Files
Bubberstation/code/_onclick/hud/screen_objects.dm
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

754 lines
20 KiB
Plaintext

/*
Screen objects
Todo: improve/re-implement
Screen objects are only used for the hud and should not appear anywhere "in-game".
They are used with the client/screen list and the screen_loc var.
For more information, see the byond documentation on the screen_loc and screen vars.
*/
/atom/movable/screen
name = ""
icon = 'icons/hud/screen_gen.dmi'
plane = HUD_PLANE
animate_movement = SLIDE_STEPS
speech_span = SPAN_ROBOT
vis_flags = VIS_INHERIT_PLANE
appearance_flags = APPEARANCE_UI
/// A reference to the object in the slot. Grabs or items, generally.
var/obj/master = null
/// A reference to the owner HUD, if any.
var/datum/hud/hud = null
/**
* Map name assigned to this object.
* Automatically set by /client/proc/add_obj_to_map.
*/
var/assigned_map
/**
* Mark this object as garbage-collectible after you clean the map
* it was registered on.
*
* This could probably be changed to be a proc, for conditional removal.
* But for now, this works.
*/
var/del_on_map_removal = TRUE
/atom/movable/screen/Destroy()
master = null
hud = null
return ..()
/atom/movable/screen/examine(mob/user)
return list()
/atom/movable/screen/orbit()
return
/atom/movable/screen/proc/component_click(atom/movable/screen/component_button/component, params)
return
/atom/movable/screen/text
icon = null
icon_state = null
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
screen_loc = "CENTER-7,CENTER-7"
maptext_height = 480
maptext_width = 480
/atom/movable/screen/swap_hand
plane = HUD_PLANE
name = "swap hand"
/atom/movable/screen/swap_hand/Click()
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
if(world.time <= usr.next_move)
return 1
if(usr.incapacitated())
return 1
if(ismob(usr))
var/mob/M = usr
M.swap_hand()
return 1
/atom/movable/screen/skills
name = "skills"
icon = 'icons/hud/screen_midnight.dmi'
icon_state = "skills"
screen_loc = ui_skill_menu
/atom/movable/screen/skills/Click()
if(ishuman(usr))
var/mob/living/carbon/human/H = usr
H.mind.print_levels(H)
/atom/movable/screen/craft
name = "crafting menu"
icon = 'icons/hud/screen_midnight.dmi'
icon_state = "craft"
screen_loc = ui_crafting
/atom/movable/screen/area_creator
name = "create new area"
icon = 'icons/hud/screen_midnight.dmi'
icon_state = "area_edit"
screen_loc = ui_building
/atom/movable/screen/area_creator/Click()
if(usr.incapacitated() || (isobserver(usr) && !isAdminGhostAI(usr)))
return TRUE
var/area/A = get_area(usr)
if(!A.outdoors)
to_chat(usr, span_warning("There is already a defined structure here."))
return TRUE
create_area(usr)
/atom/movable/screen/language_menu
name = "language menu"
icon = 'icons/hud/screen_midnight.dmi'
icon_state = "talk_wheel"
screen_loc = ui_language_menu
/atom/movable/screen/language_menu/Click()
var/mob/M = usr
var/datum/language_holder/H = M.get_language_holder()
H.open_language_menu(usr)
/atom/movable/screen/inventory
/// The identifier for the slot. It has nothing to do with ID cards.
var/slot_id
/// Icon when empty. For now used only by humans.
var/icon_empty
/// Icon when contains an item. For now used only by humans.
var/icon_full
/// The overlay when hovering over with an item in your hand
var/image/object_overlay
plane = HUD_PLANE
/atom/movable/screen/inventory/Click(location, control, params)
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
if(world.time <= usr.next_move)
return TRUE
if(usr.incapacitated(ignore_stasis = TRUE))
return TRUE
if(ismecha(usr.loc)) // stops inventory actions in a mech
return TRUE
if(hud?.mymob && slot_id)
var/obj/item/inv_item = hud.mymob.get_item_by_slot(slot_id)
if(inv_item)
return inv_item.Click(location, control, params)
if(usr.attack_ui(slot_id, params))
usr.update_inv_hands()
return TRUE
/atom/movable/screen/inventory/MouseEntered(location, control, params)
. = ..()
add_overlays()
/atom/movable/screen/inventory/MouseExited()
..()
cut_overlay(object_overlay)
QDEL_NULL(object_overlay)
/atom/movable/screen/inventory/update_icon_state()
if(!icon_empty)
icon_empty = icon_state
if(!hud?.mymob || !slot_id || !icon_full)
return ..()
icon_state = hud.mymob.get_item_by_slot(slot_id) ? icon_full : icon_empty
return ..()
/atom/movable/screen/inventory/proc/add_overlays()
var/mob/user = hud?.mymob
if(!user || !slot_id)
return
var/obj/item/holding = user.get_active_held_item()
if(!holding || user.get_item_by_slot(slot_id))
return
var/image/item_overlay = image(holding)
item_overlay.alpha = 92
if(!user.can_equip(holding, slot_id, disable_warning = TRUE, bypass_equip_delay_self = TRUE))
item_overlay.color = "#FF0000"
else
item_overlay.color = "#00ff00"
cut_overlay(object_overlay)
object_overlay = item_overlay
add_overlay(object_overlay)
/atom/movable/screen/inventory/hand
var/mutable_appearance/handcuff_overlay
var/static/mutable_appearance/blocked_overlay = mutable_appearance('icons/hud/screen_gen.dmi', "blocked")
var/held_index = 0
/atom/movable/screen/inventory/hand/update_overlays()
. = ..()
if(!handcuff_overlay)
var/state = (!(held_index % 2)) ? "markus" : "gabrielle"
handcuff_overlay = mutable_appearance('icons/hud/screen_gen.dmi', state)
if(!hud?.mymob)
return
if(iscarbon(hud.mymob))
var/mob/living/carbon/C = hud.mymob
if(C.handcuffed)
. += handcuff_overlay
if(held_index)
if(!C.has_hand_for_held_index(held_index))
. += blocked_overlay
if(held_index == hud.mymob.active_hand_index)
. += "hand_active"
/atom/movable/screen/inventory/hand/Click(location, control, params)
// At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click
var/mob/user = hud?.mymob
if(usr != user)
return TRUE
if(world.time <= user.next_move)
return TRUE
if(user.incapacitated())
return TRUE
if (ismecha(user.loc)) // stops inventory actions in a mech
return TRUE
if(user.active_hand_index == held_index)
var/obj/item/I = user.get_active_held_item()
if(I)
I.Click(location, control, params)
else
user.swap_hand(held_index)
return TRUE
/atom/movable/screen/close
name = "close"
plane = ABOVE_HUD_PLANE
icon_state = "backpack_close"
/atom/movable/screen/close/Initialize(mapload, new_master)
. = ..()
master = new_master
/atom/movable/screen/close/Click()
var/datum/component/storage/S = master
S.hide_from(usr)
return TRUE
/atom/movable/screen/drop
name = "drop"
icon = 'icons/hud/screen_midnight.dmi'
icon_state = "act_drop"
plane = HUD_PLANE
/atom/movable/screen/drop/Click()
if(usr.stat == CONSCIOUS)
usr.dropItemToGround(usr.get_active_held_item())
/atom/movable/screen/combattoggle
name = "toggle combat mode"
icon = 'icons/hud/screen_midnight.dmi'
icon_state = "combat_off"
screen_loc = ui_combat_toggle
/atom/movable/screen/combattoggle/New(loc, ...)
. = ..()
update_appearance()
/atom/movable/screen/combattoggle/Click()
if(isliving(usr))
var/mob/living/owner = usr
owner.set_combat_mode(!owner.combat_mode, FALSE)
update_appearance()
/atom/movable/screen/combattoggle/update_icon_state()
var/mob/living/user = hud?.mymob
if(!istype(user) || !user.client)
return ..()
icon_state = user.combat_mode ? "combat" : "combat_off" //Treats the combat_mode
return ..()
//Version of the combat toggle with the flashy overlay
/atom/movable/screen/combattoggle/flashy
///Mut appearance for flashy border
var/mutable_appearance/flashy
/atom/movable/screen/combattoggle/flashy/update_overlays()
. = ..()
var/mob/living/user = hud?.mymob
if(!istype(user) || !user.client)
return
if(!user.combat_mode)
return
if(!flashy)
flashy = mutable_appearance('icons/hud/screen_gen.dmi', "togglefull_flash")
flashy.color = "#C62727"
. += flashy
/atom/movable/screen/combattoggle/robot
icon = 'icons/hud/screen_cyborg.dmi'
screen_loc = ui_borg_intents
/atom/movable/screen/internals
name = "toggle internals"
icon_state = "internal0"
screen_loc = ui_internal
/atom/movable/screen/internals/Click()
if(!iscarbon(usr))
return
var/mob/living/carbon/C = usr
if(C.incapacitated())
return
if(C.internal)
C.internal = null
to_chat(C, span_notice("You are no longer running on internals."))
icon_state = "internal0"
else
if(!C.getorganslot(ORGAN_SLOT_BREATHING_TUBE))
if(!istype(C.wear_mask, /obj/item/clothing/mask))
to_chat(C, span_warning("You are not wearing an internals mask!"))
return 1
else
var/obj/item/clothing/mask/M = C.wear_mask
if(M.mask_adjusted) // if mask on face but pushed down
M.adjustmask(C) // adjust it back
if( !(M.clothing_flags & MASKINTERNALS) )
to_chat(C, span_warning("You are not wearing an internals mask!"))
return
var/obj/item/I = C.is_holding_item_of_type(/obj/item/tank)
if(I)
to_chat(C, span_notice("You are now running on internals from [I] in your [C.get_held_index_name(C.get_held_index_of_item(I))]."))
C.internal = I
else if(ishuman(C))
var/mob/living/carbon/human/H = C
if(istype(H.s_store, /obj/item/tank))
to_chat(H, span_notice("You are now running on internals from [H.s_store] on your [H.wear_suit.name]."))
H.internal = H.s_store
else if(istype(H.belt, /obj/item/tank))
to_chat(H, span_notice("You are now running on internals from [H.belt] on your belt."))
H.internal = H.belt
else if(istype(H.l_store, /obj/item/tank))
to_chat(H, span_notice("You are now running on internals from [H.l_store] in your left pocket."))
H.internal = H.l_store
else if(istype(H.r_store, /obj/item/tank))
to_chat(H, span_notice("You are now running on internals from [H.r_store] in your right pocket."))
H.internal = H.r_store
//Separate so CO2 jetpacks are a little less cumbersome.
if(!C.internal && istype(C.back, /obj/item/tank))
to_chat(C, span_notice("You are now running on internals from [C.back] on your back."))
C.internal = C.back
if(C.internal)
icon_state = "internal1"
else
to_chat(C, span_warning("You don't have an oxygen tank!"))
return
C.update_action_buttons_icon()
/atom/movable/screen/spacesuit
name = "Space suit cell status"
icon_state = "spacesuit_0"
screen_loc = ui_spacesuit
/atom/movable/screen/mov_intent
name = "run/walk toggle"
icon = 'icons/hud/screen_midnight.dmi'
icon_state = "running"
/atom/movable/screen/mov_intent/Click()
toggle(usr)
/atom/movable/screen/mov_intent/update_icon_state()
switch(hud?.mymob?.m_intent)
if(MOVE_INTENT_WALK)
icon_state = "walking"
if(MOVE_INTENT_RUN)
icon_state = "running"
return ..()
/atom/movable/screen/mov_intent/proc/toggle(mob/user)
if(isobserver(user))
return
user.toggle_move_intent(user)
/atom/movable/screen/pull
name = "stop pulling"
icon = 'icons/hud/screen_midnight.dmi'
icon_state = "pull"
base_icon_state = "pull"
/atom/movable/screen/pull/Click()
if(isobserver(usr))
return
usr.stop_pulling()
/atom/movable/screen/pull/update_icon_state()
icon_state = "[base_icon_state][hud?.mymob?.pulling ? null : 0]"
return ..()
/atom/movable/screen/resist
name = "resist"
icon = 'icons/hud/screen_midnight.dmi'
icon_state = "act_resist"
plane = HUD_PLANE
/atom/movable/screen/resist/Click()
if(isliving(usr))
var/mob/living/L = usr
L.resist()
/atom/movable/screen/rest
name = "rest"
icon = 'icons/hud/screen_midnight.dmi'
icon_state = "act_rest"
base_icon_state = "act_rest"
plane = HUD_PLANE
/atom/movable/screen/rest/Click()
if(isliving(usr))
var/mob/living/L = usr
L.toggle_resting()
/atom/movable/screen/rest/update_icon_state()
var/mob/living/user = hud?.mymob
if(!istype(user))
return ..()
icon_state = "[base_icon_state][user.resting ? 0 : null]"
return ..()
/atom/movable/screen/storage
name = "storage"
icon_state = "block"
screen_loc = "7,7 to 10,8"
plane = HUD_PLANE
/atom/movable/screen/storage/Initialize(mapload, new_master)
. = ..()
master = new_master
/atom/movable/screen/storage/Click(location, control, params)
if(world.time <= usr.next_move)
return TRUE
if(usr.incapacitated())
return TRUE
if (ismecha(usr.loc)) // stops inventory actions in a mech
return TRUE
if(master)
var/obj/item/I = usr.get_active_held_item()
if(I)
master.attackby(null, I, usr, params)
return TRUE
/atom/movable/screen/throw_catch
name = "throw/catch"
icon = 'icons/hud/screen_midnight.dmi'
icon_state = "act_throw_off"
/atom/movable/screen/throw_catch/Click()
if(iscarbon(usr))
var/mob/living/carbon/C = usr
C.toggle_throw_mode()
/atom/movable/screen/zone_sel
name = "damage zone"
icon_state = "zone_sel"
screen_loc = ui_zonesel
var/overlay_icon = 'icons/hud/screen_gen.dmi'
var/static/list/hover_overlays_cache = list()
var/hovering
/atom/movable/screen/zone_sel/Click(location, control,params)
if(isobserver(usr))
return
var/list/modifiers = params2list(params)
var/icon_x = text2num(LAZYACCESS(modifiers, ICON_X))
var/icon_y = text2num(LAZYACCESS(modifiers, ICON_Y))
var/choice = get_zone_at(icon_x, icon_y)
if (!choice)
return 1
return set_selected_zone(choice, usr)
/atom/movable/screen/zone_sel/MouseEntered(location, control, params)
. = ..()
MouseMove(location, control, params)
/atom/movable/screen/zone_sel/MouseMove(location, control, params)
if(isobserver(usr))
return
var/list/modifiers = params2list(params)
var/icon_x = text2num(LAZYACCESS(modifiers, ICON_X))
var/icon_y = text2num(LAZYACCESS(modifiers, ICON_Y))
var/choice = get_zone_at(icon_x, icon_y)
if(hovering == choice)
return
vis_contents -= hover_overlays_cache[hovering]
hovering = choice
var/obj/effect/overlay/zone_sel/overlay_object = hover_overlays_cache[choice]
if(!overlay_object)
overlay_object = new
overlay_object.icon_state = "[choice]"
hover_overlays_cache[choice] = overlay_object
vis_contents += overlay_object
/obj/effect/overlay/zone_sel
icon = 'icons/hud/screen_gen.dmi'
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
alpha = 128
anchored = TRUE
plane = ABOVE_HUD_PLANE
/atom/movable/screen/zone_sel/MouseExited(location, control, params)
if(!isobserver(usr) && hovering)
vis_contents -= hover_overlays_cache[hovering]
hovering = null
/atom/movable/screen/zone_sel/proc/get_zone_at(icon_x, icon_y)
switch(icon_y)
if(1 to 9) //Legs
switch(icon_x)
if(10 to 15)
return BODY_ZONE_R_LEG
if(17 to 22)
return BODY_ZONE_L_LEG
if(10 to 13) //Hands and groin
switch(icon_x)
if(8 to 11)
return BODY_ZONE_R_ARM
if(12 to 20)
return BODY_ZONE_PRECISE_GROIN
if(21 to 24)
return BODY_ZONE_L_ARM
if(14 to 22) //Chest and arms to shoulders
switch(icon_x)
if(8 to 11)
return BODY_ZONE_R_ARM
if(12 to 20)
return BODY_ZONE_CHEST
if(21 to 24)
return BODY_ZONE_L_ARM
if(23 to 30) //Head, but we need to check for eye or mouth
if(icon_x in 12 to 20)
switch(icon_y)
if(23 to 24)
if(icon_x in 15 to 17)
return BODY_ZONE_PRECISE_MOUTH
if(26) //Eyeline, eyes are on 15 and 17
if(icon_x in 14 to 18)
return BODY_ZONE_PRECISE_EYES
if(25 to 27)
if(icon_x in 15 to 17)
return BODY_ZONE_PRECISE_EYES
return BODY_ZONE_HEAD
/atom/movable/screen/zone_sel/proc/set_selected_zone(choice, mob/user)
if(user != hud?.mymob)
return
if(choice != hud.mymob.zone_selected)
hud.mymob.zone_selected = choice
update_appearance()
return TRUE
/atom/movable/screen/zone_sel/update_overlays()
. = ..()
if(!hud?.mymob)
return
. += mutable_appearance(overlay_icon, "[hud.mymob.zone_selected]")
/atom/movable/screen/zone_sel/alien
icon = 'icons/hud/screen_alien.dmi'
overlay_icon = 'icons/hud/screen_alien.dmi'
/atom/movable/screen/zone_sel/robot
icon = 'icons/hud/screen_cyborg.dmi'
/atom/movable/screen/flash
name = "flash"
icon_state = "blank"
blend_mode = BLEND_ADD
screen_loc = "WEST,SOUTH to EAST,NORTH"
layer = FLASH_LAYER
plane = FULLSCREEN_PLANE
/atom/movable/screen/damageoverlay
icon = 'icons/hud/screen_full.dmi'
icon_state = "oxydamageoverlay0"
name = "dmg"
blend_mode = BLEND_MULTIPLY
screen_loc = "CENTER-7,CENTER-7"
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
layer = UI_DAMAGE_LAYER
plane = FULLSCREEN_PLANE
/atom/movable/screen/healths
name = "health"
icon_state = "health0"
screen_loc = ui_health
/atom/movable/screen/healths/alien
icon = 'icons/hud/screen_alien.dmi'
screen_loc = ui_alien_health
/atom/movable/screen/healths/robot
icon = 'icons/hud/screen_cyborg.dmi'
screen_loc = ui_borg_health
/atom/movable/screen/healths/blob
name = "blob health"
icon_state = "block"
screen_loc = ui_internal
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/atom/movable/screen/healths/blob/overmind
name = "overmind health"
icon = 'icons/hud/blob.dmi'
icon_state = "corehealth"
screen_loc = ui_blobbernaut_overmind_health
/atom/movable/screen/healths/guardian
name = "summoner health"
icon = 'icons/mob/guardian.dmi'
icon_state = "base"
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/atom/movable/screen/healths/revenant
name = "essence"
icon = 'icons/mob/actions/backgrounds.dmi'
icon_state = "bg_revenant"
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
/atom/movable/screen/healthdoll
name = "health doll"
screen_loc = ui_healthdoll
/atom/movable/screen/healthdoll/Click()
if (iscarbon(usr))
var/mob/living/carbon/C = usr
C.check_self_for_injuries()
/atom/movable/screen/healthdoll/living
icon_state = "fullhealth0"
screen_loc = ui_living_healthdoll
var/filtered = FALSE //so we don't repeatedly create the mask of the mob every update
/atom/movable/screen/mood
name = "mood"
icon_state = "mood5"
screen_loc = ui_mood
/atom/movable/screen/mood/attack_tk()
return
/atom/movable/screen/splash
icon = 'icons/blank_title.png'
icon_state = ""
screen_loc = "1,1"
plane = SPLASHSCREEN_PLANE
var/client/holder
/atom/movable/screen/splash/New(client/C, visible, use_previous_title) //TODO: Make this use INITIALIZE_IMMEDIATE, except its not easy
. = ..()
holder = C
if(!visible)
alpha = 0
if(!use_previous_title)
if(SStitle.icon)
icon = SStitle.icon
else
if(!SStitle.previous_icon)
qdel(src)
return
icon = SStitle.previous_icon
holder.screen += src
/atom/movable/screen/splash/proc/Fade(out, qdel_after = TRUE)
if(QDELETED(src))
return
if(out)
animate(src, alpha = 0, time = 30)
else
alpha = 0
animate(src, alpha = 255, time = 30)
if(qdel_after)
QDEL_IN(src, 30)
/atom/movable/screen/splash/Destroy()
if(holder)
holder.screen -= src
holder = null
return ..()
/atom/movable/screen/component_button
var/atom/movable/screen/parent
/atom/movable/screen/component_button/Initialize(mapload, atom/movable/screen/parent)
. = ..()
src.parent = parent
/atom/movable/screen/component_button/Click(params)
if(parent)
parent.component_click(src, params)
/atom/movable/screen/combo
icon_state = ""
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
screen_loc = ui_combo
plane = ABOVE_HUD_PLANE
var/timerid
/atom/movable/screen/combo/proc/clear_streak()
animate(src, alpha = 0, 2 SECONDS, SINE_EASING)
timerid = addtimer(CALLBACK(src, .proc/reset_icons), 2 SECONDS, TIMER_UNIQUE | TIMER_STOPPABLE)
/atom/movable/screen/combo/proc/reset_icons()
cut_overlays()
icon_state = ""
/atom/movable/screen/combo/update_icon_state(streak = "", time = 2 SECONDS)
reset_icons()
if(timerid)
deltimer(timerid)
alpha = 255
if(!streak)
return ..()
timerid = addtimer(CALLBACK(src, .proc/clear_streak), time, TIMER_UNIQUE | TIMER_STOPPABLE)
icon_state = "combo"
for(var/i = 1; i <= length(streak); ++i)
var/intent_text = copytext(streak, i, i + 1)
var/image/intent_icon = image(icon,src,"combo_[intent_text]")
intent_icon.pixel_x = 16 * (i - 1) - 8 * length(streak)
add_overlay(intent_icon)
return ..()