Files
Bubberstation/code/game/objects/items/RPD.dm
blessedmulligan 907febbdcf Allow RPD to place pipes on tiles with grilles/windows (#43671)
Before, clicking on windows or grilles with rpds would not do anything.
Now, it will attempt to place a pipe/whatever on that tile.

the inability to build pipes through windows without deconstructing them
is obnoxious and arbitrary, especially since you can build through walls
no problem. This streamlines the workflow of almost any atmos funtime
shenanigans.
2019-04-22 20:43:37 -07:00

470 lines
18 KiB
Plaintext

/*
CONTAINS:
RPD
*/
#define ATMOS_CATEGORY 0
#define DISPOSALS_CATEGORY 1
#define TRANSIT_CATEGORY 2
#define BUILD_MODE 1
#define WRENCH_MODE 2
#define DESTROY_MODE 4
#define PAINT_MODE 8
GLOBAL_LIST_INIT(atmos_pipe_recipes, list(
"Pipes" = list(
new /datum/pipe_info/pipe("Pipe", /obj/machinery/atmospherics/pipe/simple),
new /datum/pipe_info/pipe("Manifold", /obj/machinery/atmospherics/pipe/manifold),
new /datum/pipe_info/pipe("Manual Valve", /obj/machinery/atmospherics/components/binary/valve),
new /datum/pipe_info/pipe("Digital Valve", /obj/machinery/atmospherics/components/binary/valve/digital),
new /datum/pipe_info/pipe("4-Way Manifold", /obj/machinery/atmospherics/pipe/manifold4w),
new /datum/pipe_info/pipe("Layer Manifold", /obj/machinery/atmospherics/pipe/layer_manifold),
),
"Devices" = list(
new /datum/pipe_info/pipe("Connector", /obj/machinery/atmospherics/components/unary/portables_connector),
new /datum/pipe_info/pipe("Unary Vent", /obj/machinery/atmospherics/components/unary/vent_pump),
new /datum/pipe_info/pipe("Gas Pump", /obj/machinery/atmospherics/components/binary/pump),
new /datum/pipe_info/pipe("Passive Gate", /obj/machinery/atmospherics/components/binary/passive_gate),
new /datum/pipe_info/pipe("Volume Pump", /obj/machinery/atmospherics/components/binary/volume_pump),
new /datum/pipe_info/pipe("Scrubber", /obj/machinery/atmospherics/components/unary/vent_scrubber),
new /datum/pipe_info/pipe("Injector", /obj/machinery/atmospherics/components/unary/outlet_injector),
new /datum/pipe_info/meter("Meter"),
new /datum/pipe_info/pipe("Gas Filter", /obj/machinery/atmospherics/components/trinary/filter),
new /datum/pipe_info/pipe("Gas Mixer", /obj/machinery/atmospherics/components/trinary/mixer),
),
"Heat Exchange" = list(
new /datum/pipe_info/pipe("Pipe", /obj/machinery/atmospherics/pipe/heat_exchanging/simple),
new /datum/pipe_info/pipe("Manifold", /obj/machinery/atmospherics/pipe/heat_exchanging/manifold),
new /datum/pipe_info/pipe("4-Way Manifold", /obj/machinery/atmospherics/pipe/heat_exchanging/manifold4w),
new /datum/pipe_info/pipe("Junction", /obj/machinery/atmospherics/pipe/heat_exchanging/junction),
new /datum/pipe_info/pipe("Heat Exchanger", /obj/machinery/atmospherics/components/unary/heat_exchanger),
)
))
GLOBAL_LIST_INIT(disposal_pipe_recipes, list(
"Disposal Pipes" = list(
new /datum/pipe_info/disposal("Pipe", /obj/structure/disposalpipe/segment, PIPE_BENDABLE),
new /datum/pipe_info/disposal("Junction", /obj/structure/disposalpipe/junction, PIPE_TRIN_M),
new /datum/pipe_info/disposal("Y-Junction", /obj/structure/disposalpipe/junction/yjunction),
new /datum/pipe_info/disposal("Sort Junction", /obj/structure/disposalpipe/sorting/mail, PIPE_TRIN_M),
new /datum/pipe_info/disposal("Trunk", /obj/structure/disposalpipe/trunk),
new /datum/pipe_info/disposal("Bin", /obj/machinery/disposal/bin, PIPE_ONEDIR),
new /datum/pipe_info/disposal("Outlet", /obj/structure/disposaloutlet),
new /datum/pipe_info/disposal("Chute", /obj/machinery/disposal/deliveryChute),
)
))
GLOBAL_LIST_INIT(transit_tube_recipes, list(
"Transit Tubes" = list(
new /datum/pipe_info/transit("Straight Tube", /obj/structure/c_transit_tube, PIPE_STRAIGHT),
new /datum/pipe_info/transit("Straight Tube with Crossing", /obj/structure/c_transit_tube/crossing, PIPE_STRAIGHT),
new /datum/pipe_info/transit("Curved Tube", /obj/structure/c_transit_tube/curved, PIPE_UNARY_FLIPPABLE),
new /datum/pipe_info/transit("Diagonal Tube", /obj/structure/c_transit_tube/diagonal, PIPE_STRAIGHT),
new /datum/pipe_info/transit("Diagonal Tube with Crossing", /obj/structure/c_transit_tube/diagonal/crossing, PIPE_STRAIGHT),
new /datum/pipe_info/transit("Junction", /obj/structure/c_transit_tube/junction, PIPE_UNARY_FLIPPABLE),
),
"Station Equipment" = list(
new /datum/pipe_info/transit("Through Tube Station", /obj/structure/c_transit_tube/station, PIPE_STRAIGHT),
new /datum/pipe_info/transit("Terminus Tube Station", /obj/structure/c_transit_tube/station/reverse, PIPE_UNARY),
new /datum/pipe_info/transit("Transit Tube Pod", /obj/structure/c_transit_tube_pod, PIPE_ONEDIR),
)
))
/datum/pipe_info
var/name
var/icon_state
var/id = -1
var/dirtype = PIPE_BENDABLE
/datum/pipe_info/proc/Render(dispenser)
var/dat = "<li><a href='?src=[REF(dispenser)]&[Params()]'>[name]</a></li>"
// Stationary pipe dispensers don't allow you to pre-select pipe directions.
// This makes it impossble to spawn bent versions of bendable pipes.
// We add a "Bent" pipe type with a preset diagonal direction to work around it.
if(istype(dispenser, /obj/machinery/pipedispenser) && (dirtype == PIPE_BENDABLE || dirtype == /obj/item/pipe/binary/bendable))
dat += "<li><a href='?src=[REF(dispenser)]&[Params()]&dir=[NORTHEAST]'>Bent [name]</a></li>"
return dat
/datum/pipe_info/proc/Params()
return ""
/datum/pipe_info/proc/get_preview(selected_dir)
var/list/dirs
switch(dirtype)
if(PIPE_STRAIGHT, PIPE_BENDABLE)
dirs = list("[NORTH]" = "Vertical", "[EAST]" = "Horizontal")
if(dirtype == PIPE_BENDABLE)
dirs += list("[NORTHWEST]" = "West to North", "[NORTHEAST]" = "North to East",
"[SOUTHWEST]" = "South to West", "[SOUTHEAST]" = "East to South")
if(PIPE_TRINARY)
dirs = list("[NORTH]" = "West South East", "[EAST]" = "North West South",
"[SOUTH]" = "East North West", "[WEST]" = "South East North")
if(PIPE_TRIN_M)
dirs = list("[NORTH]" = "North East South", "[EAST]" = "East South West",
"[SOUTH]" = "South West North", "[WEST]" = "West North East",
"[SOUTHEAST]" = "West South East", "[NORTHEAST]" = "South East North",
"[NORTHWEST]" = "East North West", "[SOUTHWEST]" = "North West South")
if(PIPE_UNARY)
dirs = list("[NORTH]" = "North", "[EAST]" = "East", "[SOUTH]" = "South", "[WEST]" = "West")
if(PIPE_ONEDIR)
dirs = list("[SOUTH]" = name)
if(PIPE_UNARY_FLIPPABLE)
dirs = list("[NORTH]" = "North", "[NORTHEAST]" = "North Flipped", "[EAST]" = "East", "[SOUTHEAST]" = "East Flipped",
"[SOUTH]" = "South", "[SOUTHWEST]" = "South Flipped", "[WEST]" = "West", "[NORTHWEST]" = "West Flipped")
var/list/rows = list()
var/list/row = list("previews" = list())
var/i = 0
for(var/dir in dirs)
var/numdir = text2num(dir)
var/flipped = ((dirtype == PIPE_TRIN_M) || (dirtype == PIPE_UNARY_FLIPPABLE)) && (numdir in GLOB.diagonals)
row["previews"] += list(list("selected" = (numdir == selected_dir), "dir" = dir2text(numdir), "dir_name" = dirs[dir], "icon_state" = icon_state, "flipped" = flipped))
if(i++ || dirtype == PIPE_ONEDIR)
rows += list(row)
row = list("previews" = list())
i = 0
return rows
/datum/pipe_info/pipe/New(label, obj/machinery/atmospherics/path)
name = label
id = path
icon_state = initial(path.pipe_state)
var/obj/item/pipe/c = initial(path.construction_type)
dirtype = initial(c.RPD_type)
/datum/pipe_info/pipe/Params()
return "makepipe=[id]&type=[dirtype]"
/datum/pipe_info/meter
icon_state = "meter"
dirtype = PIPE_ONEDIR
/datum/pipe_info/meter/New(label)
name = label
/datum/pipe_info/meter/Params()
return "makemeter=[id]&type=[dirtype]"
/datum/pipe_info/disposal/New(label, obj/path, dt=PIPE_UNARY)
name = label
id = path
icon_state = initial(path.icon_state)
if(ispath(path, /obj/structure/disposalpipe))
icon_state = "con[icon_state]"
dirtype = dt
/datum/pipe_info/disposal/Params()
return "dmake=[id]&type=[dirtype]"
/datum/pipe_info/transit/New(label, obj/path, dt=PIPE_UNARY)
name = label
id = path
dirtype = dt
icon_state = initial(path.icon_state)
if(dt == PIPE_UNARY_FLIPPABLE)
icon_state = "[icon_state]_preview"
/obj/item/pipe_dispenser
name = "Rapid Piping Device (RPD)"
desc = "A device used to rapidly pipe things."
icon = 'icons/obj/tools.dmi'
icon_state = "rpd"
flags_1 = CONDUCT_1
force = 10
throwforce = 10
throw_speed = 1
throw_range = 5
w_class = WEIGHT_CLASS_NORMAL
materials = list(MAT_METAL=75000, MAT_GLASS=37500)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50)
resistance_flags = FIRE_PROOF
var/datum/effect_system/spark_spread/spark_system
var/working = 0
var/p_dir = NORTH
var/p_flipped = FALSE
var/paint_color = "grey"
var/atmos_build_speed = 5 //deciseconds (500ms)
var/disposal_build_speed = 5
var/transit_build_speed = 5
var/destroy_speed = 5
var/paint_speed = 5
var/category = ATMOS_CATEGORY
var/piping_layer = PIPING_LAYER_DEFAULT
var/datum/pipe_info/recipe
var/static/datum/pipe_info/first_atmos
var/static/datum/pipe_info/first_disposal
var/static/datum/pipe_info/first_transit
var/mode = BUILD_MODE | PAINT_MODE | DESTROY_MODE | WRENCH_MODE
/obj/item/pipe_dispenser/Initialize()
. = ..()
spark_system = new
spark_system.set_up(5, 0, src)
spark_system.attach(src)
if(!first_atmos)
first_atmos = GLOB.atmos_pipe_recipes[GLOB.atmos_pipe_recipes[1]][1]
if(!first_disposal)
first_disposal = GLOB.disposal_pipe_recipes[GLOB.disposal_pipe_recipes[1]][1]
if(!first_transit)
first_transit = GLOB.transit_tube_recipes[GLOB.transit_tube_recipes[1]][1]
recipe = first_atmos
/obj/item/pipe_dispenser/Destroy()
qdel(spark_system)
spark_system = null
return ..()
/obj/item/pipe_dispenser/attack_self(mob/user)
ui_interact(user)
/obj/item/pipe_dispenser/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] points the end of the RPD down [user.p_their()] throat and presses a button! It looks like [user.p_theyre()] trying to commit suicide...</span>")
playsound(get_turf(user), 'sound/machines/click.ogg', 50, 1)
playsound(get_turf(user), 'sound/items/deconstruct.ogg', 50, 1)
return(BRUTELOSS)
/obj/item/pipe_dispenser/ui_base_html(html)
var/datum/asset/spritesheet/assets = get_asset_datum(/datum/asset/spritesheet/pipes)
. = replacetext(html, "<!--customheadhtml-->", assets.css_tag())
/obj/item/pipe_dispenser/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state)
ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open)
if(!ui)
var/datum/asset/assets = get_asset_datum(/datum/asset/spritesheet/pipes)
assets.send(user)
ui = new(user, src, ui_key, "rpd", name, 300, 550, master_ui, state)
ui.open()
/obj/item/pipe_dispenser/ui_data(mob/user)
var/list/data = list(
"category" = category,
"piping_layer" = piping_layer,
"preview_rows" = recipe.get_preview(p_dir),
"categories" = list(),
"selected_color" = paint_color,
"paint_colors" = GLOB.pipe_paint_colors,
"mode" = mode
)
var/list/recipes
switch(category)
if(ATMOS_CATEGORY)
recipes = GLOB.atmos_pipe_recipes
if(DISPOSALS_CATEGORY)
recipes = GLOB.disposal_pipe_recipes
if(TRANSIT_CATEGORY)
recipes = GLOB.transit_tube_recipes
for(var/c in recipes)
var/list/cat = recipes[c]
var/list/r = list()
for(var/i in 1 to cat.len)
var/datum/pipe_info/info = cat[i]
r += list(list("pipe_name" = info.name, "pipe_index" = i, "selected" = (info == recipe)))
data["categories"] += list(list("cat_name" = c, "recipes" = r))
return data
/obj/item/pipe_dispenser/ui_act(action, params)
if(..())
return
if(!usr.canUseTopic(src))
return
var/playeffect = TRUE
switch(action)
if("color")
paint_color = params["paint_color"]
if("category")
category = text2num(params["category"])
switch(category)
if(DISPOSALS_CATEGORY)
recipe = first_disposal
if(ATMOS_CATEGORY)
recipe = first_atmos
if(TRANSIT_CATEGORY)
recipe = first_transit
p_dir = NORTH
playeffect = FALSE
if("piping_layer")
piping_layer = text2num(params["piping_layer"])
playeffect = FALSE
if("pipe_type")
var/static/list/recipes
if(!recipes)
recipes = GLOB.disposal_pipe_recipes + GLOB.atmos_pipe_recipes + GLOB.transit_tube_recipes
recipe = recipes[params["category"]][text2num(params["pipe_type"])]
p_dir = NORTH
if("setdir")
p_dir = text2dir(params["dir"])
p_flipped = text2num(params["flipped"])
playeffect = FALSE
if("mode")
var/n = text2num(params["mode"])
if(n == 2 && !(mode&1) && !(mode&2))
mode |= 3
else if(mode&n)
mode &= ~n
else
mode |= n
if(playeffect)
spark_system.start()
playsound(get_turf(src), 'sound/effects/pop.ogg', 50, 0)
/obj/item/pipe_dispenser/pre_attack(atom/A, mob/user)
if(!user.IsAdvancedToolUser() || istype(A, /turf/open/space/transit))
return ..()
//So that changing the menu settings doesn't affect the pipes already being built.
var/queued_p_type = recipe.id
var/queued_p_dir = p_dir
var/queued_p_flipped = p_flipped
//make sure what we're clicking is valid for the current category
var/static/list/make_pipe_whitelist
if(!make_pipe_whitelist)
make_pipe_whitelist = typecacheof(list(/obj/structure/lattice, /obj/structure/girder, /obj/item/pipe, /obj/structure/window, /obj/structure/grille))
var/can_make_pipe = (isturf(A) || is_type_in_typecache(A, make_pipe_whitelist))
. = FALSE
if((mode&DESTROY_MODE) && istype(A, /obj/item/pipe) || istype(A, /obj/structure/disposalconstruct) || istype(A, /obj/structure/c_transit_tube) || istype(A, /obj/structure/c_transit_tube_pod) || istype(A, /obj/item/pipe_meter))
to_chat(user, "<span class='notice'>You start destroying a pipe...</span>")
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, destroy_speed, target = A))
activate()
qdel(A)
return
if((mode&PAINT_MODE))
if(istype(A, /obj/machinery/atmospherics/pipe) && !istype(A, /obj/machinery/atmospherics/pipe/layer_manifold))
var/obj/machinery/atmospherics/pipe/P = A
to_chat(user, "<span class='notice'>You start painting \the [P] [paint_color]...</span>")
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, paint_speed, target = A))
P.paint(GLOB.pipe_paint_colors[paint_color]) //paint the pipe
user.visible_message("<span class='notice'>[user] paints \the [P] [paint_color].</span>","<span class='notice'>You paint \the [P] [paint_color].</span>")
return
var/obj/item/pipe/P = A
if(istype(P) && findtext("[P.pipe_type]", "/obj/machinery/atmospherics/pipe") && !findtext("[P.pipe_type]", "layer_manifold"))
to_chat(user, "<span class='notice'>You start painting \the [A] [paint_color]...</span>")
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, paint_speed, target = A))
A.add_atom_colour(GLOB.pipe_paint_colors[paint_color], FIXED_COLOUR_PRIORITY) //paint the pipe
user.visible_message("<span class='notice'>[user] paints \the [A] [paint_color].</span>","<span class='notice'>You paint \the [A] [paint_color].</span>")
return
if(mode&BUILD_MODE)
switch(category) //if we've gotten this var, the target is valid
if(ATMOS_CATEGORY) //Making pipes
if(!can_make_pipe)
return ..()
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if (recipe.type == /datum/pipe_info/meter)
to_chat(user, "<span class='notice'>You start building a meter...</span>")
if(do_after(user, atmos_build_speed, target = A))
activate()
var/obj/item/pipe_meter/PM = new /obj/item/pipe_meter(get_turf(A))
PM.setAttachLayer(piping_layer)
if(mode&WRENCH_MODE)
PM.wrench_act(user, src)
else
to_chat(user, "<span class='notice'>You start building a pipe...</span>")
if(do_after(user, atmos_build_speed, target = A))
activate()
var/obj/machinery/atmospherics/path = queued_p_type
var/pipe_item_type = initial(path.construction_type) || /obj/item/pipe
var/obj/item/pipe/P = new pipe_item_type(get_turf(A), queued_p_type, queued_p_dir)
if(queued_p_flipped && istype(P, /obj/item/pipe/trinary/flippable))
var/obj/item/pipe/trinary/flippable/F = P
F.flipped = queued_p_flipped
P.update()
P.add_fingerprint(usr)
P.setPipingLayer(piping_layer)
if(findtext("[queued_p_type]", "/obj/machinery/atmospherics/pipe") && !findtext("[queued_p_type]", "layer_manifold"))
P.add_atom_colour(GLOB.pipe_paint_colors[paint_color], FIXED_COLOUR_PRIORITY)
if(mode&WRENCH_MODE)
P.wrench_act(user, src)
if(DISPOSALS_CATEGORY) //Making disposals pipes
if(!can_make_pipe)
return ..()
A = get_turf(A)
if(isclosedturf(A))
to_chat(user, "<span class='warning'>[src]'s error light flickers; there's something in the way!</span>")
return
to_chat(user, "<span class='notice'>You start building a disposals pipe...</span>")
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, disposal_build_speed, target = A))
var/obj/structure/disposalconstruct/C = new (A, queued_p_type, queued_p_dir, queued_p_flipped)
if(!C.can_place())
to_chat(user, "<span class='warning'>There's not enough room to build that here!</span>")
qdel(C)
return
activate()
C.add_fingerprint(usr)
C.update_icon()
if(mode&WRENCH_MODE)
C.wrench_act(user, src)
return
if(TRANSIT_CATEGORY) //Making transit tubes
if(!can_make_pipe)
return ..()
A = get_turf(A)
if(isclosedturf(A))
to_chat(user, "<span class='warning'>[src]'s error light flickers; there's something in the way!</span>")
return
to_chat(user, "<span class='notice'>You start building a transit tube...</span>")
playsound(get_turf(src), 'sound/machines/click.ogg', 50, 1)
if(do_after(user, transit_build_speed, target = A))
activate()
if(queued_p_type == /obj/structure/c_transit_tube_pod)
var/obj/structure/c_transit_tube_pod/pod = new /obj/structure/c_transit_tube_pod(A)
pod.add_fingerprint(usr)
if(mode&WRENCH_MODE)
pod.wrench_act(user, src)
else
var/obj/structure/c_transit_tube/tube = new queued_p_type(A)
tube.setDir(queued_p_dir)
if(queued_p_flipped)
tube.setDir(turn(queued_p_dir, 45))
tube.simple_rotate_flip()
tube.add_fingerprint(usr)
if(mode&WRENCH_MODE)
tube.wrench_act(user, src)
return
else
return ..()
/obj/item/pipe_dispenser/proc/activate()
playsound(get_turf(src), 'sound/items/deconstruct.ogg', 50, 1)
#undef ATMOS_CATEGORY
#undef DISPOSALS_CATEGORY
#undef TRANSIT_CATEGORY
#undef BUILD_MODE
#undef DESTROY_MODE
#undef PAINT_MODE
#undef WRENCH_MODE