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Bubberstation/code/game/objects/structures/transit_tubes/station.dm
SkyratBot c23bd1cb8c [MIRROR] every case of initialize that should have mapload, does (#8374)
* every case of initialize that should have mapload, does

* E

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 23:07:53 +01:00

308 lines
9.8 KiB
Plaintext

#define OPEN_DURATION 6
#define CLOSE_DURATION 6
// A place where tube pods stop, and people can get in or out.
// Mappers: use "Generate Instances from Directions" for this
// one.
/obj/structure/transit_tube/station
name = "station tube station"
icon_state = "closed_station0"
desc = "The lynchpin of the transit system."
exit_delay = 1
enter_delay = 2
tube_construction = /obj/structure/c_transit_tube/station
var/open_status = STATION_TUBE_CLOSED
var/pod_moving = FALSE
var/cooldown_delay = 50
var/launch_cooldown = 0
var/reverse_launch = FALSE
var/base_icon = "station0"
var/boarding_dir //from which direction you can board the tube
/obj/structure/transit_tube/station/Initialize(mapload)
. = ..()
START_PROCESSING(SSobj, src)
/obj/structure/transit_tube/station/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/obj/structure/transit_tube/station/should_stop_pod(pod, from_dir)
return TRUE
/obj/structure/transit_tube/station/Bumped(atom/movable/AM)
if(!pod_moving && open_status == STATION_TUBE_OPEN && ismob(AM) && AM.dir == boarding_dir)
for(var/obj/structure/transit_tube_pod/pod in loc)
if(!pod.moving)
AM.forceMove(pod)
pod.update_appearance()
return
//pod insertion
/obj/structure/transit_tube/station/MouseDrop_T(obj/structure/c_transit_tube_pod/R, mob/user)
if(isliving(user))
var/mob/living/L = user
if(L.incapacitated())
return
if (!istype(R) || get_dist(user, src) > 1 || get_dist(src,R) > 1)
return
for(var/obj/structure/transit_tube_pod/pod in loc)
return //no fun allowed
var/obj/structure/transit_tube_pod/TP = new(loc)
R.transfer_fingerprints_to(TP)
TP.add_fingerprint(user)
TP.setDir(turn(src.dir, -90))
user.visible_message(span_notice("[user] inserts [R]."), span_notice("You insert [R]."))
qdel(R)
/obj/structure/transit_tube/station/attack_hand(mob/user, list/modifiers)
. = ..()
if(.)
return
if(!pod_moving)
if(user.pulling && isliving(user.pulling))
if(open_status == STATION_TUBE_OPEN)
var/mob/living/GM = user.pulling
if(user.grab_state >= GRAB_AGGRESSIVE)
if(GM.buckled || GM.has_buckled_mobs())
to_chat(user, span_warning("[GM] is attached to something!"))
return
for(var/obj/structure/transit_tube_pod/pod in loc)
pod.visible_message(span_warning("[user] starts putting [GM] into the [pod]!"))
if(do_after(user, 15, target = src))
if(open_status == STATION_TUBE_OPEN && GM && user.grab_state >= GRAB_AGGRESSIVE && user.pulling == GM && !GM.buckled && !GM.has_buckled_mobs())
GM.Paralyze(100)
src.Bumped(GM)
break
else
for(var/obj/structure/transit_tube_pod/pod in loc)
if(!pod.moving && (pod.dir in tube_dirs))
if(open_status == STATION_TUBE_CLOSED)
open_animation()
else if(open_status == STATION_TUBE_OPEN)
if(pod.contents.len && user.loc != pod)
user.visible_message(span_notice("[user] starts emptying [pod]'s contents onto the floor."), span_notice("You start emptying [pod]'s contents onto the floor..."))
if(do_after(user, 10, target = src)) //So it doesn't default to close_animation() on fail
if(pod && pod.loc == loc)
for(var/atom/movable/AM in pod)
AM.forceMove(get_turf(user))
else
close_animation()
break
/obj/structure/transit_tube/station/attackby(obj/item/W, mob/user, params)
if(W.tool_behaviour == TOOL_CROWBAR)
for(var/obj/structure/transit_tube_pod/P in loc)
P.deconstruct(FALSE, user)
else
return ..()
/obj/structure/transit_tube/station/proc/open_animation()
if(open_status == STATION_TUBE_CLOSED)
icon_state = "opening_[base_icon]"
open_status = STATION_TUBE_OPENING
addtimer(CALLBACK(src, .proc/finish_animation), OPEN_DURATION)
/obj/structure/transit_tube/station/proc/finish_animation()
switch(open_status)
if(STATION_TUBE_OPENING)
icon_state = "open_[base_icon]"
open_status = STATION_TUBE_OPEN
for(var/obj/structure/transit_tube_pod/pod in loc)
for(var/thing in pod)
if(ismob(thing))
var/mob/mob_content = thing
if(mob_content.client && mob_content.stat < UNCONSCIOUS)
continue // Let the mobs with clients decide what they want to do themselves.
var/atom/movable/movable_content = thing
movable_content.forceMove(loc) //Everything else is moved out of.
if(STATION_TUBE_CLOSING)
icon_state = "closed_[base_icon]"
open_status = STATION_TUBE_CLOSED
/obj/structure/transit_tube/station/proc/close_animation()
if(open_status == STATION_TUBE_OPEN)
icon_state = "closing_[base_icon]"
open_status = STATION_TUBE_CLOSING
addtimer(CALLBACK(src, .proc/finish_animation), CLOSE_DURATION)
/obj/structure/transit_tube/station/proc/launch_pod()
if(launch_cooldown >= world.time)
return
for(var/obj/structure/transit_tube_pod/pod in loc)
if(!pod.moving)
pod_moving = TRUE
close_animation()
sleep(CLOSE_DURATION + 2)
if(open_status == STATION_TUBE_CLOSED && pod && pod.loc == loc)
pod.follow_tube()
pod_moving = FALSE
return TRUE
return FALSE
/obj/structure/transit_tube/station/process()
if(!pod_moving)
launch_pod()
/obj/structure/transit_tube/station/pod_stopped(obj/structure/transit_tube_pod/pod, from_dir)
pod_moving = TRUE
addtimer(CALLBACK(src, .proc/start_stopped, pod), 5)
/obj/structure/transit_tube/station/proc/start_stopped(obj/structure/transit_tube_pod/pod)
if(QDELETED(pod))
return
if(reverse_launch)
pod.setDir(tube_dirs[1]) //turning the pod around for next launch.
launch_cooldown = world.time + cooldown_delay
open_animation()
addtimer(CALLBACK(src, .proc/finish_stopped, pod), OPEN_DURATION + 2)
/obj/structure/transit_tube/station/proc/finish_stopped(obj/structure/transit_tube_pod/pod)
pod_moving = FALSE
if(!QDELETED(pod))
var/datum/gas_mixture/floor_mixture = loc.return_air()
floor_mixture.archive()
pod.air_contents.archive()
pod.air_contents.share(floor_mixture, 1) //mix the pod's gas mixture with the tile it's on
air_update_turf(FALSE, FALSE)
/obj/structure/transit_tube/station/init_tube_dirs()
switch(dir)
if(NORTH)
tube_dirs = list(EAST, WEST)
if(SOUTH)
tube_dirs = list(EAST, WEST)
if(EAST)
tube_dirs = list(NORTH, SOUTH)
if(WEST)
tube_dirs = list(NORTH, SOUTH)
boarding_dir = turn(dir, 180)
/obj/structure/transit_tube/station/flipped
icon_state = "closed_station1"
base_icon = "station1"
tube_construction = /obj/structure/c_transit_tube/station/flipped
/obj/structure/transit_tube/station/flipped/init_tube_dirs()
..()
boarding_dir = dir
// Stations which will send the tube in the opposite direction after their stop.
/obj/structure/transit_tube/station/reverse
tube_construction = /obj/structure/c_transit_tube/station/reverse
reverse_launch = TRUE
icon_state = "closed_terminus0"
base_icon = "terminus0"
/obj/structure/transit_tube/station/reverse/init_tube_dirs()
switch(dir)
if(NORTH)
tube_dirs = list(EAST)
if(SOUTH)
tube_dirs = list(WEST)
if(EAST)
tube_dirs = list(SOUTH)
if(WEST)
tube_dirs = list(NORTH)
boarding_dir = turn(dir, 180)
/obj/structure/transit_tube/station/reverse/flipped
icon_state = "closed_terminus1"
base_icon = "terminus1"
tube_construction = /obj/structure/c_transit_tube/station/reverse/flipped
/obj/structure/transit_tube/station/reverse/flipped/init_tube_dirs()
..()
boarding_dir = dir
//special dispenser station, it creates a pod for you to enter when you bump into it.
/obj/structure/transit_tube/station/dispenser
name = "station tube pod dispenser"
icon_state = "open_dispenser0"
desc = "The lynchpin of a GOOD transit system."
enter_delay = 1
tube_construction = /obj/structure/c_transit_tube/station/dispenser
base_icon = "dispenser0"
open_status = STATION_TUBE_OPEN
/obj/structure/transit_tube/station/dispenser/close_animation()
return
/obj/structure/transit_tube/station/dispenser/launch_pod()
for(var/obj/structure/transit_tube_pod/pod in loc)
if(!pod.moving)
pod_moving = TRUE
pod.follow_tube()
pod_moving = FALSE
return TRUE
return FALSE
/obj/structure/transit_tube/station/dispenser/examine(mob/user)
. = ..()
. += span_notice("This station will create a pod for you to ride, no need to wait for one.")
/obj/structure/transit_tube/station/dispenser/Bumped(atom/movable/AM)
if(!(istype(AM) && AM.dir == boarding_dir))
return
var/obj/structure/transit_tube_pod/dispensed/pod = new(loc)
AM.visible_message(span_notice("[pod] forms around [AM]."), span_notice("[pod] materializes around you."))
playsound(src, 'sound/weapons/emitter2.ogg', 50, TRUE)
pod.setDir(turn(src.dir, -90))
AM.forceMove(pod)
pod.update_appearance()
launch_pod()
/obj/structure/transit_tube/station/dispenser/pod_stopped(obj/structure/transit_tube_pod/pod, from_dir)
playsound(src, 'sound/machines/ding.ogg', 50, TRUE)
qdel(pod)
/obj/structure/transit_tube/station/dispenser/flipped
icon_state = "open_dispenser1"
base_icon = "dispenser1"
tube_construction = /obj/structure/c_transit_tube/station/dispenser/flipped
/obj/structure/transit_tube/station/dispenser/flipped/init_tube_dirs()
..()
boarding_dir = dir
/obj/structure/transit_tube/station/dispenser/reverse
tube_construction = /obj/structure/c_transit_tube/station/dispenser/reverse
reverse_launch = TRUE
icon_state = "open_terminusdispenser0"
base_icon = "terminusdispenser0"
/obj/structure/transit_tube/station/dispenser/reverse/init_tube_dirs()
switch(dir)
if(NORTH)
tube_dirs = list(EAST)
if(SOUTH)
tube_dirs = list(WEST)
if(EAST)
tube_dirs = list(SOUTH)
if(WEST)
tube_dirs = list(NORTH)
boarding_dir = turn(dir, 180)
/obj/structure/transit_tube/station/dispenser/reverse/flipped
icon_state = "open_terminusdispenser1"
base_icon = "terminusdispenser1"
tube_construction = /obj/structure/c_transit_tube/station/dispenser/reverse/flipped
/obj/structure/transit_tube/station/dispenser/reverse/flipped/init_tube_dirs()
..()
boarding_dir = dir
#undef OPEN_DURATION
#undef CLOSE_DURATION