Files
Bubberstation/code/game/objects/items/tanks/jetpack.dm
SkyratBot b7b6bd501f [MIRROR] removes double spaces AFTER symbols [MDB IGNORE] (#9226)
* removes double spaces AFTER symbols

* Fixing conflicts

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-05 18:15:12 -04:00

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/obj/item/tank/jetpack
name = "jetpack (empty)"
desc = "A tank of compressed gas for use as propulsion in zero-gravity areas. Use with caution."
icon_state = "jetpack"
inhand_icon_state = "jetpack"
lefthand_file = 'icons/mob/inhands/equipment/jetpacks_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/jetpacks_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
distribute_pressure = ONE_ATMOSPHERE * O2STANDARD
actions_types = list(/datum/action/item_action/set_internals, /datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
var/gas_type = /datum/gas/oxygen
var/on = FALSE
var/stabilizers = FALSE
var/full_speed = TRUE // If the jetpack will have a speedboost in space/nograv or not
var/datum/effect_system/trail_follow/ion/ion_trail
/obj/item/tank/jetpack/Initialize(mapload)
. = ..()
ion_trail = new
ion_trail.auto_process = FALSE
ion_trail.set_up(src)
/obj/item/tank/jetpack/Destroy()
QDEL_NULL(ion_trail)
return ..()
/obj/item/tank/jetpack/populate_gas()
if(gas_type)
var/datum/gas_mixture/our_mix = return_air()
our_mix.assert_gas(gas_type)
our_mix.gases[gas_type][MOLES] = ((6 * ONE_ATMOSPHERE) * volume / (R_IDEAL_GAS_EQUATION * T20C))
/obj/item/tank/jetpack/ui_action_click(mob/user, action)
if(istype(action, /datum/action/item_action/toggle_jetpack))
cycle(user)
else if(istype(action, /datum/action/item_action/jetpack_stabilization))
if(on)
stabilizers = !stabilizers
to_chat(user, span_notice("You turn the jetpack stabilization [stabilizers ? "on" : "off"]."))
else
toggle_internals(user)
/obj/item/tank/jetpack/proc/cycle(mob/user)
if(user.incapacitated())
return
if(!on)
if(turn_on(user))
to_chat(user, span_notice("You turn the jetpack on."))
else
to_chat(user, span_notice("You fail to turn the jetpack on."))
return
else
turn_off(user)
to_chat(user, span_notice("You turn the jetpack off."))
update_action_buttons()
/obj/item/tank/jetpack/proc/turn_on(mob/user)
if(!allow_thrust(0.01, user))
return FALSE
on = TRUE
icon_state = "[initial(icon_state)]-on"
ion_trail.start()
RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/move_react)
RegisterSignal(user, COMSIG_MOVABLE_PRE_MOVE, .proc/pre_move_react)
if(full_speed)
user.add_movespeed_modifier(/datum/movespeed_modifier/jetpack/fullspeed)
return TRUE
/obj/item/tank/jetpack/proc/turn_off(mob/user)
on = FALSE
stabilizers = FALSE
icon_state = initial(icon_state)
ion_trail.stop()
if(user)
UnregisterSignal(user, COMSIG_MOVABLE_MOVED)
UnregisterSignal(user, COMSIG_MOVABLE_PRE_MOVE)
user.remove_movespeed_modifier(/datum/movespeed_modifier/jetpack/fullspeed)
/obj/item/tank/jetpack/proc/move_react(mob/user)
SIGNAL_HANDLER
if(!on)//If jet dont work, it dont work
return
if(!user || !user.client)//Don't allow jet self using
return
if(!isturf(user.loc))//You can't use jet in nowhere or from mecha/closet
return
if(!(user.movement_type & FLOATING) || user.buckled)//You don't want use jet in gravity or while buckled.
return
if(user.pulledby)//You don't must use jet if someone pull you
return
if(user.throwing)//You don't must use jet if you thrown
return
if(length(user.client.keys_held & user.client.movement_keys))//You use jet when press keys. yes.
allow_thrust(0.01, user)
/obj/item/tank/jetpack/proc/pre_move_react(mob/user)
SIGNAL_HANDLER
ion_trail.oldposition = get_turf(src)
/obj/item/tank/jetpack/proc/allow_thrust(num, mob/living/user)
if((num < 0.005 || air_contents.total_moles() < num))
turn_off(user)
return
var/datum/gas_mixture/removed = remove_air(num)
if(removed.total_moles() < 0.005)
turn_off(user)
return
var/turf/T = get_turf(user)
T.assume_air(removed)
ion_trail.generate_effect()
return TRUE
/obj/item/tank/jetpack/suicide_act(mob/user)
if (istype(user, /mob/living/carbon/human/))
var/mob/living/carbon/human/H = user
H.say("WHAT THE FUCK IS CARBON DIOXIDE?")
H.visible_message(span_suicide("[user] is suffocating [user.p_them()]self with [src]! It looks like [user.p_they()] didn't read what that jetpack says!"))
return (OXYLOSS)
else
..()
/obj/item/tank/jetpack/improvised
name = "improvised jetpack"
desc = "A jetpack made from two air tanks, a fire extinguisher and some atmospherics equipment. It doesn't look like it can hold much."
icon_state = "jetpack-improvised"
inhand_icon_state = "jetpack-improvised"
worn_icon = null
worn_icon_state = "jetpack-improvised"
volume = 20 //normal jetpacks have 70 volume
gas_type = null //it starts empty
full_speed = FALSE //moves at hardsuit jetpack speeds
/obj/item/tank/jetpack/improvised/allow_thrust(num, mob/living/user)
if(rand(0,250) == 0)
to_chat(user, span_notice("You feel your jetpack's engines cut out."))
turn_off(user)
return
return ..()
/obj/item/tank/jetpack/void
name = "void jetpack (oxygen)"
desc = "It works well in a void."
icon_state = "jetpack-void"
inhand_icon_state = "jetpack-void"
/obj/item/tank/jetpack/oxygen
name = "jetpack (oxygen)"
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas. Use with caution."
icon_state = "jetpack"
inhand_icon_state = "jetpack"
/obj/item/tank/jetpack/oxygen/harness
name = "jet harness (oxygen)"
desc = "A lightweight tactical harness, used by those who don't want to be weighed down by traditional jetpacks."
icon_state = "jetpack-mini"
inhand_icon_state = "jetpack-mini"
volume = 40
throw_range = 7
w_class = WEIGHT_CLASS_NORMAL
/obj/item/tank/jetpack/oxygen/captain
name = "captain's jetpack"
desc = "A compact, lightweight jetpack containing a high amount of compressed oxygen."
icon_state = "jetpack-captain"
inhand_icon_state = "jetpack-captain"
w_class = WEIGHT_CLASS_NORMAL
volume = 90
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF //steal objective items are hard to destroy.
/obj/item/tank/jetpack/oxygen/security
name = "security jetpack (oxygen)"
desc = "A tank of compressed oxygen for use as propulsion in zero-gravity areas by security forces."
icon_state = "jetpack-sec"
inhand_icon_state = "jetpack-sec"
/obj/item/tank/jetpack/carbondioxide
name = "jetpack (carbon dioxide)"
desc = "A tank of compressed carbon dioxide for use as propulsion in zero-gravity areas. Painted black to indicate that it should not be used as a source for internals."
icon_state = "jetpack-black"
inhand_icon_state = "jetpack-black"
distribute_pressure = 0
gas_type = /datum/gas/carbon_dioxide
/obj/item/tank/jetpack/suit
name = "hardsuit jetpack upgrade"
desc = "A modular, compact set of thrusters designed to integrate with a hardsuit. It is fueled by a tank inserted into the suit's storage compartment."
icon_state = "jetpack-mining"
inhand_icon_state = "jetpack-black"
w_class = WEIGHT_CLASS_NORMAL
actions_types = list(/datum/action/item_action/toggle_jetpack, /datum/action/item_action/jetpack_stabilization)
volume = 1
slot_flags = null
gas_type = null
full_speed = FALSE
var/datum/gas_mixture/tempair_contents
var/obj/item/tank/internals/tank = null
var/mob/living/carbon/human/active_user = null
var/obj/item/clothing/suit/space/hardsuit/active_hardsuit = null
/obj/item/tank/jetpack/suit/Initialize(mapload)
. = ..()
STOP_PROCESSING(SSobj, src)
tempair_contents = air_contents
/obj/item/tank/jetpack/suit/Destroy()
if(on)
turn_off()
return ..()
/obj/item/tank/jetpack/suit/attack_self()
return
/obj/item/tank/jetpack/suit/cycle(mob/user)
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit))
to_chat(user, span_warning("\The [src] must be connected to a hardsuit!"))
return
var/mob/living/carbon/human/H = user
if(!istype(H.s_store, /obj/item/tank/internals))
to_chat(user, span_warning("You need a tank in your suit storage!"))
return
return ..()
/obj/item/tank/jetpack/suit/turn_on(mob/user)
if(!istype(loc, /obj/item/clothing/suit/space/hardsuit) || !ishuman(loc.loc) || loc.loc != user)
return FALSE
active_user = user
tank = active_user.s_store
air_contents = tank.return_air()
. = ..()
if(!.)
active_user = null
tank = null
air_contents = null
return
active_hardsuit = loc
RegisterSignal(active_hardsuit, COMSIG_MOVABLE_MOVED, .proc/on_hardsuit_moved)
RegisterSignal(src, COMSIG_MOVABLE_MOVED, .proc/on_moved)
RegisterSignal(active_user, COMSIG_PARENT_QDELETING, .proc/on_user_del)
START_PROCESSING(SSobj, src)
/obj/item/tank/jetpack/suit/turn_off(mob/user)
STOP_PROCESSING(SSobj, src)
UnregisterSignal(src, COMSIG_MOVABLE_MOVED)
if(active_hardsuit)
UnregisterSignal(active_hardsuit, COMSIG_MOVABLE_MOVED)
active_hardsuit = null
if(active_user)
UnregisterSignal(user, COMSIG_PARENT_QDELETING)
active_user = null
tank = null
air_contents = tempair_contents
return ..()
/obj/item/tank/jetpack/suit/process()
var/mob/living/carbon/human/H = loc.loc
if(!tank || tank != H.s_store)
turn_off(active_user)
return
excited = TRUE
..()
/// Called when the jetpack moves, presumably away from the hardsuit.
/obj/item/tank/jetpack/suit/proc/on_moved(atom/movable/source, atom/old_loc, movement_dir, forced, list/atom/old_locs)
SIGNAL_HANDLER
if(istype(loc, /obj/item/clothing/suit/space/hardsuit) && ishuman(loc.loc) && loc.loc == active_user)
UnregisterSignal(active_hardsuit, COMSIG_MOVABLE_MOVED)
active_hardsuit = loc
RegisterSignal(loc, COMSIG_MOVABLE_MOVED, .proc/on_hardsuit_moved)
return
turn_off(active_user)
/// Called when the hardsuit loc moves, presumably away from the human user.
/obj/item/tank/jetpack/suit/proc/on_hardsuit_moved(atom/movable/source, atom/old_loc, movement_dir, forced, list/atom/old_locs)
SIGNAL_HANDLER
turn_off(active_user)
/// Called when the human wearing the suit that contains this jetpack is deleted.
/obj/item/tank/jetpack/suit/proc/on_user_del(mob/living/carbon/human/source, force)
SIGNAL_HANDLER
turn_off(active_user)
//Return a jetpack that the mob can use
//Back worn jetpacks, hardsuit internal packs, and so on.
//Used in Process_Spacemove() and wherever you want to check for/get a jetpack
/mob/proc/get_jetpack()
return
/mob/living/carbon/get_jetpack()
var/obj/item/tank/jetpack/J = back
if(istype(J))
return J
/mob/living/carbon/human/get_jetpack()
var/obj/item/tank/jetpack/J = ..()
if(!istype(J) && istype(wear_suit, /obj/item/clothing/suit/space/hardsuit))
var/obj/item/clothing/suit/space/hardsuit/C = wear_suit
J = C.jetpack
return J