Files
Bubberstation/code/game/turfs/open/_open.dm
SkyratBot e90627be0e [MIRROR] Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed [MDB IGNORE] (#9176)
* Modernizing Radiation -- TL;DR: Radiation is now a status effect healed by tox healing, and contamination is removed

* Fixing conflicts

* Makes it compile, yeet all the RAD armor from everywhere (thanks RegEx!)

* Removing more lingering rad armor (woo)

* Damnit powerarmors

* Bye bye rad collectors!

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-02 10:36:46 -04:00

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/turf/open
plane = FLOOR_PLANE
var/slowdown = 0 //negative for faster, positive for slower
var/footstep = null
var/barefootstep = null
var/clawfootstep = null
var/heavyfootstep = null
var/datum/pollution/pollution //SKYRAT EDIT ADDITION /// Pollution of this turf
//SKYRAT EDIT ADDITION
//Consider making all of these behaviours a smart component/element? Something that's only applied wherever it needs to be
//Could probably have the variables on the turf level, and the behaviours being activated/deactived on the component level as the vars are updated
/turf/open/CanPass(atom/movable/A, turf/T)
if(isliving(A))
var/turf/AT = get_turf(A)
if(AT && AT.turf_height - turf_height <= -TURF_HEIGHT_BLOCK_THRESHOLD)
return FALSE
return ..()
/turf/open/Exit(atom/movable/mover, atom/newloc)
. = ..()
if(. && isliving(mover) && mover.has_gravity() && isturf(newloc))
var/mob/living/L = mover
var/turf/T = get_turf(newloc)
if(T && T.turf_height - turf_height <= -TURF_HEIGHT_BLOCK_THRESHOLD)
L.on_fall()
L.onZImpact(T, 1)
/turf/open/MouseDrop_T(mob/living/M, mob/living/user)
if(!isliving(M) || !isliving(user) || !M.has_gravity() || !Adjacent(user) || !M.Adjacent(user) || !(user.stat == CONSCIOUS) || user.body_position == LYING_DOWN)
return
if(!M.has_gravity())
return
var/turf/T = get_turf(M)
if(!T)
return
if(T.turf_height - turf_height <= -TURF_HEIGHT_BLOCK_THRESHOLD)
//Climb up
if(user == M)
M.visible_message("<span class='notice'>[user] is climbing onto [src]", \
"<span class='notice'>You start climbing onto [src].</span>")
else
M.visible_message("<span class='notice'>[user] is pulling [M] onto [src]", \
"<span class='notice'>You start pulling [M] onto [src].</span>")
if(do_mob(user, M, 2 SECONDS))
M.forceMove(src)
return
if(turf_height - T.turf_height <= -TURF_HEIGHT_BLOCK_THRESHOLD)
//Climb down
if(user == M)
M.visible_message("<span class='notice'>[user] is descending down to [src]", \
"<span class='notice'>You start lowering yourself to [src].</span>")
else
M.visible_message("<span class='notice'>[user] is lowering [M] down to [src]", \
"<span class='notice'>You start lowering [M] down to [src].</span>")
if(do_mob(user, M, 2 SECONDS))
M.forceMove(src)
return
//SKYRAT EDIT END
//direction is direction of travel of A
/turf/open/zPassIn(atom/movable/A, direction, turf/source)
if(direction == DOWN)
for(var/obj/O in contents)
if(O.obj_flags & BLOCK_Z_IN_DOWN)
return FALSE
return TRUE
return FALSE
//direction is direction of travel of A
/turf/open/zPassOut(atom/movable/A, direction, turf/destination)
if(direction == UP)
for(var/obj/O in contents)
if(O.obj_flags & BLOCK_Z_OUT_UP)
return FALSE
return TRUE
return FALSE
//direction is direction of travel of air
/turf/open/zAirIn(direction, turf/source)
return (direction == DOWN)
//direction is direction of travel of air
/turf/open/zAirOut(direction, turf/source)
return (direction == UP)
/turf/open/indestructible
name = "floor"
icon = 'icons/turf/floors.dmi'
icon_state = "floor"
footstep = FOOTSTEP_FLOOR
barefootstep = FOOTSTEP_HARD_BAREFOOT
clawfootstep = FOOTSTEP_HARD_CLAW
heavyfootstep = FOOTSTEP_GENERIC_HEAVY
tiled_dirt = TRUE
/turf/open/indestructible/Melt()
to_be_destroyed = FALSE
return src
/turf/open/indestructible/singularity_act()
return
/turf/open/indestructible/TerraformTurf(path, new_baseturf, flags, defer_change = FALSE, ignore_air = FALSE)
return
/turf/open/indestructible/white
icon_state = "white"
/turf/open/indestructible/light
icon_state = "light_on-1"
/turf/open/indestructible/permalube
icon_state = "darkfull"
/turf/open/indestructible/permalube/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wet_floor, TURF_WET_LUBE, INFINITY, 0, INFINITY, TRUE)
/turf/open/indestructible/honk
name = "bananium floor"
icon_state = "bananium"
footstep = null
barefootstep = null
clawfootstep = null
heavyfootstep = null
var/sound = 'sound/effects/clownstep1.ogg'
/turf/open/indestructible/honk/ComponentInitialize()
. = ..()
AddComponent(/datum/component/wet_floor, TURF_WET_SUPERLUBE, INFINITY, 0, INFINITY, TRUE)
/turf/open/indestructible/honk/Entered(atom/movable/arrived, atom/old_loc, list/atom/old_locs)
. = ..()
if(ismob(arrived))
playsound(src, sound, 50, TRUE)
/turf/open/indestructible/necropolis
name = "necropolis floor"
desc = "It's regarding you suspiciously."
icon = 'icons/turf/floors.dmi'
icon_state = "necro1"
baseturfs = /turf/open/indestructible/necropolis
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
footstep = FOOTSTEP_LAVA
barefootstep = FOOTSTEP_LAVA
clawfootstep = FOOTSTEP_LAVA
heavyfootstep = FOOTSTEP_LAVA
tiled_dirt = FALSE
/turf/open/indestructible/necropolis/Initialize(mapload)
. = ..()
if(prob(12))
icon_state = "necro[rand(2,3)]"
/turf/open/indestructible/necropolis/air
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
/turf/open/indestructible/boss //you put stone tiles on this and use it as a base
name = "necropolis floor"
icon = 'icons/turf/boss_floors.dmi'
icon_state = "boss"
baseturfs = /turf/open/indestructible/boss
planetary_atmos = TRUE
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
/turf/open/indestructible/boss/air
initial_gas_mix = OPENTURF_DEFAULT_ATMOS
/turf/open/indestructible/hierophant
icon = 'icons/turf/floors/hierophant_floor.dmi'
planetary_atmos = TRUE
initial_gas_mix = LAVALAND_DEFAULT_ATMOS
baseturfs = /turf/open/indestructible/hierophant
smoothing_flags = SMOOTH_CORNERS
tiled_dirt = FALSE
/turf/open/indestructible/hierophant/two
/turf/open/indestructible/hierophant/get_smooth_underlay_icon(mutable_appearance/underlay_appearance, turf/asking_turf, adjacency_dir)
return FALSE
/turf/open/indestructible/paper
name = "notebook floor"
desc = "A floor made of invulnerable notebook paper."
icon_state = "paperfloor"
footstep = null
barefootstep = null
clawfootstep = null
heavyfootstep = null
tiled_dirt = FALSE
/turf/open/indestructible/binary
name = "tear in the fabric of reality"
can_atmos_pass = ATMOS_PASS_NO
baseturfs = /turf/open/indestructible/binary
icon_state = "binary"
footstep = null
barefootstep = null
clawfootstep = null
heavyfootstep = null
/turf/open/indestructible/airblock
icon_state = "bluespace"
blocks_air = TRUE
baseturfs = /turf/open/indestructible/airblock
/turf/open/Initalize_Atmos(times_fired)
excited = FALSE
update_visuals()
current_cycle = times_fired
immediate_calculate_adjacent_turfs()
for(var/i in atmos_adjacent_turfs)
var/turf/open/enemy_tile = i
var/datum/gas_mixture/enemy_air = enemy_tile.return_air()
if(!excited && air.compare(enemy_air))
//testing("Active turf found. Return value of compare(): [is_active]")
excited = TRUE
SSair.active_turfs += src
/turf/open/GetHeatCapacity()
. = air.heat_capacity()
/turf/open/GetTemperature()
. = air.temperature
/turf/open/TakeTemperature(temp)
air.temperature += temp
air_update_turf(FALSE, FALSE)
/turf/open/proc/freeze_turf()
for(var/obj/I in contents)
if(I.resistance_flags & FREEZE_PROOF)
continue
if(!(I.obj_flags & FROZEN))
I.make_frozen_visual()
for(var/mob/living/L in contents)
if(L.bodytemperature <= 50)
L.apply_status_effect(/datum/status_effect/freon)
MakeSlippery(TURF_WET_PERMAFROST, 50)
return TRUE
/turf/open/proc/water_vapor_gas_act()
MakeSlippery(TURF_WET_WATER, min_wet_time = 100, wet_time_to_add = 50)
for(var/mob/living/simple_animal/slime/M in src)
M.apply_water()
wash(CLEAN_WASH)
for(var/am in src)
var/atom/movable/movable_content = am
if(ismopable(movable_content)) // Will have already been washed by the wash call above at this point.
continue
movable_content.wash(CLEAN_WASH)
return TRUE
/turf/open/handle_slip(mob/living/carbon/C, knockdown_amount, obj/O, lube, paralyze_amount, force_drop)
if(C.movement_type & FLYING)
return FALSE
if(has_gravity(src))
var/obj/buckled_obj
if(C.buckled)
buckled_obj = C.buckled
if(!(lube&GALOSHES_DONT_HELP)) //can't slip while buckled unless it's lube.
return FALSE
else
if(!(lube & SLIP_WHEN_CRAWLING) && (C.body_position == LYING_DOWN || !(C.status_flags & CANKNOCKDOWN))) // can't slip unbuckled mob if they're lying or can't fall.
return FALSE
if(C.m_intent == MOVE_INTENT_WALK && (lube&NO_SLIP_WHEN_WALKING))
return FALSE
if(!(lube&SLIDE_ICE))
to_chat(C, span_notice("You slipped[ O ? " on the [O.name]" : ""]!"))
playsound(C.loc, 'sound/misc/slip.ogg', 50, TRUE, -3)
SEND_SIGNAL(C, COMSIG_ON_CARBON_SLIP)
if(force_drop)
for(var/obj/item/I in C.held_items)
C.accident(I)
var/olddir = C.dir
C.moving_diagonally = 0 //If this was part of diagonal move slipping will stop it.
if(!(lube & SLIDE_ICE))
C.Knockdown(knockdown_amount)
C.Paralyze(paralyze_amount)
C.stop_pulling()
else
C.Knockdown(20)
if(buckled_obj)
buckled_obj.unbuckle_mob(C)
lube |= SLIDE_ICE
if(lube&SLIDE)
new /datum/forced_movement(C, get_ranged_target_turf(C, olddir, 4), 1, FALSE, CALLBACK(C, /mob/living/carbon/.proc/spin, 1, 1))
else if(lube&SLIDE_ICE)
if(C.force_moving) //If we're already slipping extend it
qdel(C.force_moving)
new /datum/forced_movement(C, get_ranged_target_turf(C, olddir, 1), 1, FALSE) //spinning would be bad for ice, fucks up the next dir
return TRUE
/turf/open/proc/MakeSlippery(wet_setting = TURF_WET_WATER, min_wet_time = 0, wet_time_to_add = 0, max_wet_time = MAXIMUM_WET_TIME, permanent)
AddComponent(/datum/component/wet_floor, wet_setting, min_wet_time, wet_time_to_add, max_wet_time, permanent)
/turf/open/proc/MakeDry(wet_setting = TURF_WET_WATER, immediate = FALSE, amount = INFINITY)
SEND_SIGNAL(src, COMSIG_TURF_MAKE_DRY, wet_setting, immediate, amount)
/turf/open/get_dumping_location()
return src
/turf/open/proc/ClearWet()//Nuclear option of immediately removing slipperyness from the tile instead of the natural drying over time
qdel(GetComponent(/datum/component/wet_floor))