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* new chaplain sect, the Ever-Burning Candle sect (#54618) * Adds the sect of the Ever Burning candle * make the burning sacrifice 20 seconds instead of 10 only made it 10 seconds for testing purposes, also make the "unmelting" clothing red instead of blue to be more red candle-ish * make another check at the end of the candle fuel rite The candle fuel rite will now check if the sacrifice is still on fire and dead at the end of the rite, you can technically extinguish them and only light them on fire at the last moment but it's fine god won't notice * make the unmelting wax rite actually fireproof clothing hood/helmets so yes you can supposedly get 2 fireproof for the price of one, but since hardsuit and hoodie are allegedly just one big connected suit it sort of make sense. I also took away the forced color from the fireproofed clothing as making it mesh well with most clothing ended badly so now you can only tell its unmelting by the name. * few improvements to rites makes a tighter if check for the unmelting was helmet thing. adds a sound effect at the end of each rite, gives the sect a max favor of 10 000 instead of 1000 which I could've sworn was originally the case but apparently not. * change the for loop * Do the thing that cobby asks I still kept the for loop for the candle fuel for reasons cited above. In other news I just learned that the word SPAM came from a Monty python skit * WHY CAN IAN BE SET ON FIRE AAAAA * what if we kissed on the burning altar * change the for loop to an if check for the sacrifice also added a bunch of early returns which forces me to set chosen sacrifice to null a whole lot more * updqte sect description * new chaplain sect, the Ever-Burning Candle sect Co-authored-by: Caldony <61732742+Caldony@users.noreply.github.com>