Files
Bubberstation/code/modules/events/operative.dm
SkyratBot 124ddd7cca [MIRROR] tgui Preferences Menu + total rewrite of the preferences backend (#8153)
* tgui Preferences Menu + total rewrite of the preferences backend

* nah, we dont need to ping those people

* trying to remove the funny stuff

* unmodularizing this

* prefs reset

* this may need to be reverted, who knows

* okay, this part

* perhaps

* EEEEEEEEE

* unsanitary

* E

* Stage 1 + loadout system

* more fixes

* E

* I mean, it launches?

* More fixes and reorganisation

* E

* customisation code is spaget.

* disable ERP prefs

* Update erp_preferences.dm

* Update erp_preferences.dm

* E

* Slowly getting there

* It may be time for help :)

* tri...colors... help

* preferences now pass preferences

* Update dna.dm

* Fuck this man

* missing savefile return, set_species works, removed dumb stuff from updateappearance

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8199

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8224

* https://github.com/tgstation/tgstation/pull/61519

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/8278

* e

* le butonAZARAK HELLO

* hhh

* Proper recognition where it's due, MrMelbert!

* EEEE

* examine block

* Better gen hit sounds from whitedream

* final loadout touches, more bug fixes im sure to come

* i said there would be bugfixes

* Update LoadoutManager.js

* Missing preferences in the html menu

* LIVE TESTING PHASE BABY

* Update LoadoutManager.js

* EEE

* LAUNCH TEST FIRE

* Update job.dm

* Update new_player.dm

* 50gb DAY ONE PATCH

* EEE

* Update preferences.dm

* buggle fixes

* Update examine.dm

* >LOOC starts on

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2021-09-23 00:40:37 +01:00

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/datum/round_event_control/operative
name = "Lone Operative"
typepath = /datum/round_event/ghost_role/operative
weight = 0 //its weight is relative to how much stationary and neglected the nuke disk is. See nuclearbomb.dm. Shouldn't be dynamic hijackable.
max_occurrences = 1
/datum/round_event/ghost_role/operative
minimum_required = 1
role_name = "lone operative"
fakeable = FALSE
/datum/round_event/ghost_role/operative/spawn_role()
var/list/candidates = get_candidates(ROLE_OPERATIVE, ROLE_LONE_OPERATIVE)
if(!candidates.len)
return NOT_ENOUGH_PLAYERS
var/mob/dead/selected = pick_n_take(candidates)
var/list/spawn_locs = list()
for(var/obj/effect/landmark/carpspawn/L in GLOB.landmarks_list)
spawn_locs += L.loc
if(!spawn_locs.len)
return MAP_ERROR
var/mob/living/carbon/human/operative = new(pick(spawn_locs))
operative.randomize_human_appearance(~RANDOMIZE_SPECIES)
operative.dna.update_dna_identity()
var/datum/mind/Mind = new /datum/mind(selected.key)
Mind.set_assigned_role(SSjob.GetJobType(/datum/job/lone_operative))
Mind.special_role = ROLE_LONE_OPERATIVE
Mind.active = TRUE
Mind.transfer_to(operative)
Mind.add_antag_datum(/datum/antagonist/nukeop/lone)
message_admins("[ADMIN_LOOKUPFLW(operative)] has been made into lone operative by an event.")
log_game("[key_name(operative)] was spawned as a lone operative by an event.")
spawned_mobs += operative
return SUCCESSFUL_SPAWN