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* removes double spaces AFTER symbols * Fixing conflicts Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
150 lines
5.9 KiB
Plaintext
150 lines
5.9 KiB
Plaintext
/obj/item/crowbar
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name = "pocket crowbar"
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desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors."
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icon = 'icons/obj/tools.dmi'
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icon_state = "crowbar"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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usesound = 'sound/items/crowbar.ogg'
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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force = 5
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throwforce = 7
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w_class = WEIGHT_CLASS_SMALL
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custom_materials = list(/datum/material/iron=50)
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drop_sound = 'sound/items/handling/crowbar_drop.ogg'
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pickup_sound = 'sound/items/handling/crowbar_pickup.ogg'
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attack_verb_continuous = list("attacks", "bashes", "batters", "bludgeons", "whacks")
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attack_verb_simple = list("attack", "bash", "batter", "bludgeon", "whack")
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tool_behaviour = TOOL_CROWBAR
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toolspeed = 1
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, FIRE = 50, ACID = 30)
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var/force_opens = FALSE
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/obj/item/crowbar/suicide_act(mob/user)
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user.visible_message(span_suicide("[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
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playsound(loc, 'sound/weapons/genhit.ogg', 50, TRUE, -1)
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return (BRUTELOSS)
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/obj/item/crowbar/red
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icon_state = "crowbar_red"
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force = 8
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/obj/item/crowbar/abductor
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name = "alien crowbar"
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desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
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icon = 'icons/obj/abductor.dmi'
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usesound = 'sound/weapons/sonic_jackhammer.ogg'
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custom_materials = list(/datum/material/iron = 5000, /datum/material/silver = 2500, /datum/material/plasma = 1000, /datum/material/titanium = 2000, /datum/material/diamond = 2000)
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icon_state = "crowbar"
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toolspeed = 0.1
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/obj/item/crowbar/large
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name = "crowbar"
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desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big."
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force = 12
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 3
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throw_range = 3
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custom_materials = list(/datum/material/iron=70)
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icon_state = "crowbar_large"
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inhand_icon_state = "crowbar"
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worn_icon_state = "crowbar"
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toolspeed = 0.7
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/obj/item/crowbar/large/heavy //from space ruin
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name = "heavy crowbar"
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desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big. It feels oddly heavy.."
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force = 20
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icon_state = "crowbar_powergame"
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/obj/item/crowbar/power
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name = "jaws of life"
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desc = "A set of jaws of life, compressed through the magic of science."
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icon_state = "jaws"
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inhand_icon_state = "jawsoflife"
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worn_icon_state = "jawsoflife"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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custom_materials = list(/datum/material/iron = 4500, /datum/material/silver = 2500, /datum/material/titanium = 3500)
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usesound = 'sound/items/jaws_pry.ogg'
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force = 15
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toolspeed = 0.7
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force_opens = TRUE
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/obj/item/crowbar/power/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/transforming, \
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force_on = force, \
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throwforce_on = throwforce, \
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hitsound_on = hitsound, \
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w_class_on = w_class, \
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clumsy_check = FALSE)
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RegisterSignal(src, COMSIG_TRANSFORMING_ON_TRANSFORM, .proc/on_transform)
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/*
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* Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM].
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*
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* Toggles between crowbar and wirecutters and gives feedback to the user.
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*/
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/obj/item/crowbar/power/proc/on_transform(obj/item/source, mob/user, active)
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SIGNAL_HANDLER
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tool_behaviour = (active ? TOOL_WIRECUTTER : TOOL_CROWBAR)
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balloon_alert(user, "attached [active ? "cutting" : "prying"]")
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playsound(user ? user : src, 'sound/items/change_jaws.ogg', 50, TRUE)
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return COMPONENT_NO_DEFAULT_MESSAGE
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/obj/item/crowbar/power/syndicate
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name = "Syndicate jaws of life"
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desc = "A re-engineered copy of Nanotrasen's standard jaws of life. Can be used to force open airlocks in its crowbar configuration."
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icon_state = "jaws_syndie"
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toolspeed = 0.5
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force_opens = TRUE
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/obj/item/crowbar/power/examine()
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. = ..()
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. += " It's fitted with a [tool_behaviour == TOOL_CROWBAR ? "prying" : "cutting"] head."
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/obj/item/crowbar/power/suicide_act(mob/user)
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if(tool_behaviour == TOOL_CROWBAR)
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user.visible_message(span_suicide("[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!"))
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playsound(loc, 'sound/items/jaws_pry.ogg', 50, TRUE, -1)
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else
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user.visible_message(span_suicide("[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!"))
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playsound(loc, 'sound/items/jaws_cut.ogg', 50, TRUE, -1)
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if(iscarbon(user))
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var/mob/living/carbon/suicide_victim = user
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var/obj/item/bodypart/target_bodypart = suicide_victim.get_bodypart(BODY_ZONE_HEAD)
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if(target_bodypart)
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target_bodypart.drop_limb()
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playsound(loc, "desecration", 50, TRUE, -1)
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return (BRUTELOSS)
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/obj/item/crowbar/power/attack(mob/living/carbon/attacked_carbon, mob/user)
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if(istype(attacked_carbon) && attacked_carbon.handcuffed && tool_behaviour == TOOL_WIRECUTTER)
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user.visible_message(span_notice("[user] cuts [attacked_carbon]'s restraints with [src]!"))
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qdel(attacked_carbon.handcuffed)
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return
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else if(istype(attacked_carbon) && attacked_carbon.has_status_effect(STATUS_EFFECT_CHOKINGSTRAND) && tool_behaviour == TOOL_WIRECUTTER)
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user.visible_message(span_notice("[user] attempts to cut the durathread strand from around [attacked_carbon]'s neck."))
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if(do_after(user, 1.5 SECONDS, attacked_carbon))
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user.visible_message(span_notice("[user] succesfully cuts the durathread strand from around [attacked_carbon]'s neck."))
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attacked_carbon.remove_status_effect(STATUS_EFFECT_CHOKINGSTRAND)
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playsound(loc, usesound, 50, TRUE, -1)
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return
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else
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..()
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/obj/item/crowbar/cyborg
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name = "hydraulic crowbar"
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desc = "A hydraulic prying tool, simple but powerful."
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icon = 'icons/obj/items_cyborg.dmi'
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icon_state = "crowbar_cyborg"
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worn_icon_state = "crowbar"
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usesound = 'sound/items/jaws_pry.ogg'
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force = 10
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toolspeed = 0.5
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