Files
Bubberstation/code/modules/detectivework/evidence.dm
SkyratBot cc93b11d23 [MIRROR] _HELPERS/unsorted.dm has been sorted [MDB IGNORE] (#8627)
* _HELPERS/unsorted.dm has been sorted

* Feexing conflicts

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-10-06 22:07:01 +01:00

98 lines
3.3 KiB
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//CONTAINS: Evidence bags
/obj/item/evidencebag
name = "evidence bag"
desc = "An empty evidence bag."
icon = 'icons/obj/storage.dmi'
icon_state = "evidenceobj"
inhand_icon_state = ""
w_class = WEIGHT_CLASS_TINY
/obj/item/evidencebag/afterattack(obj/item/I, mob/user,proximity)
. = ..()
if(!proximity || loc == I)
return
evidencebagEquip(I, user)
/obj/item/evidencebag/attackby(obj/item/I, mob/user, params)
if(evidencebagEquip(I, user))
return 1
/obj/item/evidencebag/handle_atom_del(atom/A)
cut_overlays()
w_class = initial(w_class)
icon_state = initial(icon_state)
desc = initial(desc)
/obj/item/evidencebag/proc/evidencebagEquip(obj/item/I, mob/user)
if(!istype(I) || I.anchored)
return
if(SEND_SIGNAL(loc, COMSIG_CONTAINS_STORAGE) && SEND_SIGNAL(I, COMSIG_CONTAINS_STORAGE))
to_chat(user, span_warning("No matter what way you try, you can't get [I] to fit inside [src]."))
return TRUE //begone infinite storage ghosts, begone from me
if(istype(I, /obj/item/evidencebag))
to_chat(user, span_warning("You find putting an evidence bag in another evidence bag to be slightly absurd."))
return TRUE //now this is podracing
if(loc in I.get_all_contents()) // fixes tg #39452, evidence bags could store their own location, causing I to be stored in the bag while being present inworld still, and able to be teleported when removed.
to_chat(user, span_warning("You find putting [I] in [src] while it's still inside it quite difficult!"))
return
if(I.w_class > WEIGHT_CLASS_NORMAL)
to_chat(user, span_warning("[I] won't fit in [src]!"))
return
if(contents.len)
to_chat(user, span_warning("[src] already has something inside it!"))
return
if(!isturf(I.loc)) //If it isn't on the floor. Do some checks to see if it's in our hands or a box. Otherwise give up.
if(SEND_SIGNAL(I.loc, COMSIG_CONTAINS_STORAGE)) //in a container.
SEND_SIGNAL(I.loc, COMSIG_TRY_STORAGE_TAKE, I, src)
if(!user.dropItemToGround(I))
return
user.visible_message(span_notice("[user] puts [I] into [src]."), span_notice("You put [I] inside [src]."),\
span_hear("You hear a rustle as someone puts something into a plastic bag."))
icon_state = "evidence"
var/mutable_appearance/in_evidence = new(I)
in_evidence.plane = FLOAT_PLANE
in_evidence.layer = FLOAT_LAYER
in_evidence.pixel_x = 0
in_evidence.pixel_y = 0
add_overlay(in_evidence)
add_overlay("evidence") //should look nicer for transparent stuff. not really that important, but hey.
desc = "An evidence bag containing [I]. [I.desc]"
I.forceMove(src)
w_class = I.w_class
return 1
/obj/item/evidencebag/attack_self(mob/user)
if(contents.len)
var/obj/item/I = contents[1]
user.visible_message(span_notice("[user] takes [I] out of [src]."), span_notice("You take [I] out of [src]."),\
span_hear("You hear someone rustle around in a plastic bag, and remove something."))
cut_overlays() //remove the overlays
user.put_in_hands(I)
w_class = WEIGHT_CLASS_TINY
icon_state = "evidenceobj"
desc = "An empty evidence bag."
else
to_chat(user, span_notice("[src] is empty."))
icon_state = "evidenceobj"
return
/obj/item/storage/box/evidence
name = "evidence bag box"
desc = "A box claiming to contain evidence bags."
/obj/item/storage/box/evidence/PopulateContents()
for(var/i in 1 to 6)
new /obj/item/evidencebag(src)