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Bubberstation/code/modules/events/blob.dm
NotRanged 04ef749a1f revokes stealth blob removal (#8937)
* brings back blob

* minplayers 60

* BRING THE BOIS BACK

* makes the bois a lil more rare

Co-authored-by: Ranged <nickvanderkroon@gmail.com>
2021-10-24 21:01:58 +01:00

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/datum/round_event_control/blob
name = "Blob"
typepath = /datum/round_event/ghost_role/blob
weight = 10
max_occurrences = 1 //SKYRAT EDIT CHANGE
min_players = 60 // SKYRAT EDIT - No lowpop blob
dynamic_should_hijack = TRUE
/datum/round_event_control/blob/canSpawnEvent(players)
if(EMERGENCY_PAST_POINT_OF_NO_RETURN) // no blobs if the shuttle is past the point of no return
return FALSE
return ..()
/datum/round_event/ghost_role/blob
announceChance = 0
role_name = "blob overmind"
fakeable = TRUE
/datum/round_event/ghost_role/blob/announce(fake)
priority_announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", ANNOUNCER_OUTBREAK5)
/datum/round_event/ghost_role/blob/spawn_role()
if(!GLOB.blobstart.len)
return MAP_ERROR
var/list/candidates = get_candidates(ROLE_BLOB, ROLE_BLOB)
if(!candidates.len)
return NOT_ENOUGH_PLAYERS
var/mob/dead/observer/new_blob = pick(candidates)
var/mob/camera/blob/BC = new_blob.become_overmind()
spawned_mobs += BC
message_admins("[ADMIN_LOOKUPFLW(BC)] has been made into a blob overmind by an event.")
log_game("[key_name(BC)] was spawned as a blob overmind by an event.")
return SUCCESSFUL_SPAWN