Files
Bubberstation/code/modules/tooltip/tooltip.html
Nerd Lord 5dea8ebca1 Adds assassin holoparasites
Assassin holoparasites can go invisible, causing their next attack to do massive damage and ignore armor.
The stealth will be broken by attacking or taking damage.
2016-03-24 12:08:09 -04:00

233 lines
7.8 KiB
HTML

<!DOCTYPE html>
<html>
<head>
<title>Tooltip</title>
<meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1" />
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8" />
<style type="text/css">
body, html {
margin: 0;
padding: 0;
overflow: hidden;
}
.wrap {
position: absolute;
top: 0;
left: 0;
max-width: 298px;
border: 2px solid #1B2967;
}
.content {
font: bold 12px Arial, 'Helvetica Neue', Helvetica, sans-serif;
color: #ffffff;
padding: 8px;
border: 2px solid #0033CC;
background: #005CB8;
}
h1 {
margin: -5px 0 2px 0;
font-size: 1.2em;
line-height: 1.4;
}
p {
margin: 0;
line-height: 1.2;
}
/* Custom Themes */
.blob .wrap {border-color: #2E2E2E;}
.blob .content {color: #82ED00; border-color: #4E4C4A; background-color: #191918;}
.parasite .wrap {border-color: #88868D;}
.parasite .content {color: #EFEEEF; border-color: #35333A; background-color: #636169;}
.wraith .wrap {border-color: #492136;}
.wraith .content {border-color: #331726; background-color: #471962;}
.pod .wrap {border-color: #052401;}
.pod .content {border-color: #326D29; background-color: #569F4B;}
.colo-pod .wrap {border-color: #256fb9;}
.colo-pod .content {border-color: #000000; background-color: #000000;}
/* TG: Themes */
/* ScreenUI */
.midnight .wrap {border-color: #2B2B33;}
.midnight .content {color: #6087A0; border-color: #2B2B33; background-color: #36363C;}
.plasmafire .wrap {border-color: #21213D;}
.plasmafire .content {color: #FFA800 ; border-color: #21213D; background-color:#1D1D36;}
.retro .wrap {border-color: #005E00;}
.retro .content {color: #003366; border-color: #005E00; background-color: #00BD00;}
.slimecore .wrap {border-color: #18640E;}
.slimecore .content {color: #6EA161; border-color: #11450B; background-color: #354E35;}
.operative .wrap {border-color: #A10000;}
.operative .content {color: #0F0B0C; border-color: #610002; background-color: #382626;}
</style>
</head>
<body>
<div id="wrap" class="wrap">
<div id="content" class="content"></div>
</div>
<script type="text/javascript" src="https://code.jquery.com/jquery-1.11.3.min.js"></script>
<script type="text/javascript">
var tooltip = {
'tileSize': 32,
'control': '',
'params': {},
'clientView': 0,
'text': '',
'theme': '',
'padding': 2,
init: function(tileSize, control) {
tooltip.tileSize = parseInt(tileSize);
tooltip.control = control;
},
hide: function() {
window.location = 'byond://winset?id='+tooltip.control+';is-visible=false';
},
updateCallback: function(map) {
if (typeof map === 'undefined' || !map) {return false;}
//alert(tooltip.params+' | '+tooltip.clientView+' | '+tooltip.text+' | '+tooltip.theme); //DEBUG
//Some reset stuff to avoid fringe issues with sizing
window.location = 'byond://winset?id='+tooltip.control+';anchor1=0,0;size=999x999';
//Get the real icon size according to the client view
var mapWidth = map['view-size'].x,
mapHeight = map['view-size'].y,
tilesShown = (tooltip.clientView * 2) + 1,
realIconSize = mapWidth / tilesShown,
resizeRatio = realIconSize / tooltip.tileSize,
//Calculate letterboxing offsets
leftOffset = (map.size.x - mapWidth) / 2,
topOffset = (map.size.y - mapHeight) / 2;
//alert(realIconSize + ' | ' +tooltip.tileSize + ' | ' + resizeRatio); //DEBUG
//Parse out the tile and cursor locations from params (e.g. "icon-x=32;icon-y=29;screen-loc=3:10,15:29")
var paramsA = tooltip.params.cursor.split(';');
if (paramsA.length < 3) {return false;} //Sometimes screen-loc is never sent ahaha fuck you byond
//icon-x
var iconX = paramsA[0];
iconX = iconX.split('=');
iconX = parseInt(iconX[1]);
//icon-y
var iconY = paramsA[1];
iconY = iconY.split('=');
iconY = parseInt(iconY[1]);
//screen-loc
var screenLoc = paramsA[2];
screenLoc = screenLoc.split('=');
screenLoc = screenLoc[1].split(',');
if (screenLoc.length < 2) {return false;}
var left = screenLoc[0];
var top = screenLoc[1];
if (!left || !top) {return false;}
screenLoc = left.split(':');
left = parseInt(screenLoc[0]);
var enteredX = parseInt(screenLoc[1]);
screenLoc = top.split(':');
top = parseInt(screenLoc[0]);
var enteredY = parseInt(screenLoc[1]);
//Screen loc offsets on objects (e.g. "WEST+0:6,NORTH-1:26") can royally mess with positioning depending on where the cursor enters
//This is a giant bitch to parse. Note that it only expects screen_loc in the format <west>,<north>.
var oScreenLoc = tooltip.params.screenLoc.split(','); //o for original ok
var west = oScreenLoc[0].split(':');
if (west.length > 1) { //Only if west has a pixel offset
var westOffset = parseInt(west[1]);
if (westOffset !== 0) {
if ((iconX + westOffset) !== enteredX) { //Cursor entered on the offset tile
left = left + (westOffset < 0 ? 1 : -1);
}
leftOffset = leftOffset + (westOffset * resizeRatio);
}
}
if (oScreenLoc.length > 1) { //If north is given
var north = oScreenLoc[1].split(':');
if (north.length > 1) { //Only if north has a pixel offset
var northOffset = parseInt(north[1]);
if (northOffset !== 0) {
if ((iconY + northOffset) === enteredY) { //Cursor entered on the original tile
top--;
topOffset = topOffset - ((tooltip.tileSize + northOffset) * resizeRatio);
} else { //Cursor entered on the offset tile
if (northOffset < 0) { //Offset southwards
topOffset = topOffset - ((tooltip.tileSize + northOffset) * resizeRatio);
} else { //Offset northwards
top--;
topOffset = topOffset - (northOffset * resizeRatio);
}
}
}
}
}
//Handle special cases (for fuck sake)
if (tooltip.special !== 'none') {
//Put yo special cases here
}
//Clamp values
left = (left < 0 ? 0 : (left > tilesShown ? tilesShown : left));
top = (top < 0 ? 0 : (top > tilesShown ? tilesShown : top));
//Calculate where on the screen the popup should appear (below the hovered tile)
var posX = Math.round(((left - 1) * realIconSize) + leftOffset + tooltip.padding); //-1 to position at the left of the target tile
var posY = Math.round(((tilesShown - top + 1) * realIconSize) + topOffset + tooltip.padding); //+1 to position at the bottom of the target tile
//alert(mapWidth+' | '+mapHeight+' | '+tilesShown+' | '+realIconSize+' | '+leftOffset+' | '+topOffset+' | '+left+' | '+top+' | '+posX+' | '+posY); //DEBUG
$('body').attr('class', tooltip.theme);
var $content = $('#content'),
$wrap = $('#wrap');
$wrap.attr('style', '');
$content.off('mouseover');
$content.html(tooltip.text);
$wrap.width($wrap.width() + 2); //Dumb hack to fix a bizarre sizing bug
var docWidth = $wrap.outerWidth(),
docHeight = $wrap.outerHeight();
if (posY + docHeight > map.size.y) { //Is the bottom edge below the window? Snap it up if so
posY = (posY - docHeight) - realIconSize - tooltip.padding;
}
//Actually size, move and show the tooltip box
window.location = 'byond://winset?id='+tooltip.control+';size='+docWidth+'x'+docHeight+';pos='+posX+','+posY+';is-visible=true';
$content.on('mouseover', function() {
tooltip.hide();
});
},
update: function(params, clientView, text, theme, special) {
//Assign our global object
tooltip.params = $.parseJSON(params);
tooltip.clientView = parseInt(clientView);
tooltip.text = text;
tooltip.theme = theme;
tooltip.special = special;
//Go get the map details
window.location = 'byond://winget?callback=tooltip.updateCallback;id=mapwindow.map;property=size,view-size';
},
};
</script>
</body>
</html>