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* Yee-haw Update: Code Spaghetti Western Edition * Feex? Co-authored-by: Farquaar <44147031+Farquaar@users.noreply.github.com> Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
231 lines
7.1 KiB
Plaintext
231 lines
7.1 KiB
Plaintext
/obj/item/clothing/head/centhat
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name = "\improper CentCom hat"
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icon_state = "centcom"
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desc = "It's good to be emperor."
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inhand_icon_state = "that"
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flags_inv = 0
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armor = list(MELEE = 30, BULLET = 15, LASER = 30, ENERGY = 40, BOMB = 25, BIO = 0, FIRE = 50, ACID = 50)
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strip_delay = 80
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/obj/item/clothing/head/spacepolice
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name = "space police cap"
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desc = "A blue cap for patrolling the daily beat."
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icon_state = "policecap_families"
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inhand_icon_state = "policecap_families"
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/obj/item/clothing/head/canada
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name = "striped red tophat"
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desc = "It smells like fresh donut holes. / <i>Il sent comme des trous de beignets frais.</i>"
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icon_state = "canada"
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inhand_icon_state = "canada"
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/obj/item/clothing/head/redcoat
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name = "redcoat's hat"
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icon_state = "redcoat"
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desc = "<i>'I guess it's a redhead.'</i>"
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/obj/item/clothing/head/mailman
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name = "mailman's hat"
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icon_state = "mailman"
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desc = "<i>'Right-on-time'</i> mail service head wear."
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/obj/item/clothing/head/plaguedoctorhat
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name = "plague doctor's hat"
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desc = "These were once used by plague doctors. They're pretty much useless."
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icon_state = "plaguedoctor"
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permeability_coefficient = 0.01
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/obj/item/clothing/head/nursehat
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name = "nurse's hat"
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desc = "It allows quick identification of trained medical personnel."
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icon_state = "nursehat"
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dynamic_hair_suffix = ""
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dog_fashion = /datum/dog_fashion/head/nurse
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/obj/item/clothing/head/bowler
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name = "bowler-hat"
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desc = "Gentleman, elite aboard!"
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icon_state = "bowler"
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inhand_icon_state = "bowler"
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dynamic_hair_suffix = ""
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/obj/item/clothing/head/bearpelt
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name = "bear pelt hat"
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desc = "Fuzzy."
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icon_state = "bearpelt"
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inhand_icon_state = "bearpelt"
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/obj/item/clothing/head/flatcap
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name = "flat cap"
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desc = "A working man's cap."
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icon_state = "beret_flat"
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greyscale_config = /datum/greyscale_config/beret
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greyscale_config_worn = /datum/greyscale_config/beret/worn
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greyscale_colors = "#8F7654"
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inhand_icon_state = "detective"
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/obj/item/clothing/head/hunter
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name = "bounty hunting hat"
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desc = "Ain't nobody gonna cheat the hangman in my town."
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icon_state = "cowboy"
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worn_icon_state = "hunter"
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inhand_icon_state = "hunter"
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armor = list(MELEE = 5, BULLET = 5, LASER = 5, ENERGY = 15, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/clothing/head/cowboy_hat_black
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name = "desperado hat"
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desc = "People with ropes around their necks don't always hang."
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icon_state = "cowboy_hat_black"
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inhand_icon_state = "cowboy_hat_black"
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/obj/item/clothing/head/cowboy_hat_white
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name = "ten-gallon hat"
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desc = "There are two kinds of people in the world: those with guns and those that dig. You dig?"
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icon_state = "cowboy_hat_white"
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inhand_icon_state = "cowboy_hat_white"
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/obj/item/clothing/head/cowboy_hat_grey
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name = "drifter hat"
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desc = "The hat for an assistant with no name."
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icon_state = "cowboy_hat_grey"
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inhand_icon_state = "cowboy_hat_grey"
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/obj/item/clothing/head/cowboy_hat_red
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name = "deputy hat"
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desc = "Don't let the garish coloration fool you. This hat has seen some terrible things."
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icon_state = "cowboy_hat_red"
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inhand_icon_state = "cowboy_hat_red"
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/obj/item/clothing/head/cowboy_hat_brown
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name = "sheriff hat"
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desc = "Reach for the skies, pardner."
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icon_state = "cowboy_hat_brown"
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inhand_icon_state = "cowboy_hat_brown"
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/obj/item/clothing/head/santa
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name = "santa hat"
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desc = "On the first day of christmas my employer gave to me!"
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icon_state = "santahatnorm"
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inhand_icon_state = "that"
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cold_protection = HEAD
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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dog_fashion = /datum/dog_fashion/head/santa
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/obj/item/clothing/head/jester
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name = "jester hat"
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desc = "A hat with bells, to add some merriness to the suit."
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icon_state = "jester_hat"
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dynamic_hair_suffix = ""
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/obj/item/clothing/head/jester/alt
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icon_state = "jester2"
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/obj/item/clothing/head/rice_hat
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name = "rice hat"
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desc = "Welcome to the rice fields, motherfucker."
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icon_state = "rice_hat"
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/obj/item/clothing/head/lizard
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name = "lizardskin cloche hat"
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desc = "How many lizards died to make this hat? Not enough."
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icon_state = "lizard"
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/obj/item/clothing/head/scarecrow_hat
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name = "scarecrow hat"
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desc = "A simple straw hat."
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icon_state = "scarecrow_hat"
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/obj/item/clothing/head/pharaoh
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name = "pharaoh hat"
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desc = "Walk like an Egyptian."
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icon_state = "pharoah_hat"
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inhand_icon_state = "pharoah_hat"
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/obj/item/clothing/head/nemes
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name = "headdress of Nemes"
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desc = "Lavish space tomb not included."
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icon_state = "nemes_headdress"
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/obj/item/clothing/head/delinquent
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name = "delinquent hat"
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desc = "Good grief."
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icon_state = "delinquent"
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/obj/item/clothing/head/intern
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name = "\improper CentCom Head Intern beancap"
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desc = "A horrifying mix of beanie and softcap in CentCom green. You'd have to be pretty desperate for power over your peers to agree to wear this."
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icon_state = "intern_hat"
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inhand_icon_state = "intern_hat"
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/obj/item/clothing/head/coordinator
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name = "coordinator cap"
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desc = "A cap for a party coordinator, stylish!."
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icon_state = "capcap"
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inhand_icon_state = "that"
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armor = list(MELEE = 25, BULLET = 15, LASER = 25, ENERGY = 35, BOMB = 25, BIO = 0, FIRE = 50, ACID = 50)
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/obj/item/clothing/head/jackbros
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name = "frosty hat"
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desc = "Hee-ho!"
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icon_state = "JackFrostHat"
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inhand_icon_state = "JackFrostHat"
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/obj/item/clothing/head/weddingveil
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name = "wedding veil"
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desc = "A gauzy white veil."
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icon_state = "weddingveil"
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inhand_icon_state = "weddingveil"
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/obj/item/clothing/head/centcom_cap
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name = "\improper CentCom commander cap"
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icon_state = "centcom_cap"
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desc = "Worn by the finest of CentCom commanders. Inside the lining of the cap, lies two faint initials."
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inhand_icon_state = "that"
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flags_inv = 0
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armor = list(MELEE = 30, BULLET = 15, LASER = 30, ENERGY = 40, BOMB = 25, BIO = 0, FIRE = 50, ACID = 50)
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strip_delay = (8 SECONDS)
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/obj/item/clothing/head/human_leather
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name = "human skin hat"
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desc = "This will scare them. All will know my power."
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icon_state = "human_leather"
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inhand_icon_state = "human_leather"
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/obj/item/clothing/head/ushanka
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name = "ushanka"
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desc = "Perfect for winter in Siberia, da?"
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icon_state = "ushankadown"
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inhand_icon_state = "ushankadown"
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flags_inv = HIDEEARS //SKYRAT EDIT (Original: HIDEEARS|HIDEHAIR)
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var/earflaps = TRUE
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cold_protection = HEAD
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///Sprite visible when the ushanka flaps are folded up.
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var/upsprite = "ushankaup"
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///Sprite visible when the ushanka flaps are folded down.
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var/downsprite = "ushankadown"
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min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT
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dog_fashion = /datum/dog_fashion/head/ushanka
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/obj/item/clothing/head/ushanka/attack_self(mob/user)
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if(earflaps)
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icon_state = upsprite
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inhand_icon_state = upsprite
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to_chat(user, span_notice("You raise the ear flaps on the ushanka."))
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else
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icon_state = downsprite
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inhand_icon_state = downsprite
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to_chat(user, span_notice("You lower the ear flaps on the ushanka."))
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earflaps = !earflaps
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/obj/item/clothing/head/ushanka/soviet
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name = "soviet ushanka"
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desc = "For the union!"
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icon_state = "sovietushankadown"
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inhand_icon_state = "sovietushankadown"
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upsprite = "sovietushankaup"
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downsprite = "sovietushankadown"
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