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* code * sprite part 1 * sprites and mapping * wa * fix * warden figure fix * warden fix 2 * wahwah * Update code/game/objects/items/toys.dm * series Co-authored-by: tralezab <spamqetuo2@gmail.com>
34 lines
1.1 KiB
Plaintext
34 lines
1.1 KiB
Plaintext
/**
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* ## series element!
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*
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* bespoke element that assigns a series number to toys on examine, and shows their series name!
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* used for mechas and rare collectable hats, should totally be used for way more ;)
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*/
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/datum/element/series
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element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
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id_arg_index = 2
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var/list/subtype_list
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var/series_name
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/datum/element/series/Attach(datum/target, subtype, series_name)
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. = ..()
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if(!isatom(target))
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return ELEMENT_INCOMPATIBLE
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if(!subtype)
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stack_trace("series element without subtype given!")
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return ELEMENT_INCOMPATIBLE
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subtype_list = subtypesof(subtype)
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src.series_name = series_name
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var/atom/attached = target
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RegisterSignal(attached, COMSIG_PARENT_EXAMINE, .proc/on_examine)
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/datum/element/series/Detach(datum/target)
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. = ..()
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UnregisterSignal(target, COMSIG_PARENT_EXAMINE)
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///signal called examining
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/datum/element/series/proc/on_examine(datum/target, mob/user, list/examine_list)
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var/series_number = subtype_list.Find(target.type)
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examine_list += span_boldnotice("[target] is part of the \"[series_name]\" series!")
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examine_list += span_notice("Collect them all: [series_number]/[length(subtype_list)].")
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