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* every case of initialize that should have mapload, does * E Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com>
23 lines
785 B
Plaintext
23 lines
785 B
Plaintext
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/obj/structure/chair/e_chair
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name = "electric chair"
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desc = "Looks absolutely SHOCKING!"
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icon_state = "echair0"
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var/last_time = 1
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item_chair = null
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/obj/structure/chair/e_chair/Initialize(mapload)
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. = ..()
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var/obj/item/assembly/shock_kit/stored_kit = new(contents)
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var/image/export_to_component = image('icons/obj/chairs.dmi', loc, "echair_over")
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AddComponent(/datum/component/electrified_buckle, (SHOCK_REQUIREMENT_ITEM | SHOCK_REQUIREMENT_LIVE_CABLE | SHOCK_REQUIREMENT_SIGNAL_RECEIVED_TOGGLE), stored_kit, list(export_to_component))
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/obj/structure/chair/e_chair/attackby(obj/item/W, mob/user, params)
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if(W.tool_behaviour == TOOL_WRENCH)
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var/obj/structure/chair/C = new /obj/structure/chair(loc)
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W.play_tool_sound(src)
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C.setDir(dir)
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qdel(src)
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return
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. = ..()
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