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Bubberstation/code/game/objects/structures/electricchair.dm
SkyratBot c23bd1cb8c [MIRROR] every case of initialize that should have mapload, does (#8374)
* every case of initialize that should have mapload, does

* E

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 23:07:53 +01:00

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/obj/structure/chair/e_chair
name = "electric chair"
desc = "Looks absolutely SHOCKING!"
icon_state = "echair0"
var/last_time = 1
item_chair = null
/obj/structure/chair/e_chair/Initialize(mapload)
. = ..()
var/obj/item/assembly/shock_kit/stored_kit = new(contents)
var/image/export_to_component = image('icons/obj/chairs.dmi', loc, "echair_over")
AddComponent(/datum/component/electrified_buckle, (SHOCK_REQUIREMENT_ITEM | SHOCK_REQUIREMENT_LIVE_CABLE | SHOCK_REQUIREMENT_SIGNAL_RECEIVED_TOGGLE), stored_kit, list(export_to_component))
/obj/structure/chair/e_chair/attackby(obj/item/W, mob/user, params)
if(W.tool_behaviour == TOOL_WRENCH)
var/obj/structure/chair/C = new /obj/structure/chair(loc)
W.play_tool_sound(src)
C.setDir(dir)
qdel(src)
return
. = ..()