mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-31 12:01:47 +00:00
* Increased players per blob and decreased blob count to win. * Changed the health value of the blob spores. * Blob gamemode will give the blob core a resource rate of 2, random event blob cores will get 1. * Raised the amount of time that has to pass before the blob event occurs. * Increased the difficulty of expanding into space. * Added a player limit to the blob gamemode. * Removed density from shield and other variables which are set in the abstract blob. * Deleted spores after they die. * Reset the brute resistance. * Disabled random blobs in the blob gamemode. * Double'd the blob spore's health. * Blobs can expand into space again but it will be harder to do than on a space tile. * Dead robots will be gibbed in their blob_act() as their bodies will block the blob. * Reduced the damage the blob takes from explosions, and increased the brute resistance. Blobs main weakness is fire, not force.