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The tram now smashes through walls instead of phasing through them. Spawns sparks and shakes the screen for nearby observers as the tram kool-aids its way through obstructions. The tram now equal-opportunity smashes through most machinery and structures. If a structure is normally not anchored by default (girders, lockers, closets, ect), it will unanchor them and throw them while doing some damage. Machinery now actually gets destroyed when hit by the tram, which also fixes the issue with the recycler breaking the tram. Tram platforms themselves have been made inherently indestructible to prevent them from ever breaking in any unexpected gameplay method. The permabrig mouse has been moved to the general activity room instead of the room with the exposed APC wiring.