Files
Bubberstation/code/modules/events/spacevine.dm
Useroth f900b1ec6d [MDB IGNORE] Eliminates Toxins (#60619) (#7911)
Repaths everything referring to "toxins" while actually meaning either the room in science or plasma gas. While this PR might be disrespectful to our forefathers, given this is (I believe) a holdover from as far back as the Exadv1 days, this has constantly irked me since I started working with the code. None of the player-facing stuff has referred to plasma as toxin since before 4407 hit, besides the Toxins Lab, and yet all of the type-paths are still pointing at toxins, making it a nightmare to search for in a map editor, and making the code needlessly easy to confuse with that of toxin damage. So this just fires it into the sun.

Anything relating to Toxins, the science subdepartment, now makes reference to Ordnance instead. This felt fitting enough given the focus of the subdepartment is around the creation of and testing of explosives.
Anything relating to plasma gas has, fittingly, been made to refer to plasma gas.

Edit: Ah yes, I feel I should probably apologise off the bat for the size of this PR- the code touched is mostly atmos machinery and simplemobs, a few sprites here and there, and of course the station maps + a few offstation maps.

Makes the code more legible and makes mapping less painful.

(The payment has been made)

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-01 16:50:22 +01:00

599 lines
21 KiB
Plaintext

/* SKYRAT EDIT REMOVAL - MOVED TO MODULAR
/datum/round_event_control/spacevine
name = "Spacevine"
typepath = /datum/round_event/spacevine
weight = 15
max_occurrences = 3
min_players = 10
/datum/round_event/spacevine
fakeable = FALSE
/datum/round_event/spacevine/start()
var/list/turfs = list() //list of all the empty floor turfs in the hallway areas
var/obj/structure/spacevine/SV = new()
for(var/area/hallway/A in world)
for(var/turf/F in A)
if(F.Enter(SV))
turfs += F
qdel(SV)
if(turfs.len) //Pick a turf to spawn at if we can
var/turf/T = pick(turfs)
new /datum/spacevine_controller(T, list(pick(subtypesof(/datum/spacevine_mutation))), rand(10,100), rand(1,6), src) //spawn a controller at turf with randomized stats and a single random mutation
/datum/spacevine_mutation
var/name = ""
var/severity = 1
var/hue
var/quality
/datum/spacevine_mutation/proc/add_mutation_to_vinepiece(obj/structure/spacevine/holder)
holder.mutations |= src
holder.add_atom_colour(hue, FIXED_COLOUR_PRIORITY)
/datum/spacevine_mutation/proc/process_mutation(obj/structure/spacevine/holder)
return
/datum/spacevine_mutation/proc/process_temperature(obj/structure/spacevine/holder, temp, volume)
return
/datum/spacevine_mutation/proc/on_birth(obj/structure/spacevine/holder)
return
/datum/spacevine_mutation/proc/on_grow(obj/structure/spacevine/holder)
return
/datum/spacevine_mutation/proc/on_death(obj/structure/spacevine/holder)
return
/datum/spacevine_mutation/proc/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
. = expected_damage
/datum/spacevine_mutation/proc/on_cross(obj/structure/spacevine/holder, mob/crosser)
return
/datum/spacevine_mutation/proc/on_chem(obj/structure/spacevine/holder, datum/reagent/R)
return
/datum/spacevine_mutation/proc/on_eat(obj/structure/spacevine/holder, mob/living/eater)
return
/datum/spacevine_mutation/proc/on_spread(obj/structure/spacevine/holder, turf/target)
return
/datum/spacevine_mutation/proc/on_buckle(obj/structure/spacevine/holder, mob/living/buckled)
return
/datum/spacevine_mutation/proc/on_explosion(severity, target, obj/structure/spacevine/holder)
return
/datum/spacevine_mutation/aggressive_spread/proc/aggrospread_act(obj/structure/spacevine/S, mob/living/M)
return
/datum/spacevine_mutation/light
name = "light"
hue = "#ffff00"
quality = POSITIVE
severity = 4
/datum/spacevine_mutation/light/on_grow(obj/structure/spacevine/holder)
if(holder.energy)
holder.set_light(severity, 0.3)
/datum/spacevine_mutation/toxicity
name = "toxic"
hue = "#ff00ff"
severity = 10
quality = NEGATIVE
/datum/spacevine_mutation/toxicity/on_cross(obj/structure/spacevine/holder, mob/living/crosser)
if(issilicon(crosser))
return
if(prob(severity) && istype(crosser) && !isvineimmune(crosser))
to_chat(crosser, span_alert("You accidentally touch the vine and feel a strange sensation."))
crosser.adjustToxLoss(5)
/datum/spacevine_mutation/toxicity/on_eat(obj/structure/spacevine/holder, mob/living/eater)
if(!isvineimmune(eater))
eater.adjustToxLoss(5)
/datum/spacevine_mutation/explosive //OH SHIT IT CAN CHAINREACT RUN!!!
name = "explosive"
hue = "#ff0000"
quality = NEGATIVE
severity = 2
/datum/spacevine_mutation/explosive/on_explosion(explosion_severity, target, obj/structure/spacevine/holder)
if(explosion_severity < 3)
qdel(holder)
else
. = 1
QDEL_IN(holder, 5)
/datum/spacevine_mutation/explosive/on_death(obj/structure/spacevine/holder, mob/hitter, obj/item/I)
explosion(holder, light_impact_range = severity, adminlog = FALSE)
/datum/spacevine_mutation/fire_proof
name = "fire proof"
hue = "#ff8888"
quality = MINOR_NEGATIVE
/datum/spacevine_mutation/fire_proof/process_temperature(obj/structure/spacevine/holder, temp, volume)
return 1
/datum/spacevine_mutation/fire_proof/on_hit(obj/structure/spacevine/holder, mob/hitter, obj/item/I, expected_damage)
if(I && I.damtype == BURN)
. = 0
else
. = expected_damage
/datum/spacevine_mutation/vine_eating
name = "vine eating"
hue = "#ff7700"
quality = MINOR_NEGATIVE
/// Destroys any vine on spread-target's tile. The checks for if this should be done are in the spread() proc.
/datum/spacevine_mutation/vine_eating/on_spread(obj/structure/spacevine/holder, turf/target)
for(var/obj/structure/spacevine/prey in target)
qdel(prey)
/datum/spacevine_mutation/aggressive_spread //very OP, but im out of other ideas currently
name = "aggressive spreading"
hue = "#333333"
severity = 3
quality = NEGATIVE
/// Checks mobs on spread-target's turf to see if they should be hit by a damaging proc or not.
/datum/spacevine_mutation/aggressive_spread/on_spread(obj/structure/spacevine/holder, turf/target, mob/living)
for(var/mob/living/M in target)
if(!isvineimmune(M) && M.stat != DEAD) // Don't kill immune creatures. Dead check to prevent log spam when a corpse is trapped between vine eaters.
aggrospread_act(holder, M)
/// What happens if an aggr spreading vine buckles a mob.
/datum/spacevine_mutation/aggressive_spread/on_buckle(obj/structure/spacevine/holder, mob/living/buckled)
aggrospread_act(holder, buckled)
/// Hurts mobs. To be used when a vine with aggressive spread mutation spreads into the mob's tile or buckles them.
/datum/spacevine_mutation/aggressive_spread/aggrospread_act(obj/structure/spacevine/S, mob/living/M)
var/mob/living/carbon/C = M //If the mob is carbon then it now also exists as a "C", and not just an M.
if(istype(C)) //If the mob (M) is a carbon subtype (C) we move on to pick a more complex damage proc, with damage zones, wounds and armor mitigation.
var/obj/item/bodypart/limb = pick(BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_HEAD, BODY_ZONE_CHEST) //Picks a random bodypart. Does not runtime even if it's missing.
var/armor = C.run_armor_check(limb, MELEE, null, null) //armor = the armor value of that randomly chosen bodypart. Nulls to not print a message, because it would still print on pierce.
var/datum/spacevine_mutation/thorns/T = locate() in S.mutations //Searches for the thorns mutation in the "mutations"-list inside obj/structure/spacevine, and defines T if it finds it.
if(T && (prob(40))) //If we found the thorns mutation there is now a chance to get stung instead of lashed or smashed.
C.apply_damage(50, BRUTE, def_zone = limb, wound_bonus = rand(-20,10), sharpness = SHARP_POINTY) //This one gets a bit lower damage because it ignores armor.
C.Stun(1 SECONDS) //Stopped in place for a moment.
playsound(M, 'sound/weapons/pierce.ogg', 50, TRUE, -1)
M.visible_message(span_danger("[M] is nailed by a sharp thorn!"), \
span_userdanger("You are nailed by a sharp thorn!"))
log_combat(S, M, "aggressively pierced") //"Aggressively" for easy ctrl+F'ing in the attack logs.
else
if(prob(80))
C.apply_damage(60, BRUTE, def_zone = limb, blocked = armor, wound_bonus = rand(-20,10), sharpness = SHARP_EDGED)
C.Knockdown(2 SECONDS)
playsound(M, 'sound/weapons/whip.ogg', 50, TRUE, -1)
M.visible_message(span_danger("[M] is lacerated by an outburst of vines!"), \
span_userdanger("You are lacerated by an outburst of vines!"))
log_combat(S, M, "aggressively lacerated")
else
C.apply_damage(60, BRUTE, def_zone = limb, blocked = armor, wound_bonus = rand(-20,10), sharpness = NONE)
C.Knockdown(3 SECONDS)
var/atom/throw_target = get_edge_target_turf(C, get_dir(S, get_step_away(C, S)))
C.throw_at(throw_target, 3, 6)
playsound(M, 'sound/effects/hit_kick.ogg', 50, TRUE, -1)
M.visible_message(span_danger("[M] is smashed by a large vine!"), \
span_userdanger("You are smashed by a large vine!"))
log_combat(S, M, "aggressively smashed")
else //Living but not a carbon? Maybe a silicon? Can't be wounded so have a big chunk of simple bruteloss with no special effects. They can be entangled.
M.adjustBruteLoss(75)
playsound(M, 'sound/weapons/whip.ogg', 50, TRUE, -1)
M.visible_message(span_danger("[M] is brutally threshed by [S]!"), \
span_userdanger("You are brutally threshed by [S]!"))
log_combat(S, M, "aggressively spread into") //You aren't being attacked by the vines. You just happen to stand in their way.
/datum/spacevine_mutation/transparency
name = "transparent"
hue = ""
quality = POSITIVE
/datum/spacevine_mutation/transparency/on_grow(obj/structure/spacevine/holder)
holder.set_opacity(0)
holder.alpha = 125
/datum/spacevine_mutation/oxy_eater
name = "oxygen consuming"
hue = "#ffff88"
severity = 3
quality = NEGATIVE
/datum/spacevine_mutation/oxy_eater/process_mutation(obj/structure/spacevine/holder)
var/turf/open/floor/T = holder.loc
if(istype(T))
var/datum/gas_mixture/GM = T.air
if(!GM.gases[/datum/gas/oxygen])
return
GM.gases[/datum/gas/oxygen][MOLES] = max(GM.gases[/datum/gas/oxygen][MOLES] - severity * holder.energy, 0)
GM.garbage_collect()
/datum/spacevine_mutation/nitro_eater
name = "nitrogen consuming"
hue = "#8888ff"
severity = 3
quality = NEGATIVE
/datum/spacevine_mutation/nitro_eater/process_mutation(obj/structure/spacevine/holder)
var/turf/open/floor/T = holder.loc
if(istype(T))
var/datum/gas_mixture/GM = T.air
if(!GM.gases[/datum/gas/nitrogen])
return
GM.gases[/datum/gas/nitrogen][MOLES] = max(GM.gases[/datum/gas/nitrogen][MOLES] - severity * holder.energy, 0)
GM.garbage_collect()
/datum/spacevine_mutation/carbondioxide_eater
name = "CO2 consuming"
hue = "#00ffff"
severity = 3
quality = POSITIVE
/datum/spacevine_mutation/carbondioxide_eater/process_mutation(obj/structure/spacevine/holder)
var/turf/open/floor/T = holder.loc
if(istype(T))
var/datum/gas_mixture/GM = T.air
if(!GM.gases[/datum/gas/carbon_dioxide])
return
GM.gases[/datum/gas/carbon_dioxide][MOLES] = max(GM.gases[/datum/gas/carbon_dioxide][MOLES] - severity * holder.energy, 0)
GM.garbage_collect()
/datum/spacevine_mutation/plasma_eater
name = "plasma consuming"
hue = "#ffbbff"
severity = 3
quality = POSITIVE
/datum/spacevine_mutation/plasma_eater/process_mutation(obj/structure/spacevine/holder)
var/turf/open/floor/T = holder.loc
if(istype(T))
var/datum/gas_mixture/GM = T.air
if(!GM.gases[/datum/gas/plasma])
return
GM.gases[/datum/gas/plasma][MOLES] = max(GM.gases[/datum/gas/plasma][MOLES] - severity * holder.energy, 0)
GM.garbage_collect()
/datum/spacevine_mutation/thorns
name = "thorny"
hue = "#666666"
severity = 10
quality = NEGATIVE
/datum/spacevine_mutation/thorns/on_cross(obj/structure/spacevine/holder, mob/living/crosser)
if(prob(severity) && istype(crosser) && !isvineimmune(crosser))
var/mob/living/M = crosser
M.adjustBruteLoss(5)
to_chat(M, span_alert("You cut yourself on the thorny vines."))
/datum/spacevine_mutation/thorns/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage)
if(prob(severity) && istype(hitter) && !isvineimmune(hitter))
var/mob/living/M = hitter
M.adjustBruteLoss(5)
to_chat(M, span_alert("You cut yourself on the thorny vines."))
. = expected_damage
/datum/spacevine_mutation/woodening
name = "hardened"
hue = "#997700"
quality = NEGATIVE
/datum/spacevine_mutation/woodening/on_grow(obj/structure/spacevine/holder)
if(holder.energy)
holder.set_density(TRUE)
holder.modify_max_integrity(100)
/datum/spacevine_mutation/woodening/on_hit(obj/structure/spacevine/holder, mob/living/hitter, obj/item/I, expected_damage)
if(I?.get_sharpness())
. = expected_damage * 0.5
else
. = expected_damage
/datum/spacevine_mutation/flowering
name = "flowering"
hue = "#0A480D"
quality = NEGATIVE
severity = 10
/datum/spacevine_mutation/flowering/on_grow(obj/structure/spacevine/holder)
if(holder.energy == 2 && prob(severity) && !locate(/obj/structure/alien/resin/flower_bud) in range(5,holder))
new/obj/structure/alien/resin/flower_bud(get_turf(holder))
/datum/spacevine_mutation/flowering/on_cross(obj/structure/spacevine/holder, mob/living/crosser)
if(prob(25))
holder.entangle(crosser)
// SPACE VINES (Note that this code is very similar to Biomass code)
/obj/structure/spacevine
name = "space vines"
desc = "An extremely expansionistic species of vine."
icon = 'icons/effects/spacevines.dmi'
icon_state = "Light1"
anchored = TRUE
density = FALSE
layer = SPACEVINE_LAYER
mouse_opacity = MOUSE_OPACITY_OPAQUE //Clicking anywhere on the turf is good enough
pass_flags = PASSTABLE | PASSGRILLE
max_integrity = 50
var/energy = 0
var/datum/spacevine_controller/master = null
var/list/mutations = list()
/obj/structure/spacevine/Initialize(mapload)
. = ..()
add_atom_colour("#ffffff", FIXED_COLOUR_PRIORITY)
var/static/list/loc_connections = list(
COMSIG_ATOM_ENTERED = .proc/on_entered,
)
AddElement(/datum/element/connect_loc, loc_connections)
AddElement(/datum/element/atmos_sensitive, mapload)
/obj/structure/spacevine/examine(mob/user)
. = ..()
var/text = "This one is a"
if(mutations.len)
for(var/A in mutations)
var/datum/spacevine_mutation/SM = A
text += " [SM.name]"
else
text += " normal"
text += " vine."
. += text
/obj/structure/spacevine/Destroy()
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_death(src)
if(master)
master.VineDestroyed(src)
mutations = list()
set_opacity(0)
if(has_buckled_mobs())
unbuckle_all_mobs(force=1)
return ..()
/obj/structure/spacevine/proc/on_chem_effect(datum/reagent/R)
var/override = 0
for(var/datum/spacevine_mutation/SM in mutations)
override += SM.on_chem(src, R)
if(!override && istype(R, /datum/reagent/toxin/plantbgone))
if(prob(50))
qdel(src)
/obj/structure/spacevine/proc/eat(mob/eater)
var/override = 0
for(var/datum/spacevine_mutation/SM in mutations)
override += SM.on_eat(src, eater)
if(!override)
qdel(src)
/obj/structure/spacevine/attacked_by(obj/item/I, mob/living/user)
var/damage_dealt = I.force
if(I.get_sharpness())
damage_dealt *= 4
if(I.damtype == BURN)
damage_dealt *= 4
for(var/datum/spacevine_mutation/SM in mutations)
damage_dealt = SM.on_hit(src, user, I, damage_dealt) //on_hit now takes override damage as arg and returns new value for other mutations to permutate further
take_damage(damage_dealt, I.damtype, MELEE, 1)
/obj/structure/spacevine/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
switch(damage_type)
if(BRUTE)
if(damage_amount)
playsound(src, 'sound/weapons/slash.ogg', 50, TRUE)
else
playsound(src, 'sound/weapons/tap.ogg', 50, TRUE)
if(BURN)
playsound(src.loc, 'sound/items/welder.ogg', 100, TRUE)
/obj/structure/spacevine/proc/on_entered(datum/source, atom/movable/AM)
SIGNAL_HANDLER
if(!isliving(AM))
return
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_cross(src, AM)
//ATTACK HAND IGNORING PARENT RETURN VALUE
/obj/structure/spacevine/attack_hand(mob/user, list/modifiers)
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_hit(src, user)
user_unbuckle_mob(user, user)
. = ..()
/obj/structure/spacevine/attack_paw(mob/living/user, list/modifiers)
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_hit(src, user)
user_unbuckle_mob(user,user)
/obj/structure/spacevine/attack_alien(mob/living/user, list/modifiers)
eat(user)
/datum/spacevine_controller
var/list/obj/structure/spacevine/vines
var/list/growth_queue
var/spread_multiplier = 5
var/spread_cap = 30
var/list/vine_mutations_list
var/mutativeness = 1
/datum/spacevine_controller/New(turf/location, list/muts, potency, production, datum/round_event/event = null)
vines = list()
growth_queue = list()
var/obj/structure/spacevine/SV = spawn_spacevine_piece(location, null, muts)
if (event)
event.announce_to_ghosts(SV)
START_PROCESSING(SSobj, src)
vine_mutations_list = list()
init_subtypes(/datum/spacevine_mutation/, vine_mutations_list)
if(potency != null)
mutativeness = potency / 10
if(production != null && production <= 10) //Prevents runtime in case production is set to 11.
spread_cap *= (11 - production) / 5 //Best production speed of 1 doubles spread_cap to 60 while worst speed of 10 lowers it to 6. Even distribution.
spread_multiplier /= (11 - production) / 5
/datum/spacevine_controller/vv_get_dropdown()
. = ..()
VV_DROPDOWN_OPTION(VV_HK_SPACEVINE_PURGE, "Delete Vines")
/datum/spacevine_controller/vv_do_topic(href_list)
. = ..()
if(href_list[VV_HK_SPACEVINE_PURGE])
if(tgui_alert(usr, "Are you sure you want to delete this spacevine cluster?", "Delete Vines", list("Yes", "No")) == "Yes")
DeleteVines()
/datum/spacevine_controller/proc/DeleteVines() //this is kill
QDEL_LIST(vines) //this will also qdel us
/datum/spacevine_controller/Destroy()
STOP_PROCESSING(SSobj, src)
return ..()
/datum/spacevine_controller/proc/spawn_spacevine_piece(turf/location, obj/structure/spacevine/parent, list/muts)
var/obj/structure/spacevine/SV = new(location)
growth_queue += SV
vines += SV
SV.master = src
if(muts && muts.len)
for(var/datum/spacevine_mutation/M in muts)
M.add_mutation_to_vinepiece(SV)
if(parent)
SV.mutations |= parent.mutations
var/parentcolor = parent.atom_colours[FIXED_COLOUR_PRIORITY]
SV.add_atom_colour(parentcolor, FIXED_COLOUR_PRIORITY)
if(prob(mutativeness))
var/datum/spacevine_mutation/random_mutate = pick(vine_mutations_list - SV.mutations)
random_mutate.add_mutation_to_vinepiece(SV)
for(var/datum/spacevine_mutation/SM in SV.mutations)
SM.on_birth(SV)
location.Entered(SV, null)
return SV
/datum/spacevine_controller/proc/VineDestroyed(obj/structure/spacevine/S)
S.master = null
vines -= S
growth_queue -= S
if(!vines.len)
var/obj/item/seeds/kudzu/KZ = new(S.loc)
KZ.mutations |= S.mutations
KZ.set_potency(mutativeness * 10)
KZ.set_production(11 - (spread_cap / initial(spread_cap)) * 5) //Reverts spread_cap formula so resulting seed gets original production stat or equivalent back.
qdel(src)
/datum/spacevine_controller/process(delta_time)
if(!LAZYLEN(vines))
qdel(src) //space vines exterminated. Remove the controller
return
if(!growth_queue)
qdel(src) //Sanity check
return
var/length = round(clamp(delta_time * 0.5 * vines.len / spread_multiplier, 1, spread_cap))
var/i = 0
var/list/obj/structure/spacevine/queue_end = list()
for(var/obj/structure/spacevine/SV in growth_queue)
if(QDELETED(SV))
continue
i++
queue_end += SV
growth_queue -= SV
for(var/datum/spacevine_mutation/SM in SV.mutations)
SM.process_mutation(SV)
if(SV.energy < 2) //If tile isn't fully grown
if(DT_PROB(10, delta_time))
SV.grow()
else //If tile is fully grown
SV.entangle_mob()
SV.spread()
if(i >= length)
break
growth_queue = growth_queue + queue_end
/obj/structure/spacevine/proc/grow()
if(!energy)
src.icon_state = pick("Med1", "Med2", "Med3")
energy = 1
set_opacity(1)
else
src.icon_state = pick("Hvy1", "Hvy2", "Hvy3")
energy = 2
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_grow(src)
/obj/structure/spacevine/proc/entangle_mob()
if(!has_buckled_mobs() && prob(25))
for(var/mob/living/V in src.loc)
entangle(V)
if(has_buckled_mobs())
break //only capture one mob at a time
/obj/structure/spacevine/proc/entangle(mob/living/V)
if(!V || isvineimmune(V))
return
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_buckle(src, V)
if((V.stat != DEAD) && (V.buckled != src)) //not dead or captured
to_chat(V, span_danger("The vines [pick("wind", "tangle", "tighten")] around you!"))
buckle_mob(V, 1)
/// Finds a target tile to spread to. If checks pass it will spread to it and also proc on_spread on target.
/obj/structure/spacevine/proc/spread()
var/direction = pick(GLOB.cardinals)
var/turf/stepturf = get_step(src,direction)
if(!isspaceturf(stepturf) && stepturf.Enter(src))
var/obj/structure/spacevine/spot_taken = locate() in stepturf //Locates any vine on target turf. Calls that vine "spot_taken".
var/datum/spacevine_mutation/vine_eating/E = locate() in mutations //Locates the vine eating trait in our own seed and calls it E.
if(!spot_taken || (E && (spot_taken && !spot_taken.mutations.Find(E)))) //Proceed if there isn't a vine on the target turf, OR we have vine eater AND target vine is from our seed and doesn't. Vines from other seeds are eaten regardless.
if(master)
for(var/datum/spacevine_mutation/SM in mutations)
SM.on_spread(src, stepturf) //Only do the on_spread proc if it actually spreads.
stepturf = get_step(src,direction) //in case turf changes, to make sure no runtimes happen
master.spawn_spacevine_piece(stepturf, src)
/obj/structure/spacevine/ex_act(severity, target)
var/i
for(var/datum/spacevine_mutation/SM in mutations)
i += SM.on_explosion(severity, target, src)
if(!i && prob(34 * severity))
qdel(src)
/obj/structure/spacevine/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
return exposed_temperature > FIRE_MINIMUM_TEMPERATURE_TO_SPREAD //if you're cold you're safe
/obj/structure/spacevine/atmos_expose(datum/gas_mixture/air, exposed_temperature)
var/volume = air.return_volume()
for(var/datum/spacevine_mutation/SM in mutations)
if(SM.process_temperature(src, exposed_temperature, volume)) //If it's ever true we're safe
return
qdel(src)
/obj/structure/spacevine/CanAllowThrough(atom/movable/mover, border_dir)
. = ..()
if(isvineimmune(mover))
return TRUE
/proc/isvineimmune(atom/A)
if(isliving(A))
var/mob/living/M = A
if(("vines" in M.faction) || ("plants" in M.faction))
return TRUE
return FALSE
*/