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* tgui Preferences Menu + total rewrite of the preferences backend * nah, we dont need to ping those people * trying to remove the funny stuff * unmodularizing this * prefs reset * this may need to be reverted, who knows * okay, this part * perhaps * EEEEEEEEE * unsanitary * E * Stage 1 + loadout system * more fixes * E * I mean, it launches? * More fixes and reorganisation * E * customisation code is spaget. * disable ERP prefs * Update erp_preferences.dm * Update erp_preferences.dm * E * Slowly getting there * It may be time for help :) * tri...colors... help * preferences now pass preferences * Update dna.dm * Fuck this man * missing savefile return, set_species works, removed dumb stuff from updateappearance * https://github.com/Skyrat-SS13/Skyrat-tg/pull/8199 * https://github.com/Skyrat-SS13/Skyrat-tg/pull/8224 * https://github.com/tgstation/tgstation/pull/61519 * https://github.com/Skyrat-SS13/Skyrat-tg/pull/8278 * e * le butonAZARAK HELLO * hhh * Proper recognition where it's due, MrMelbert! * EEEE * examine block * Better gen hit sounds from whitedream * final loadout touches, more bug fixes im sure to come * i said there would be bugfixes * Update LoadoutManager.js * Missing preferences in the html menu * LIVE TESTING PHASE BABY * Update LoadoutManager.js * EEE * LAUNCH TEST FIRE * Update job.dm * Update new_player.dm * 50gb DAY ONE PATCH * EEE * Update preferences.dm * buggle fixes * Update examine.dm * >LOOC starts on Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com> Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com> Co-authored-by: Gandalf <jzo123@hotmail.com> Co-authored-by: Azarak <azarak10@gmail.com>
39 lines
1.4 KiB
Plaintext
39 lines
1.4 KiB
Plaintext
/datum/round_event_control/operative
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name = "Lone Operative"
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typepath = /datum/round_event/ghost_role/operative
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weight = 0 //its weight is relative to how much stationary and neglected the nuke disk is. See nuclearbomb.dm. Shouldn't be dynamic hijackable.
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max_occurrences = 1
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/datum/round_event/ghost_role/operative
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minimum_required = 1
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role_name = "lone operative"
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fakeable = FALSE
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/datum/round_event/ghost_role/operative/spawn_role()
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var/list/candidates = get_candidates(ROLE_OPERATIVE, ROLE_LONE_OPERATIVE)
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if(!candidates.len)
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return NOT_ENOUGH_PLAYERS
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var/mob/dead/selected = pick_n_take(candidates)
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var/list/spawn_locs = list()
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for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
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spawn_locs += L.loc
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if(!spawn_locs.len)
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return MAP_ERROR
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var/mob/living/carbon/human/operative = new(pick(spawn_locs))
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operative.randomize_human_appearance(~RANDOMIZE_SPECIES)
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operative.dna.update_dna_identity()
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var/datum/mind/Mind = new /datum/mind(selected.key)
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Mind.set_assigned_role(SSjob.GetJobType(/datum/job/lone_operative))
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Mind.special_role = ROLE_LONE_OPERATIVE
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Mind.active = TRUE
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Mind.transfer_to(operative)
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Mind.add_antag_datum(/datum/antagonist/nukeop/lone)
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message_admins("[ADMIN_LOOKUPFLW(operative)] has been made into lone operative by an event.")
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log_game("[key_name(operative)] was spawned as a lone operative by an event.")
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spawned_mobs += operative
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return SUCCESSFUL_SPAWN
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