Files
Bubberstation/code/modules/events/alien_infestation.dm
NotRanged 04ef749a1f revokes stealth blob removal (#8937)
* brings back blob

* minplayers 60

* BRING THE BOIS BACK

* makes the bois a lil more rare

Co-authored-by: Ranged <nickvanderkroon@gmail.com>
2021-10-24 21:01:58 +01:00

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/datum/round_event_control/alien_infestation
name = "Alien Infestation"
typepath = /datum/round_event/ghost_role/alien_infestation
weight = 4 //SKYRAT EDIT CHANGE
min_players = 10
dynamic_should_hijack = TRUE
/datum/round_event_control/alien_infestation/canSpawnEvent()
. = ..()
if(!.)
return .
for(var/mob/living/carbon/alien/A in GLOB.player_list)
if(A.stat != DEAD)
return FALSE
/datum/round_event/ghost_role/alien_infestation
announceWhen = 400
minimum_required = 1
role_name = "alien larva"
// 50% chance of being incremented by one
var/spawncount = 1
fakeable = TRUE
/datum/round_event/ghost_role/alien_infestation/setup()
announceWhen = rand(announceWhen, announceWhen + 50)
if(prob(50))
spawncount++
/datum/round_event/ghost_role/alien_infestation/announce(fake)
var/living_aliens = FALSE
for(var/mob/living/carbon/alien/A in GLOB.player_list)
if(A.stat != DEAD)
living_aliens = TRUE
if(living_aliens || fake)
priority_announce("Unidentified lifesigns detected coming aboard [station_name()]. Secure any exterior access, including ducting and ventilation.", "Lifesign Alert", ANNOUNCER_ALIENS)
/datum/round_event/ghost_role/alien_infestation/spawn_role()
var/list/vents = list()
for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in GLOB.machines)
if(QDELETED(temp_vent))
continue
if(is_station_level(temp_vent.loc.z) && !temp_vent.welded)
var/datum/pipeline/temp_vent_parent = temp_vent.parents[1]
if(!temp_vent_parent)
continue//no parent vent
//Stops Aliens getting stuck in small networks.
//See: Security, Virology
if(temp_vent_parent.other_atmos_machines.len > 20)
vents += temp_vent
if(!vents.len)
message_admins("An event attempted to spawn an alien but no suitable vents were found. Shutting down.")
return MAP_ERROR
var/list/candidates = get_candidates(ROLE_ALIEN, ROLE_ALIEN)
if(!candidates.len)
return NOT_ENOUGH_PLAYERS
while(spawncount > 0 && vents.len && candidates.len)
var/obj/vent = pick_n_take(vents)
var/client/candidate_client = pick_n_take(candidates)
var/datum/mind/candidate_mind = candidate_client.mob.mind
if(!candidate_mind)
continue
var/mob/living/carbon/alien/larva/new_xeno = new(vent.loc)
candidate_mind.transfer_to(new_xeno)
candidate_mind.set_assigned_role(SSjob.GetJobType(/datum/job/xenomorph))
candidate_mind.special_role = ROLE_ALIEN
new_xeno.move_into_vent(vent)
spawncount--
message_admins("[ADMIN_LOOKUPFLW(new_xeno)] has been made into an alien by an event.")
log_game("[key_name(new_xeno)] was spawned as an alien by an event.")
spawned_mobs += new_xeno
return SUCCESSFUL_SPAWN