mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-11 18:22:14 +00:00
Rewrites the asset_cache system to handle sending assets to a CDN via a webroot. see https://github.com/MrStonedOne/tgstation/blob/asset-cdn/code/modules/asset_cache/readme.md Fixed a lot of bugs with assets, removed some dead code. Changes: Moved asset cache code to transport datums, the currently loaded one is located at SSassets.transport, asset cache calls made before the config is loaded use the simple browse_rsc transport. Added subsystem call for when the config loads or reloads. Added a webroot CDN asset transport. assets are saved to a file in a format based on the file's hash (currently md5). Assets that don't use get_asset_url or get_url_mappings (such as browser assets referred to by static html files like changelog.html or static css files) can be saved to browse_rsc even when in cdn asset mode by setting legacy to TRUE on the datum returned by register_assets Added a system for saving assets on a cdn in a hash based namespace (folder), assets within the same namespace will always be able to refer to each other by relative names. (used to allow cdn'ing font awesome without having to make something that regenerates it's css files.). The simple/namespaced asset cache datum helper will handle generating a namespace composed of the combined md5 of everything in the same datum, as well as registering them properly. Moved external resource from a snowflake loaded file to a config entry, added it to resources.txt To ensure the system breaks in local testing in any situation that wouldn't work in cdn mode, the simple transport will mutate the filenames of non-legacy and non-namespaced assets and return this with get_asset_url. Simple transport's passive send of all roundstart assets to all clients is now a config that defaults to off. this is to break race conditions during local testings from devs accidentally relying on this instead of using send() properly. cl refactor: Interface assets (js/css/images) can now be managed using an external webserver instead of byond's one at a time file transfer queue. admin: Adds admin verb toggle-cdn that allows admins to disable the external webserver asset transport and revert to the old system. Useful if the webserver backing this goes down (thanks cloudflare). config: New config file, resources.txt, (must be loaded by an $include statement from the main config) server: The external_rsc_urls.txt config has been moved to the main config system. /cl Porting notes: Interface webpages must refer to their assets (css/js/image/etc) by a generated url, or the asset must register itself as a legacy asset. The system is designed to break in localtest (on simple/legacy mode) in most situations that would break in cdn mode. Requires latest tgui. The webserver must set the proper CORS headers for font files or font awesome (and other fonts) won't load. /tg/'s webserver config: https://gist.github.com/MrStonedOne/523388b2f161af832292d98a8aad0eae
428 lines
14 KiB
Plaintext
428 lines
14 KiB
Plaintext
/datum/controller/configuration
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name = "Configuration"
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var/directory = "config"
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var/warned_deprecated_configs = FALSE
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var/hiding_entries_by_type = TRUE //Set for readability, admins can set this to FALSE if they want to debug it
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var/list/entries
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var/list/entries_by_type
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var/list/maplist
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var/datum/map_config/defaultmap
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var/list/modes // allowed modes
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var/list/gamemode_cache
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var/list/votable_modes // votable modes
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var/list/mode_names
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var/list/mode_reports
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var/list/mode_false_report_weight
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var/motd
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var/policy
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var/static/regex/ic_filter_regex
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/datum/controller/configuration/proc/admin_reload()
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if(IsAdminAdvancedProcCall())
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return
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log_admin("[key_name_admin(usr)] has forcefully reloaded the configuration from disk.")
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message_admins("[key_name_admin(usr)] has forcefully reloaded the configuration from disk.")
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full_wipe()
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Load(world.params[OVERRIDE_CONFIG_DIRECTORY_PARAMETER])
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/datum/controller/configuration/proc/Load(_directory)
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if(IsAdminAdvancedProcCall()) //If admin proccall is detected down the line it will horribly break everything.
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return
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if(_directory)
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directory = _directory
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if(entries)
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CRASH("/datum/controller/configuration/Load() called more than once!")
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InitEntries()
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LoadModes()
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if(fexists("[directory]/config.txt") && LoadEntries("config.txt") <= 1)
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var/list/legacy_configs = list("game_options.txt", "dbconfig.txt", "comms.txt")
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for(var/I in legacy_configs)
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if(fexists("[directory]/[I]"))
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log_config("No $include directives found in config.txt! Loading legacy [legacy_configs.Join("/")] files...")
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for(var/J in legacy_configs)
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LoadEntries(J)
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break
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loadmaplist(CONFIG_MAPS_FILE)
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LoadMOTD()
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LoadPolicy()
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LoadChatFilter()
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if (Master)
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Master.OnConfigLoad()
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/datum/controller/configuration/proc/full_wipe()
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if(IsAdminAdvancedProcCall())
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return
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entries_by_type.Cut()
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QDEL_LIST_ASSOC_VAL(entries)
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entries = null
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QDEL_LIST_ASSOC_VAL(maplist)
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maplist = null
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QDEL_NULL(defaultmap)
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/datum/controller/configuration/Destroy()
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full_wipe()
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config = null
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return ..()
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/datum/controller/configuration/proc/InitEntries()
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var/list/_entries = list()
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entries = _entries
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var/list/_entries_by_type = list()
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entries_by_type = _entries_by_type
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for(var/I in typesof(/datum/config_entry)) //typesof is faster in this case
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var/datum/config_entry/E = I
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if(initial(E.abstract_type) == I)
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continue
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E = new I
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var/esname = E.name
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var/datum/config_entry/test = _entries[esname]
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if(test)
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log_config("Error: [test.type] has the same name as [E.type]: [esname]! Not initializing [E.type]!")
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qdel(E)
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continue
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_entries[esname] = E
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_entries_by_type[I] = E
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/datum/controller/configuration/proc/RemoveEntry(datum/config_entry/CE)
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entries -= CE.name
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entries_by_type -= CE.type
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/datum/controller/configuration/proc/LoadEntries(filename, list/stack = list())
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if(IsAdminAdvancedProcCall())
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return
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var/filename_to_test = world.system_type == MS_WINDOWS ? lowertext(filename) : filename
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if(filename_to_test in stack)
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log_config("Warning: Config recursion detected ([english_list(stack)]), breaking!")
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return
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stack = stack + filename_to_test
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log_config("Loading config file [filename]...")
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var/list/lines = world.file2list("[directory]/[filename]")
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var/list/_entries = entries
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for(var/L in lines)
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L = trim(L)
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if(!L)
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continue
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var/firstchar = L[1]
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if(firstchar == "#")
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continue
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var/lockthis = firstchar == "@"
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if(lockthis)
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L = copytext(L, length(firstchar) + 1)
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var/pos = findtext(L, " ")
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var/entry = null
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var/value = null
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if(pos)
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entry = lowertext(copytext(L, 1, pos))
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value = copytext(L, pos + length(L[pos]))
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else
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entry = lowertext(L)
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if(!entry)
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continue
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if(entry == "$include")
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if(!value)
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log_config("Warning: Invalid $include directive: [value]")
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else
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LoadEntries(value, stack)
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++.
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continue
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var/datum/config_entry/E = _entries[entry]
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if(!E)
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log_config("Unknown setting in configuration: '[entry]'")
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continue
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if(lockthis)
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E.protection |= CONFIG_ENTRY_LOCKED
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if(E.deprecated_by)
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var/datum/config_entry/new_ver = entries_by_type[E.deprecated_by]
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var/new_value = E.DeprecationUpdate(value)
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var/good_update = istext(new_value)
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log_config("Entry [entry] is deprecated and will be removed soon. Migrate to [new_ver.name]![good_update ? " Suggested new value is: [new_value]" : ""]")
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if(!warned_deprecated_configs)
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DelayedMessageAdmins("This server is using deprecated configuration settings. Please check the logs and update accordingly.")
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warned_deprecated_configs = TRUE
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if(good_update)
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value = new_value
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E = new_ver
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else
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warning("[new_ver.type] is deprecated but gave no proper return for DeprecationUpdate()")
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var/validated = E.ValidateAndSet(value)
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if(!validated)
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log_config("Failed to validate setting \"[value]\" for [entry]")
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else
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if(E.modified && !E.dupes_allowed)
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log_config("Duplicate setting for [entry] ([value], [E.resident_file]) detected! Using latest.")
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E.resident_file = filename
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if(validated)
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E.modified = TRUE
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++.
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/datum/controller/configuration/can_vv_get(var_name)
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return (var_name != NAMEOF(src, entries_by_type) || !hiding_entries_by_type) && ..()
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/datum/controller/configuration/vv_edit_var(var_name, var_value)
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var/list/banned_edits = list(NAMEOF(src, entries_by_type), NAMEOF(src, entries), NAMEOF(src, directory))
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return !(var_name in banned_edits) && ..()
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/datum/controller/configuration/stat_entry()
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if(!statclick)
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statclick = new/obj/effect/statclick/debug(null, "Edit", src)
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stat("[name]:", statclick)
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/datum/controller/configuration/proc/Get(entry_type)
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var/datum/config_entry/E = entry_type
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var/entry_is_abstract = initial(E.abstract_type) == entry_type
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if(entry_is_abstract)
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CRASH("Tried to retrieve an abstract config_entry: [entry_type]")
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E = entries_by_type[entry_type]
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if(!E)
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CRASH("Missing config entry for [entry_type]!")
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if((E.protection & CONFIG_ENTRY_HIDDEN) && IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "Get" && GLOB.LastAdminCalledTargetRef == "[REF(src)]")
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log_admin_private("Config access of [entry_type] attempted by [key_name(usr)]")
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return
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return E.config_entry_value
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/datum/controller/configuration/proc/Set(entry_type, new_val)
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var/datum/config_entry/E = entry_type
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var/entry_is_abstract = initial(E.abstract_type) == entry_type
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if(entry_is_abstract)
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CRASH("Tried to set an abstract config_entry: [entry_type]")
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E = entries_by_type[entry_type]
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if(!E)
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CRASH("Missing config entry for [entry_type]!")
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if((E.protection & CONFIG_ENTRY_LOCKED) && IsAdminAdvancedProcCall() && GLOB.LastAdminCalledProc == "Set" && GLOB.LastAdminCalledTargetRef == "[REF(src)]")
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log_admin_private("Config rewrite of [entry_type] to [new_val] attempted by [key_name(usr)]")
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return
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return E.ValidateAndSet("[new_val]")
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/datum/controller/configuration/proc/LoadModes()
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gamemode_cache = typecacheof(/datum/game_mode, TRUE)
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modes = list()
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mode_names = list()
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mode_reports = list()
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mode_false_report_weight = list()
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votable_modes = list()
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var/list/probabilities = Get(/datum/config_entry/keyed_list/probability)
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for(var/T in gamemode_cache)
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// I wish I didn't have to instance the game modes in order to look up
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// their information, but it is the only way (at least that I know of).
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var/datum/game_mode/M = new T()
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if(M.config_tag)
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if(!(M.config_tag in modes)) // ensure each mode is added only once
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modes += M.config_tag
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mode_names[M.config_tag] = M.name
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probabilities[M.config_tag] = M.probability
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mode_reports[M.report_type] = M.generate_report()
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if(probabilities[M.config_tag]>0)
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mode_false_report_weight[M.report_type] = M.false_report_weight
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else
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//"impossible" modes will still falsly show up occasionally, else they'll stick out like a sore thumb if an admin decides to force a disabled gamemode.
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mode_false_report_weight[M.report_type] = min(1, M.false_report_weight)
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if(M.votable)
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votable_modes += M.config_tag
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qdel(M)
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votable_modes += "secret"
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/datum/controller/configuration/proc/LoadMOTD()
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motd = file2text("[directory]/motd.txt")
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var/tm_info = GLOB.revdata.GetTestMergeInfo()
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if(motd || tm_info)
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motd = motd ? "[motd]<br>[tm_info]" : tm_info
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/*
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Policy file should be a json file with a single object.
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Value is raw html.
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Possible keywords :
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Job titles / Assigned roles (ghost spawners for example) : Assistant , Captain , Ash Walker
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Mob types : /mob/living/simple_animal/hostile/carp
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Antagonist types : /datum/antagonist/highlander
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Species types : /datum/species/lizard
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special keywords defined in _DEFINES/admin.dm
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Example config:
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{
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"Assistant" : "Don't kill everyone",
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"/datum/antagonist/highlander" : "<b>Kill everyone</b>",
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"Ash Walker" : "Kill all spacemans"
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}
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*/
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/datum/controller/configuration/proc/LoadPolicy()
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policy = list()
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var/rawpolicy = file2text("[directory]/policy.json")
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if(rawpolicy)
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var/parsed = safe_json_decode(rawpolicy)
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if(!parsed)
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log_config("JSON parsing failure for policy.json")
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DelayedMessageAdmins("JSON parsing failure for policy.json")
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else
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policy = parsed
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/datum/controller/configuration/proc/loadmaplist(filename)
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log_config("Loading config file [filename]...")
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filename = "[directory]/[filename]"
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var/list/Lines = world.file2list(filename)
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var/datum/map_config/currentmap = null
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for(var/t in Lines)
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if(!t)
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continue
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t = trim(t)
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if(length(t) == 0)
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continue
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else if(t[1] == "#")
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continue
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var/pos = findtext(t, " ")
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var/command = null
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var/data = null
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if(pos)
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command = lowertext(copytext(t, 1, pos))
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data = copytext(t, pos + length(t[pos]))
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else
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command = lowertext(t)
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if(!command)
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continue
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if (!currentmap && command != "map")
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continue
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switch (command)
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if ("map")
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currentmap = load_map_config("_maps/[data].json")
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if(currentmap.defaulted)
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log_config("Failed to load map config for [data]!")
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currentmap = null
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if ("minplayers","minplayer")
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currentmap.config_min_users = text2num(data)
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if ("maxplayers","maxplayer")
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currentmap.config_max_users = text2num(data)
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if ("weight","voteweight")
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currentmap.voteweight = text2num(data)
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if ("default","defaultmap")
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defaultmap = currentmap
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if ("votable")
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currentmap.votable = TRUE
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if ("endmap")
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LAZYINITLIST(maplist)
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maplist[currentmap.map_name] = currentmap
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currentmap = null
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if ("disabled")
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currentmap = null
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else
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log_config("Unknown command in map vote config: '[command]'")
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/datum/controller/configuration/proc/pick_mode(mode_name)
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// I wish I didn't have to instance the game modes in order to look up
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// their information, but it is the only way (at least that I know of).
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// ^ This guy didn't try hard enough
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for(var/T in gamemode_cache)
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var/datum/game_mode/M = T
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var/ct = initial(M.config_tag)
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if(ct && ct == mode_name)
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return new T
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return new /datum/game_mode/extended()
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/datum/controller/configuration/proc/get_runnable_modes()
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var/list/datum/game_mode/runnable_modes = new
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var/list/probabilities = Get(/datum/config_entry/keyed_list/probability)
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var/list/min_pop = Get(/datum/config_entry/keyed_list/min_pop)
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var/list/max_pop = Get(/datum/config_entry/keyed_list/max_pop)
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var/list/repeated_mode_adjust = Get(/datum/config_entry/number_list/repeated_mode_adjust)
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for(var/T in gamemode_cache)
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var/datum/game_mode/M = new T()
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if(!(M.config_tag in modes))
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qdel(M)
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continue
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if(probabilities[M.config_tag]<=0)
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qdel(M)
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continue
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if(min_pop[M.config_tag])
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M.required_players = min_pop[M.config_tag]
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if(max_pop[M.config_tag])
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M.maximum_players = max_pop[M.config_tag]
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if(M.can_start())
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var/final_weight = probabilities[M.config_tag]
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if(SSpersistence.saved_modes.len == 3 && repeated_mode_adjust.len == 3)
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var/recent_round = min(SSpersistence.saved_modes.Find(M.config_tag),3)
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var/adjustment = 0
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while(recent_round)
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adjustment += repeated_mode_adjust[recent_round]
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recent_round = SSpersistence.saved_modes.Find(M.config_tag,recent_round+1,0)
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final_weight *= ((100-adjustment)/100)
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runnable_modes[M] = final_weight
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return runnable_modes
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/datum/controller/configuration/proc/get_runnable_midround_modes(crew)
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var/list/datum/game_mode/runnable_modes = new
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var/list/probabilities = Get(/datum/config_entry/keyed_list/probability)
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var/list/min_pop = Get(/datum/config_entry/keyed_list/min_pop)
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var/list/max_pop = Get(/datum/config_entry/keyed_list/max_pop)
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for(var/T in (gamemode_cache - SSticker.mode.type))
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var/datum/game_mode/M = new T()
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if(!(M.config_tag in modes))
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qdel(M)
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continue
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if(probabilities[M.config_tag]<=0)
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qdel(M)
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continue
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if(min_pop[M.config_tag])
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M.required_players = min_pop[M.config_tag]
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if(max_pop[M.config_tag])
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M.maximum_players = max_pop[M.config_tag]
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if(M.required_players <= crew)
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if(M.maximum_players >= 0 && M.maximum_players < crew)
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continue
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runnable_modes[M] = probabilities[M.config_tag]
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return runnable_modes
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/datum/controller/configuration/proc/LoadChatFilter()
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var/list/in_character_filter = list()
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if(!fexists("[directory]/in_character_filter.txt"))
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return
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log_config("Loading config file in_character_filter.txt...")
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for(var/line in world.file2list("[directory]/in_character_filter.txt"))
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if(!line)
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continue
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if(findtextEx(line,"#",1,2))
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continue
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in_character_filter += REGEX_QUOTE(line)
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ic_filter_regex = in_character_filter.len ? regex("\\b([jointext(in_character_filter, "|")])\\b", "i") : null
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syncChatRegexes()
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//Message admins when you can.
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/datum/controller/configuration/proc/DelayedMessageAdmins(text)
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addtimer(CALLBACK(GLOBAL_PROC, /proc/message_admins, text), 0)
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