Files
Bubberstation/code/datums/brain_damage/split_personality.dm
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

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#define OWNER 0
#define STRANGER 1
/datum/brain_trauma/severe/split_personality
name = "Split Personality"
desc = "Patient's brain is split into two personalities, which randomly switch control of the body."
scan_desc = "complete lobe separation"
gain_text = "<span class='warning'>You feel like your mind was split in two.</span>"
lose_text = "<span class='notice'>You feel alone again.</span>"
var/current_controller = OWNER
var/initialized = FALSE //to prevent personalities deleting themselves while we wait for ghosts
var/mob/living/split_personality/stranger_backseat //there's two so they can swap without overwriting
var/mob/living/split_personality/owner_backseat
/datum/brain_trauma/severe/split_personality/on_gain()
var/mob/living/M = owner
if(M.stat == DEAD || !M.client) //No use assigning people to a corpse or braindead
qdel(src)
return
..()
make_backseats()
get_ghost()
/datum/brain_trauma/severe/split_personality/proc/make_backseats()
stranger_backseat = new(owner, src)
var/obj/effect/proc_holder/spell/targeted/personality_commune/stranger_spell = new(src)
stranger_backseat.AddSpell(stranger_spell)
owner_backseat = new(owner, src)
var/obj/effect/proc_holder/spell/targeted/personality_commune/owner_spell = new(src)
owner_backseat.AddSpell(owner_spell)
/datum/brain_trauma/severe/split_personality/proc/get_ghost()
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner.real_name]'s split personality?", ROLE_PAI, null, 75, stranger_backseat, POLL_IGNORE_SPLITPERSONALITY)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
stranger_backseat.key = C.key
log_game("[key_name(stranger_backseat)] became [key_name(owner)]'s split personality.")
message_admins("[ADMIN_LOOKUPFLW(stranger_backseat)] became [ADMIN_LOOKUPFLW(owner)]'s split personality.")
else
qdel(src)
/datum/brain_trauma/severe/split_personality/on_life(delta_time, times_fired)
if(owner.stat == DEAD)
if(current_controller != OWNER)
switch_personalities(TRUE)
qdel(src)
else if(DT_PROB(1.5, delta_time))
switch_personalities()
..()
/datum/brain_trauma/severe/split_personality/on_lose()
if(current_controller != OWNER) //it would be funny to cure a guy only to be left with the other personality, but it seems too cruel
switch_personalities(TRUE)
QDEL_NULL(stranger_backseat)
QDEL_NULL(owner_backseat)
..()
/datum/brain_trauma/severe/split_personality/proc/switch_personalities(reset_to_owner = FALSE)
if(QDELETED(owner) || QDELETED(stranger_backseat) || QDELETED(owner_backseat))
return
var/mob/living/split_personality/current_backseat
var/mob/living/split_personality/new_backseat
if(current_controller == STRANGER || reset_to_owner)
current_backseat = owner_backseat
new_backseat = stranger_backseat
else
current_backseat = stranger_backseat
new_backseat = owner_backseat
if(!current_backseat.client) //Make sure we never switch to a logged off mob.
return
log_game("[key_name(current_backseat)] assumed control of [key_name(owner)] due to [src]. (Original owner: [current_controller == OWNER ? owner.key : current_backseat.key])")
to_chat(owner, span_userdanger("You feel your control being taken away... your other personality is in charge now!"))
to_chat(current_backseat, span_userdanger("You manage to take control of your body!"))
//Body to backseat
var/h2b_id = owner.computer_id
var/h2b_ip= owner.lastKnownIP
owner.computer_id = null
owner.lastKnownIP = null
new_backseat.ckey = owner.ckey
new_backseat.name = owner.name
if(owner.mind)
new_backseat.mind = owner.mind
if(!new_backseat.computer_id)
new_backseat.computer_id = h2b_id
if(!new_backseat.lastKnownIP)
new_backseat.lastKnownIP = h2b_ip
if(reset_to_owner && new_backseat.mind)
new_backseat.ghostize(FALSE)
//Backseat to body
var/s2h_id = current_backseat.computer_id
var/s2h_ip= current_backseat.lastKnownIP
current_backseat.computer_id = null
current_backseat.lastKnownIP = null
owner.ckey = current_backseat.ckey
owner.mind = current_backseat.mind
if(!owner.computer_id)
owner.computer_id = s2h_id
if(!owner.lastKnownIP)
owner.lastKnownIP = s2h_ip
current_controller = !current_controller
/mob/living/split_personality
name = "split personality"
real_name = "unknown conscience"
var/mob/living/carbon/body
var/datum/brain_trauma/severe/split_personality/trauma
/mob/living/split_personality/Initialize(mapload, _trauma)
if(iscarbon(loc))
body = loc
name = body.real_name
real_name = body.real_name
trauma = _trauma
return ..()
/mob/living/split_personality/Life(delta_time = SSMOBS_DT, times_fired)
if(QDELETED(body))
qdel(src) //in case trauma deletion doesn't already do it
if((body.stat == DEAD && trauma.owner_backseat == src))
trauma.switch_personalities()
qdel(trauma)
//if one of the two ghosts, the other one stays permanently
if(!body.client && trauma.initialized)
trauma.switch_personalities()
qdel(trauma)
..()
/mob/living/split_personality/Login()
. = ..()
if(!. || !client)
return FALSE
to_chat(src, span_notice("As a split personality, you cannot do anything but observe. However, you will eventually gain control of your body, switching places with the current personality."))
to_chat(src, span_warning("<b>Do not commit suicide or put the body in a deadly position. Behave like you care about it as much as the owner.</b>"))
/mob/living/split_personality/say(message, bubble_type, list/spans = list(), sanitize = TRUE, datum/language/language = null, ignore_spam = FALSE, forced = null)
to_chat(src, span_warning("You cannot speak, your other self is controlling your body!"))
return FALSE
/mob/living/split_personality/emote(act, m_type = null, message = null, intentional = FALSE, force_silence = FALSE)
return FALSE
///////////////BRAINWASHING////////////////////
/datum/brain_trauma/severe/split_personality/brainwashing
name = "Split Personality"
desc = "Patient's brain is split into two personalities, which randomly switch control of the body."
scan_desc = "complete lobe separation"
gain_text = ""
lose_text = "<span class='notice'>You are free of your brainwashing.</span>"
can_gain = FALSE
var/codeword
var/objective
/datum/brain_trauma/severe/split_personality/brainwashing/New(obj/item/organ/brain/B, _permanent, _codeword, _objective)
..()
if(_codeword)
codeword = _codeword
else
codeword = pick(strings("ion_laws.json", "ionabstract")\
| strings("ion_laws.json", "ionobjects")\
| strings("ion_laws.json", "ionadjectives")\
| strings("ion_laws.json", "ionthreats")\
| strings("ion_laws.json", "ionfood")\
| strings("ion_laws.json", "iondrinks"))
/datum/brain_trauma/severe/split_personality/brainwashing/on_gain()
..()
var/mob/living/split_personality/traitor/traitor_backseat = stranger_backseat
traitor_backseat.codeword = codeword
traitor_backseat.objective = objective
/datum/brain_trauma/severe/split_personality/brainwashing/make_backseats()
stranger_backseat = new /mob/living/split_personality/traitor(owner, src, codeword, objective)
owner_backseat = new(owner, src)
/datum/brain_trauma/severe/split_personality/brainwashing/get_ghost()
set waitfor = FALSE
var/list/mob/dead/observer/candidates = pollCandidatesForMob("Do you want to play as [owner.real_name]'s brainwashed mind?", null, null, 75, stranger_backseat)
if(LAZYLEN(candidates))
var/mob/dead/observer/C = pick(candidates)
stranger_backseat.key = C.key
else
qdel(src)
/datum/brain_trauma/severe/split_personality/brainwashing/on_life(delta_time, times_fired)
return //no random switching
/datum/brain_trauma/severe/split_personality/brainwashing/handle_hearing(datum/source, list/hearing_args)
if(HAS_TRAIT(owner, TRAIT_DEAF) || owner == hearing_args[HEARING_SPEAKER])
return
var/message = hearing_args[HEARING_RAW_MESSAGE]
if(findtext(message, codeword))
hearing_args[HEARING_RAW_MESSAGE] = replacetext(message, codeword, span_warning("[codeword]"))
addtimer(CALLBACK(src, /datum/brain_trauma/severe/split_personality.proc/switch_personalities), 10)
/datum/brain_trauma/severe/split_personality/brainwashing/handle_speech(datum/source, list/speech_args)
if(findtext(speech_args[SPEECH_MESSAGE], codeword))
speech_args[SPEECH_MESSAGE] = "" //oh hey did you want to tell people about the secret word to bring you back?
/mob/living/split_personality/traitor
name = "split personality"
real_name = "unknown conscience"
var/objective
var/codeword
/mob/living/split_personality/traitor/Login()
. = ..()
if(!. || !client)
return FALSE
to_chat(src, span_notice("As a brainwashed personality, you cannot do anything yet but observe. However, you may gain control of your body if you hear the special codeword, switching places with the current personality."))
to_chat(src, span_notice("Your activation codeword is: <b>[codeword]</b>"))
if(objective)
to_chat(src, span_notice("Your master left you an objective: <b>[objective]</b>. Follow it at all costs when in control."))
#undef OWNER
#undef STRANGER