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* Refactors the Light Eater and gives it some flavortext. Some minor behavior changes included. (#55551) Converts the effects of the nightmares light eater into a component and a couple elements Adds some flavor text to the light eater Makes the effects of the nightmare's light eater dispel if the armblade is destroyed Probably a net increase in code quality More flavortext The nightmare's light eater effect can be dispelled if you are willing to sacrifice the armblade * Refactors the Light Eater and gives it some flavortext. Some minor behavior changes included. Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Datum Component System (DCS)
Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.
See this thread for an introduction to the system as a whole.