj/item/tank/jetpack/J = ..()
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if(!istype(J) && istype(wear_suit, /obj/item/clothing/suit/space/hardsuit))
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var/obj/item/clothing/suit/space/hardsuit/C = wear_suit
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J = C.jetpack
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return J
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