Files
Bubberstation/code/modules/research
SyncIt21 191459a86f Hot Stuff(Igniter's & Sparkers) are buildable. (#75722)
## About The Pull Request

**1. Igniter's**
Those things which you see in atmospheric's incineration chamber &
ordanance lab used to ignite gases, they can now be crafted

![Igniter](https://github.com/tgstation/tgstation/assets/110812394/e59bfffb-2717-4d12-891f-0231f7ba5e7f)

  - **Interactions**
     a) attack with hand to turn it on/off
b) use a multitool to change it's ID(how that's useful? keep reading)
     c) use welding tool to deconstruct it

**2. Sparker's**
No they aren't a new thing, you probably woudn't have noticed them but
it's this thing in xenobiology lab for example, and you use the button
to turn it on
![Screenshot
(235)](https://github.com/tgstation/tgstation/assets/110812394/66009c31-9655-45a5-b9c3-017673cda04c)
They function the same as igniter's(i.e. combust gases) except as the
name implies they emit spark's to get the job done

These can now also be made in the autolathe as a wall mount

![Sparker](https://github.com/tgstation/tgstation/assets/110812394/46392fde-0d27-455a-8a32-087f954a6385)
Yup just stick it on a wall and your done

 - **Interactions**
a) use a multitool to change it's ID(how that's useful? keep reading)
     b) use welding tool to deconstruct it

 To turn this on see the last section

**3. Ignition Switch Controller**
These function just like blast door controller's except they can control
only sparker's & igniter's

Also printable in autolathe

![Controller](https://github.com/tgstation/tgstation/assets/110812394/b378f7f1-3059-4865-8645-0c5a9b5c4011)

 - **How it work's(or a reminder if you already know)**
   a) First use multitool on sparker/igniter to set their ID's
b) Use multitool on this controller to set it's ID to be the same as
your sparker/igniter ID. If the igniter, sparker & this controller all
share the same ID you can use this controller to turn all device's
on/off at once
   c) stick it in a button frame & close
   d) use button

Hot Stuff


https://github.com/tgstation/tgstation/assets/110812394/8b59a71e-8992-428e-a629-5c371b5c0c3d

Ok so really what's the actual difference's between an igniter & sparker
1. Igniter's are built on the floor while sparker's are mounted on
wall's
2. Igniter's have `max_integrity = 300` while sparker's have it s normal
`max_integrity = 100` so yeah igniter's are more durable than sparker's
3. Igniter's keep the turf hot continuously as long as it's on so they
take up power continuously, so their operation cost is high whereas
sparker's emit spark's only once and use power only that one time so
they are cheaper to operate

**Why it's good for the game**
Make your own combustion chamber professionally and not in an improvised
way. Honestly I'm tired of seeing people chuck in lit welding tool's/
Zipo lighter's to ignite the gases and we loose those item's so yeah now
we have the tool's to do it the right way

## Changelog
🆑
add: Igniter's can be crafted
add: Spraker's can be printed in the autolathe
add: ignition controller can be printed in the autolathe
/🆑

---------

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2023-06-07 11:07:02 +12:00
..
2023-05-07 23:52:03 -07:00
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