Files
Bubberstation/code/datums/components/knockoff.dm
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

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///Items with these will have a chance to get knocked off when disarming or being knocked down
/datum/component/knockoff
///Chance to knockoff
var/knockoff_chance = 100
///Aiming for these zones will cause the knockoff, null means all zones allowed
var/list/target_zones
///Can be only knocked off from these slots, null means all slots allowed
var/list/slots_knockoffable
/datum/component/knockoff/Initialize(knockoff_chance,zone_override,slots_knockoffable)
if(!isitem(parent))
return COMPONENT_INCOMPATIBLE
RegisterSignal(parent, COMSIG_ITEM_EQUIPPED,.proc/OnEquipped)
RegisterSignal(parent, COMSIG_ITEM_DROPPED,.proc/OnDropped)
src.knockoff_chance = knockoff_chance
if(zone_override)
target_zones = zone_override
if(slots_knockoffable)
src.slots_knockoffable = slots_knockoffable
///Tries to knockoff the item when disarmed
/datum/component/knockoff/proc/Knockoff(mob/living/carbon/human/wearer,mob/living/attacker,zone)
SIGNAL_HANDLER
var/obj/item/item = parent
if(!istype(wearer))
return
if(target_zones && !(zone in target_zones))
return
if(!prob(knockoff_chance))
return
if(!wearer.dropItemToGround(item))
return
wearer.visible_message(span_warning("[attacker] knocks off [wearer]'s [item.name]!"),span_userdanger("[attacker] knocks off your [item.name]!"))
///Tries to knockoff the item when user is knocked down
/datum/component/knockoff/proc/Knockoff_knockdown(mob/living/carbon/human/wearer,amount)
SIGNAL_HANDLER
if(amount <= 0)
return
var/obj/item/item = parent
if(!istype(wearer))
return
if(!prob(knockoff_chance))
return
if(!wearer.dropItemToGround(item))
return
wearer.visible_message(span_warning("[wearer]'s [item.name] gets knocked off!"),span_userdanger("Your [item.name] was knocked off!"))
/datum/component/knockoff/proc/OnEquipped(datum/source, mob/living/carbon/human/H,slot)
SIGNAL_HANDLER
if(!istype(H))
return
if(slots_knockoffable && !(slot in slots_knockoffable))
UnregisterSignal(H, COMSIG_HUMAN_DISARM_HIT)
UnregisterSignal(H, COMSIG_LIVING_STATUS_KNOCKDOWN)
return
RegisterSignal(H, COMSIG_HUMAN_DISARM_HIT, .proc/Knockoff, TRUE)
RegisterSignal(H, COMSIG_LIVING_STATUS_KNOCKDOWN, .proc/Knockoff_knockdown, TRUE)
/datum/component/knockoff/proc/OnDropped(datum/source, mob/living/M)
SIGNAL_HANDLER
UnregisterSignal(M, COMSIG_HUMAN_DISARM_HIT)
UnregisterSignal(M, COMSIG_LIVING_STATUS_KNOCKDOWN)