Files
Bubberstation/code/modules/client/verbs/suicide.dm
SkyratBot 7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00

254 lines
9.7 KiB
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/mob/var/suiciding = FALSE
/mob/proc/set_suicide(suicide_state)
suiciding = suicide_state
if(suicide_state)
add_to_mob_suicide_list()
else
remove_from_mob_suicide_list()
/mob/living/carbon/set_suicide(suicide_state) //you thought that box trick was pretty clever, didn't you? well now hardmode is on, boyo.
. = ..()
var/obj/item/organ/brain/B = getorganslot(ORGAN_SLOT_BRAIN)
if(B)
B.suicided = suicide_state
/mob/living/silicon/robot/set_suicide(suicide_state)
. = ..()
if(mmi)
if(mmi.brain)
mmi.brain.suicided = suicide_state
if(mmi.brainmob)
mmi.brainmob.suiciding = suicide_state
//SKYRAT EDIT REMOVAL BEGIN - SUICIDE_VERB
/*
/mob/living/carbon/human/verb/suicide()
set hidden = TRUE
if(!canSuicide())
return
var/oldkey = ckey
var/confirm = tgui_alert(usr,"Are you sure you want to commit suicide?", "Confirm Suicide", list("Yes", "No"))
if(ckey != oldkey)
return
if(!canSuicide())
return
if(confirm == "Yes")
if(suiciding)
to_chat(src, span_warning("You're already trying to commit suicide!"))
return
set_suicide(TRUE) //need to be called before calling suicide_act as fuck knows what suicide_act will do with your suicider
var/obj/item/held_item = get_active_held_item()
if(held_item)
var/damagetype = held_item.suicide_act(src)
if(damagetype)
if(damagetype & SHAME)
adjustStaminaLoss(200)
set_suicide(FALSE)
SEND_SIGNAL(src, COMSIG_ADD_MOOD_EVENT, "shameful_suicide", /datum/mood_event/shameful_suicide)
return
if(damagetype & MANUAL_SUICIDE_NONLETHAL) //Make sure to call the necessary procs if it does kill later
set_suicide(FALSE)
return
suicide_log()
var/damage_mod = 0
for(var/T in list(BRUTELOSS, FIRELOSS, TOXLOSS, OXYLOSS))
damage_mod += (T & damagetype) ? 1 : 0
damage_mod = max(1, damage_mod)
//Do 200 damage divided by the number of damage types applied.
if(damagetype & BRUTELOSS)
adjustBruteLoss(200/damage_mod)
if(damagetype & FIRELOSS)
adjustFireLoss(200/damage_mod)
if(damagetype & TOXLOSS)
adjustToxLoss(200/damage_mod)
if(damagetype & OXYLOSS)
adjustOxyLoss(200/damage_mod)
if(damagetype & MANUAL_SUICIDE) //Assume the object will handle the death.
return
//If something went wrong, just do normal oxyloss
if(!(damagetype & (BRUTELOSS | FIRELOSS | TOXLOSS | OXYLOSS) ))
adjustOxyLoss(max(200 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0))
death(FALSE)
ghostize(FALSE) // Disallows reentering body and disassociates mind
return
var/suicide_message
if(!combat_mode)
var/obj/item/organ/brain/userbrain = getorgan(/obj/item/organ/brain)
if(userbrain?.damage >= 75)
suicide_message = "[src] pulls both arms outwards in front of [p_their()] chest and pumps them behind [p_their()] back, repeats this motion in a smaller range of motion \
down to [p_their()] hips two times once more all while sliding [p_their()] legs in a faux walking motion, claps [p_their()] hands together \
in front of [p_them()] while both [p_their()] knees knock together, pumps [p_their()] arms downward, pronating [p_their()] wrists and abducting \
[p_their()] fingers outward while crossing [p_their()] legs back and forth, repeats this motion again two times while keeping [p_their()] shoulders low\
and hunching over, does finger guns with right hand and left hand bent on [p_their()] hip while looking directly forward and putting [p_their()] left leg forward then\
crossing [p_their()] arms and leaning back a little while bending [p_their()] knees at an angle! It looks like [p_theyre()] trying to commit suicide."
else
suicide_message = pick("[src] is hugging [p_them()]self to death! It looks like [p_theyre()] trying to commit suicide.", \
"[src] is high-fiving [p_them()]self to death! It looks like [p_theyre()] trying to commit suicide.", \
"[src] is getting too high on life! It looks like [p_theyre()] trying to commit suicide.")
else
suicide_message = pick("[src] is attempting to bite [p_their()] tongue off! It looks like [p_theyre()] trying to commit suicide.", \
"[src] is jamming [p_their()] thumbs into [p_their()] eye sockets! It looks like [p_theyre()] trying to commit suicide.", \
"[src] is twisting [p_their()] own neck! It looks like [p_theyre()] trying to commit suicide.", \
"[src] is holding [p_their()] breath! It looks like [p_theyre()] trying to commit suicide.")
visible_message(span_danger("[suicide_message]"), span_userdanger("[suicide_message]"))
suicide_log()
adjustOxyLoss(max(200 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0))
death(FALSE)
ghostize(FALSE) // Disallows reentering body and disassociates mind
/mob/living/brain/verb/suicide()
set hidden = TRUE
if(!canSuicide())
return
var/confirm = tgui_alert(usr,"Are you sure you want to commit suicide?", "Confirm Suicide", list("Yes", "No"))
if(!canSuicide())
return
if(confirm == "Yes")
set_suicide(TRUE)
visible_message(span_danger("[src]'s brain is growing dull and lifeless. [p_they(TRUE)] look[p_s()] like [p_theyve()] lost the will to live."), \
span_userdanger("[src]'s brain is growing dull and lifeless. [p_they(TRUE)] look[p_s()] like [p_theyve()] lost the will to live."))
suicide_log()
death(FALSE)
ghostize(FALSE) // Disallows reentering body and disassociates mind
/mob/living/silicon/ai/verb/suicide()
set hidden = TRUE
if(!canSuicide())
return
var/confirm = tgui_alert(usr,"Are you sure you want to commit suicide?", "Confirm Suicide", list("Yes", "No"))
if(!canSuicide())
return
if(confirm == "Yes")
set_suicide(TRUE)
visible_message(span_danger("[src] is powering down. It looks like [p_theyre()] trying to commit suicide."), \
span_userdanger("[src] is powering down. It looks like [p_theyre()] trying to commit suicide."))
suicide_log()
//put em at -175
adjustOxyLoss(max(maxHealth * 2 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0))
death(FALSE)
ghostize(FALSE) // Disallows reentering body and disassociates mind
/mob/living/silicon/robot/verb/suicide()
set hidden = TRUE
if(!canSuicide())
return
var/confirm = tgui_alert(usr,"Are you sure you want to commit suicide?", "Confirm Suicide", list("Yes", "No"))
if(!canSuicide())
return
if(confirm == "Yes")
set_suicide(TRUE)
visible_message(span_danger("[src] is powering down. It looks like [p_theyre()] trying to commit suicide."), \
span_userdanger("[src] is powering down. It looks like [p_theyre()] trying to commit suicide."))
suicide_log()
//put em at -175
adjustOxyLoss(max(maxHealth * 2 - getToxLoss() - getFireLoss() - getBruteLoss() - getOxyLoss(), 0))
death(FALSE)
ghostize(FALSE) // Disallows reentering body and disassociates mind
/mob/living/silicon/pai/verb/suicide()
set hidden = TRUE
var/confirm = tgui_alert(usr,"Are you sure you want to commit suicide?", "Confirm Suicide", list("Yes", "No"))
if(confirm == "Yes")
var/turf/T = get_turf(src.loc)
T.visible_message(span_notice("[src] flashes a message across its screen, \"Wiping core files. Please acquire a new personality to continue using pAI device functions.\""), null, \
span_notice("[src] bleeps electronically."))
suicide_log()
death(FALSE)
ghostize(FALSE) // Disallows reentering body and disassociates mind
else
to_chat(src, "Aborting suicide attempt.")
/mob/living/carbon/alien/humanoid/verb/suicide()
set hidden = TRUE
if(!canSuicide())
return
var/confirm = tgui_alert(usr,"Are you sure you want to commit suicide?", "Confirm Suicide", list("Yes", "No"))
if(!canSuicide())
return
if(confirm == "Yes")
set_suicide(TRUE)
visible_message(span_danger("[src] is thrashing wildly! It looks like [p_theyre()] trying to commit suicide."), \
span_userdanger("[src] is thrashing wildly! It looks like [p_theyre()] trying to commit suicide."), \
span_hear("You hear thrashing."))
suicide_log()
//put em at -175
adjustOxyLoss(max(200 - getFireLoss() - getBruteLoss() - getOxyLoss(), 0))
death(FALSE)
ghostize(FALSE) // Disallows reentering body and disassociates mind
/mob/living/simple_animal/verb/suicide()
set hidden = TRUE
if(!canSuicide())
return
var/confirm = tgui_alert(usr,"Are you sure you want to commit suicide?", "Confirm Suicide", list("Yes", "No"))
if(!canSuicide())
return
if(confirm == "Yes")
set_suicide(TRUE)
visible_message(span_danger("[src] begins to fall down. It looks like [p_theyve()] lost the will to live."), \
span_userdanger("[src] begins to fall down. It looks like [p_theyve()] lost the will to live."))
suicide_log()
death(FALSE)
ghostize(FALSE) // Disallows reentering body and disassociates mind
*/
//SKYRAT EDIT REMOVAL END
/mob/living/proc/suicide_log()
log_message("committed suicide as [src.type]", LOG_ATTACK)
/mob/living/carbon/human/suicide_log()
log_message("(job: [src.job ? "[src.job]" : "None"]) committed suicide", LOG_ATTACK)
/mob/living/proc/canSuicide()
var/area/A = get_area(src)
if(A.area_flags & BLOCK_SUICIDE)
to_chat(src, span_warning("You can't commit suicide here! You can ghost if you'd like."))
return
switch(stat)
if(CONSCIOUS)
return TRUE
if(SOFT_CRIT)
to_chat(src, span_warning("You can't commit suicide while in a critical condition!"))
if(UNCONSCIOUS, HARD_CRIT)
to_chat(src, span_warning("You need to be conscious to commit suicide!"))
if(DEAD)
to_chat(src, span_warning("You're already dead!"))
return
/mob/living/carbon/canSuicide()
if(!..())
return
if(!(mobility_flags & MOBILITY_USE)) //just while I finish up the new 'fun' suiciding verb. This is to prevent metagaming via suicide
to_chat(src, span_warning("You can't commit suicide whilst immobile! ((You can type Ghost instead however.))"))
return
return TRUE