mirror of
https://github.com/Bubberstation/Bubberstation.git
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Assassin holoparasites can go invisible, causing their next attack to do massive damage and ignore armor. The stealth will be broken by attacking or taking damage.
233 lines
7.8 KiB
HTML
233 lines
7.8 KiB
HTML
<!DOCTYPE html>
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<html>
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<head>
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<title>Tooltip</title>
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<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
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<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
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<style type="text/css">
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body, html {
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margin: 0;
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padding: 0;
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overflow: hidden;
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}
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.wrap {
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position: absolute;
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top: 0;
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left: 0;
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max-width: 298px;
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border: 2px solid #1B2967;
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}
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.content {
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font: bold 12px Arial, 'Helvetica Neue', Helvetica, sans-serif;
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color: #ffffff;
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padding: 8px;
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border: 2px solid #0033CC;
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background: #005CB8;
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}
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h1 {
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margin: -5px 0 2px 0;
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font-size: 1.2em;
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line-height: 1.4;
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}
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p {
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margin: 0;
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line-height: 1.2;
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}
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/* Custom Themes */
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.blob .wrap {border-color: #2E2E2E;}
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.blob .content {color: #82ED00; border-color: #4E4C4A; background-color: #191918;}
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.parasite .wrap {border-color: #88868D;}
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.parasite .content {color: #EFEEEF; border-color: #35333A; background-color: #636169;}
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.wraith .wrap {border-color: #492136;}
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.wraith .content {border-color: #331726; background-color: #471962;}
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.pod .wrap {border-color: #052401;}
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.pod .content {border-color: #326D29; background-color: #569F4B;}
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.colo-pod .wrap {border-color: #256fb9;}
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.colo-pod .content {border-color: #000000; background-color: #000000;}
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/* TG: Themes */
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/* ScreenUI */
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.midnight .wrap {border-color: #2B2B33;}
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.midnight .content {color: #6087A0; border-color: #2B2B33; background-color: #36363C;}
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.plasmafire .wrap {border-color: #21213D;}
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.plasmafire .content {color: #FFA800 ; border-color: #21213D; background-color:#1D1D36;}
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.retro .wrap {border-color: #005E00;}
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.retro .content {color: #003366; border-color: #005E00; background-color: #00BD00;}
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.slimecore .wrap {border-color: #18640E;}
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.slimecore .content {color: #6EA161; border-color: #11450B; background-color: #354E35;}
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.operative .wrap {border-color: #A10000;}
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.operative .content {color: #0F0B0C; border-color: #610002; background-color: #382626;}
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</style>
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</head>
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<body>
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<div id="wrap" class="wrap">
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<div id="content" class="content"></div>
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</div>
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<script type="text/javascript" src="https://code.jquery.com/jquery-1.11.3.min.js"></script>
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<script type="text/javascript">
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var tooltip = {
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'tileSize': 32,
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'control': '',
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'params': {},
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'clientView': 0,
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'text': '',
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'theme': '',
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'padding': 2,
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init: function(tileSize, control) {
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tooltip.tileSize = parseInt(tileSize);
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tooltip.control = control;
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},
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hide: function() {
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window.location = 'byond://winset?id='+tooltip.control+';is-visible=false';
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},
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updateCallback: function(map) {
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if (typeof map === 'undefined' || !map) {return false;}
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//alert(tooltip.params+' | '+tooltip.clientView+' | '+tooltip.text+' | '+tooltip.theme); //DEBUG
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//Some reset stuff to avoid fringe issues with sizing
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window.location = 'byond://winset?id='+tooltip.control+';anchor1=0,0;size=999x999';
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//Get the real icon size according to the client view
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var mapWidth = map['view-size'].x,
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mapHeight = map['view-size'].y,
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tilesShown = (tooltip.clientView * 2) + 1,
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realIconSize = mapWidth / tilesShown,
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resizeRatio = realIconSize / tooltip.tileSize,
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//Calculate letterboxing offsets
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leftOffset = (map.size.x - mapWidth) / 2,
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topOffset = (map.size.y - mapHeight) / 2;
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//alert(realIconSize + ' | ' +tooltip.tileSize + ' | ' + resizeRatio); //DEBUG
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//Parse out the tile and cursor locations from params (e.g. "icon-x=32;icon-y=29;screen-loc=3:10,15:29")
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var paramsA = tooltip.params.cursor.split(';');
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if (paramsA.length < 3) {return false;} //Sometimes screen-loc is never sent ahaha fuck you byond
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//icon-x
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var iconX = paramsA[0];
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iconX = iconX.split('=');
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iconX = parseInt(iconX[1]);
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//icon-y
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var iconY = paramsA[1];
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iconY = iconY.split('=');
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iconY = parseInt(iconY[1]);
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//screen-loc
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var screenLoc = paramsA[2];
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screenLoc = screenLoc.split('=');
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screenLoc = screenLoc[1].split(',');
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if (screenLoc.length < 2) {return false;}
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var left = screenLoc[0];
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var top = screenLoc[1];
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if (!left || !top) {return false;}
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screenLoc = left.split(':');
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left = parseInt(screenLoc[0]);
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var enteredX = parseInt(screenLoc[1]);
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screenLoc = top.split(':');
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top = parseInt(screenLoc[0]);
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var enteredY = parseInt(screenLoc[1]);
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//Screen loc offsets on objects (e.g. "WEST+0:6,NORTH-1:26") can royally mess with positioning depending on where the cursor enters
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//This is a giant bitch to parse. Note that it only expects screen_loc in the format <west>,<north>.
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var oScreenLoc = tooltip.params.screenLoc.split(','); //o for original ok
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var west = oScreenLoc[0].split(':');
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if (west.length > 1) { //Only if west has a pixel offset
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var westOffset = parseInt(west[1]);
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if (westOffset !== 0) {
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if ((iconX + westOffset) !== enteredX) { //Cursor entered on the offset tile
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left = left + (westOffset < 0 ? 1 : -1);
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}
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leftOffset = leftOffset + (westOffset * resizeRatio);
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}
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}
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if (oScreenLoc.length > 1) { //If north is given
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var north = oScreenLoc[1].split(':');
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if (north.length > 1) { //Only if north has a pixel offset
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var northOffset = parseInt(north[1]);
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if (northOffset !== 0) {
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if ((iconY + northOffset) === enteredY) { //Cursor entered on the original tile
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top--;
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topOffset = topOffset - ((tooltip.tileSize + northOffset) * resizeRatio);
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} else { //Cursor entered on the offset tile
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if (northOffset < 0) { //Offset southwards
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topOffset = topOffset - ((tooltip.tileSize + northOffset) * resizeRatio);
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} else { //Offset northwards
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top--;
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topOffset = topOffset - (northOffset * resizeRatio);
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}
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}
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}
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}
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}
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//Handle special cases (for fuck sake)
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if (tooltip.special !== 'none') {
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//Put yo special cases here
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}
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//Clamp values
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left = (left < 0 ? 0 : (left > tilesShown ? tilesShown : left));
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top = (top < 0 ? 0 : (top > tilesShown ? tilesShown : top));
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//Calculate where on the screen the popup should appear (below the hovered tile)
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var posX = Math.round(((left - 1) * realIconSize) + leftOffset + tooltip.padding); //-1 to position at the left of the target tile
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var posY = Math.round(((tilesShown - top + 1) * realIconSize) + topOffset + tooltip.padding); //+1 to position at the bottom of the target tile
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//alert(mapWidth+' | '+mapHeight+' | '+tilesShown+' | '+realIconSize+' | '+leftOffset+' | '+topOffset+' | '+left+' | '+top+' | '+posX+' | '+posY); //DEBUG
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$('body').attr('class', tooltip.theme);
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var $content = $('#content'),
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$wrap = $('#wrap');
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$wrap.attr('style', '');
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$content.off('mouseover');
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$content.html(tooltip.text);
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$wrap.width($wrap.width() + 2); //Dumb hack to fix a bizarre sizing bug
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var docWidth = $wrap.outerWidth(),
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docHeight = $wrap.outerHeight();
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if (posY + docHeight > map.size.y) { //Is the bottom edge below the window? Snap it up if so
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posY = (posY - docHeight) - realIconSize - tooltip.padding;
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}
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//Actually size, move and show the tooltip box
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window.location = 'byond://winset?id='+tooltip.control+';size='+docWidth+'x'+docHeight+';pos='+posX+','+posY+';is-visible=true';
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$content.on('mouseover', function() {
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tooltip.hide();
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});
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},
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update: function(params, clientView, text, theme, special) {
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//Assign our global object
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tooltip.params = $.parseJSON(params);
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tooltip.clientView = parseInt(clientView);
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tooltip.text = text;
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tooltip.theme = theme;
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tooltip.special = special;
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//Go get the map details
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window.location = 'byond://winget?callback=tooltip.updateCallback;id=mapwindow.map;property=size,view-size';
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},
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};
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</script>
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</body>
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</html>
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