Files
Bubberstation/code/datums/elements/series.dm
Fikou 24549d707b Toy Update (#59754)
* code

* sprite part 1

* sprites and mapping

* wa

* fix

* warden figure fix

* warden fix 2

* wahwah

* Update code/game/objects/items/toys.dm

* series

Co-authored-by: tralezab <spamqetuo2@gmail.com>
2021-06-22 00:17:26 -07:00

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/**
* ## series element!
*
* bespoke element that assigns a series number to toys on examine, and shows their series name!
* used for mechas and rare collectable hats, should totally be used for way more ;)
*/
/datum/element/series
element_flags = ELEMENT_BESPOKE|ELEMENT_DETACH
id_arg_index = 2
var/list/subtype_list
var/series_name
/datum/element/series/Attach(datum/target, subtype, series_name)
. = ..()
if(!isatom(target))
return ELEMENT_INCOMPATIBLE
if(!subtype)
stack_trace("series element without subtype given!")
return ELEMENT_INCOMPATIBLE
subtype_list = subtypesof(subtype)
src.series_name = series_name
var/atom/attached = target
RegisterSignal(attached, COMSIG_PARENT_EXAMINE, .proc/on_examine)
/datum/element/series/Detach(datum/target)
. = ..()
UnregisterSignal(target, COMSIG_PARENT_EXAMINE)
///signal called examining
/datum/element/series/proc/on_examine(datum/target, mob/user, list/examine_list)
var/series_number = subtype_list.Find(target.type)
examine_list += span_boldnotice("[target] is part of the \"[series_name]\" series!")
examine_list += span_notice("Collect them all: [series_number]/[length(subtype_list)].")