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* oh yeehaw * Update default_announcer.dm * a * Update sound.dm * Delete poweroff.ogg * pref+newshit! * Update preferences.dm * Update preferences.dm * Update preferences.dm * a * Update set_security_level.dm * a * a * a * Update default_announcer.dm * a * a * Update priority_announce.dm * a * Update priority_announce.dm * ERT NOW HAS AN ALERT OPTION * more changes to sounds! ALERTS * Update set_security_level.dm * THSI IS THE WAYSDFSASA * you think you've seen shitcode? just you wait cowboy. * a * Update set_security_level.dm * Update default_announcer.dm * Update set_security_level.dm * Update set_security_level.dm * Update gravitygenerator.dm * BSA AND FIXES! * a * Update bsa_cannon.dm * Update bsa_cannon.dm * aaaaaaaaaaaaaa * Update bsa_cannon.dm * Update bsa_cannon.dm * Update bsa_cannon.dm * a * autodocker * Update modular_skyrat/modules/bsa_overhaul/code/bsa_cannon.dm Co-authored-by: Azarak <azarak10@gmail.com>
16 lines
537 B
Plaintext
16 lines
537 B
Plaintext
/datum/round_event_control/anomaly/anomaly_vortex
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name = "Anomaly: Vortex"
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typepath = /datum/round_event/anomaly/anomaly_vortex
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min_players = 20
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max_occurrences = 2
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weight = 10
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/datum/round_event/anomaly/anomaly_vortex
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startWhen = 10
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announceWhen = 3
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anomaly_path = /obj/effect/anomaly/bhole
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/datum/round_event/anomaly/anomaly_vortex/announce(fake)
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priority_announce("Localized high-intensity vortex anomaly detected on long range scanners. Expected location: [impact_area.name]", "Anomaly Alert", ANNOUNCER_VORTEXANOMALIES)
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