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Removes all /datum/game_mode except dynamic. Eventually, all of mode and game_mode will be removed, and Dynamic will become an ingrained system. Every single other gamemode was unmaintained at best and poisoned other code at worst. Currently all tg servers run 24/7 Dynamic, so the time to act is now. * Remove gamemode references from age checks * Monkey * Remove heretics * Remove BBs * Refactor uplinks and remove clown ops * Remove nuke ops * Removes and refactors cult * Remove extended * Remove and move out meteors * Removes wizard * Remove sandbox * Remove changelings * Remove traitors * Remove revs * Remove gangs * Remove changing mode and voting for new gamemodes * get_candidates signature fix * Summon ERT and NERD in their own panel * Remove some old unneeded age_check stuff * Fix old signatures of get_uplink_items * Use Extended like config for dynamic.json * Fix discounted gear
474 lines
20 KiB
Plaintext
474 lines
20 KiB
Plaintext
#define COOLDOWN_STUN 120 SECONDS
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#define COOLDOWN_DAMAGE 60 SECONDS
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#define COOLDOWN_MEME 30 SECONDS
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#define COOLDOWN_NONE 1 SECONDS
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/// Used to stop listeners with silly or clown-esque (first) names such as "Honk" or "Flip" from screwing up certain commands.
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GLOBAL_DATUM(all_voice_of_god_triggers, /regex)
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/// List of all voice of god commands
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GLOBAL_LIST_INIT(voice_of_god_commands, init_voice_of_god_commands())
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/proc/init_voice_of_god_commands()
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. = list()
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var/all_triggers
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var/separator
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for(var/datum/voice_of_god_command/prototype as anything in subtypesof(/datum/voice_of_god_command))
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var/init_trigger = initial(prototype.trigger)
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if(!init_trigger)
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continue
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. += new prototype
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all_triggers += "[separator][init_trigger]"
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separator = "|" // Shouldn't be at the start or end of the regex, or it won't work.
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GLOB.all_voice_of_god_triggers = regex(all_triggers, "i")
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//////////////////////////////////////
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///////////VOICE OF GOD///////////////
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//////////////////////////////////////
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/*
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* The main proc for the voice of god power. it makes the user shout a message in an ominous way,
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* The first matching command (from a list of static datums) the listeners must obey,
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* and the return value of this proc the cooldown variable of the command dictates. (only relevant for things with cooldowns i guess)
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*/
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/proc/voice_of_god(message, mob/living/user, list/span_list, base_multiplier = 1, include_speaker = FALSE, message_admins = TRUE)
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var/log_message = uppertext(message)
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var/is_cultie = IS_CULTIST(user)
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if(LAZYLEN(span_list))
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if(is_cultie)
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span_list = list("narsiesmall")
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else
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span_list = list()
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if(!user.say(message, spans = span_list, sanitize = FALSE))
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return
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message = lowertext(message)
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var/list/mob/living/listeners = list()
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//used to check if the speaker specified a name or a job to focus on
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var/list/specific_listeners = list()
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// string to remove at the end of the following of the following loop, so saying "Burn Mr. Hopkins" doesn't also burn the HoP later when we check jobs.
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var/to_remove_string
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var/list/candidates = get_hearers_in_view(8, user) - (include_speaker ? null : user)
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for(var/mob/living/candidate in candidates)
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if(candidate.stat != DEAD && candidate.can_hear() && !candidate.anti_magic_check(magic = FALSE, holy = TRUE))
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listeners += candidate
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//Let's ensure the listener's name is not matched within another word or command (and viceversa). e.g. "Saul" in "somersault"
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var/their_first_name = candidate.first_name()
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if(!GLOB.all_voice_of_god_triggers.Find(their_first_name) && findtext(message, regex("(\\L|^)[their_first_name](\\L|$)", "i")))
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specific_listeners += candidate //focus on those with the specified name
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to_remove_string += "[to_remove_string ? "|" : null][their_first_name]"
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continue
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var/their_last_name = candidate.last_name()
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if(their_last_name != their_first_name && !GLOB.all_voice_of_god_triggers.Find(their_last_name) && findtext(message, regex("(\\L|^)[their_last_name](\\L|$)", "i")))
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specific_listeners += candidate // Ditto
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to_remove_string += "[to_remove_string ? "|" : null][their_last_name]"
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if(!listeners.len)
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return
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if(to_remove_string)
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to_remove_string = "(\\L|^)([to_remove_string])(\\L|$)"
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message = replacetext(message, regex(to_remove_string, "i"), "")
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var/power_multiplier = base_multiplier
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if(user.mind)
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//Chaplains are very good at speaking with the voice of god
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if(user.mind.assigned_role == "Chaplain")
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power_multiplier *= 2
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//Command staff has authority
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if(user.mind.assigned_role in GLOB.command_positions)
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power_multiplier *= 1.4
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//Why are you speaking
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if(user.mind.assigned_role == "Mime")
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power_multiplier *= 0.5
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//Cultists are closer to their gods and are more powerful, but they'll give themselves away
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if(is_cultie)
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power_multiplier *= 2
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//Now get the proper job titles and check for matches.
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var/job_message = get_full_job_name(message)
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for(var/mob/living/candidate in candidates)
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var/their_role = candidate.mind?.assigned_role
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if(their_role && findtext(job_message, their_role))
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specific_listeners |= candidate //focus on those with the specified job. "|=" instead "+=" so "Mrs. Capri the Captain" doesn't get affected twice.
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if(specific_listeners.len)
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listeners = specific_listeners
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power_multiplier *= (1 + (1/specific_listeners.len)) //2x on a single guy, 1.5x on two and so on
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for(var/datum/voice_of_god_command/command as anything in GLOB.voice_of_god_commands)
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if(findtext(message, command.trigger))
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. = command.execute(listeners, user, power_multiplier, message) || command.cooldown
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break
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if(message_admins)
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message_admins("[ADMIN_LOOKUPFLW(user)] has said '[log_message]' with a Voice of God, affecting [english_list(listeners)], with a power multiplier of [power_multiplier].")
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log_game("[key_name(user)] has said '[log_message]' with a Voice of God, affecting [english_list(listeners)], with a power multiplier of [power_multiplier].")
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SSblackbox.record_feedback("tally", "voice_of_god", 1, log_message)
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/// Voice of god command datums that are used in [/proc/voice_of_god()]
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/datum/voice_of_god_command
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///a text string or regex that triggers the command.
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var/trigger
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/// Is the trigger supposed to be a regex? If so, convert it to such on New()
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var/is_regex = TRUE
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/// cooldown variable which is normally returned to [proc/voice_of_god] and used as its return value.
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var/cooldown = COOLDOWN_MEME
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/datum/voice_of_god_command/New()
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if(is_regex)
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trigger = regex(trigger)
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/*
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* What happens when the command is triggered.
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* If a return value is set, it'll be used in place of the 'cooldown' var.
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* Args:
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* * listeners: the list of living mobs who are affected by the command.
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* * user: the one who casted Voice of God
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* * power_multiplier: multiplies the power of the command, most times.
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*/
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/datum/voice_of_god_command/proc/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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return
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/// This command stuns the listeners.
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/datum/voice_of_god_command/stun
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trigger = "stop|wait|stand\\s*still|hold\\s*on|halt"
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cooldown = COOLDOWN_STUN
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/datum/voice_of_god_command/stun/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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// Ensure 'as anything' is not used for loops that don't target all living mob types.
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for(var/mob/living/target as anything in listeners)
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target.Stun(4 SECONDS * power_multiplier)
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/// This command knocks the listeners down.
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/datum/voice_of_god_command/paralyze
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trigger = "drop|fall|trip|knockdown"
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cooldown = COOLDOWN_STUN
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/datum/voice_of_god_command/paralyze/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/target as anything in listeners)
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target.Paralyze(4 SECONDS * power_multiplier)
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/// This command puts carbon listeners to sleep.
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/datum/voice_of_god_command/sleeping
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trigger = "sleep|slumber|rest"
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cooldown = COOLDOWN_STUN
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/datum/voice_of_god_command/sleeping/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/carbon/target as anything in listeners)
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target.Sleeping(2 SECONDS * power_multiplier)
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/// This command makes carbon listeners throw up like Mr. Creosote.
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/datum/voice_of_god_command/vomit
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trigger = "vomit|throw\\s*up|sick"
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cooldown = COOLDOWN_STUN
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/datum/voice_of_god_command/vomit/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/carbon/target in listeners)
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target.vomit(10 * power_multiplier, distance = power_multiplier)
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/// This command silences the listeners. Thrice as effective is the user is a mime or curator.
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/datum/voice_of_god_command/silence
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trigger = "shut\\s*up|silence|be\\s*silent|ssh|quiet|hush"
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cooldown = COOLDOWN_STUN
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/datum/voice_of_god_command/silence/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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if(user.mind && (user.mind.assigned_role == "Curator" || user.mind.assigned_role == "Mime"))
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power_multiplier *= 3
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for(var/mob/living/carbon/target in listeners)
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target.silent += (10 * power_multiplier)
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/// This command makes the listeners see others as corgis, carps, skellies etcetera etcetera.
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/datum/voice_of_god_command/hallucinate
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trigger = "see\\s*the\\s*truth|hallucinate"
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/datum/voice_of_god_command/hallucinate/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/carbon/target in listeners)
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new /datum/hallucination/delusion(target, TRUE, null, 150 * power_multiplier, 0)
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/// This command wakes up the listeners.
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/datum/voice_of_god_command/wake_up
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trigger = "wake\\s*up|awaken"
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cooldown = COOLDOWN_DAMAGE
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/datum/voice_of_god_command/wake_up/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/target as anything in listeners)
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target.SetSleeping(0)
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/// This command heals the listeners for 10 points of total damage.
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/datum/voice_of_god_command/heal
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trigger = "live|heal|survive|mend|life|heroes\\s*never\\s*die"
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cooldown = COOLDOWN_DAMAGE
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/datum/voice_of_god_command/heal/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/target as anything in listeners)
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target.heal_overall_damage(10 * power_multiplier, 10 * power_multiplier)
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/// This command applies 15 points of brute damage to the listeners. There's subtle theological irony in this being more powerful than healing.
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/datum/voice_of_god_command/brute
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trigger = "die|suffer|hurt|pain|death"
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cooldown = COOLDOWN_DAMAGE
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/datum/voice_of_god_command/brute/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/target as anything in listeners)
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target.apply_damage(15 * power_multiplier, def_zone = BODY_ZONE_CHEST, wound_bonus = CANT_WOUND)
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/// This command makes carbon listeners bleed from a random body part.
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/datum/voice_of_god_command/bleed
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trigger = "bleed|there\\s*will\\s*be\\s*blood"
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cooldown = COOLDOWN_DAMAGE
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/datum/voice_of_god_command/bleed/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/carbon/human/target in listeners)
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var/obj/item/bodypart/chosen_part = pick(target.bodyparts)
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chosen_part.generic_bleedstacks += 5
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/// This command sets the listeners ablaze.
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/datum/voice_of_god_command/burn
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trigger = "burn|ignite"
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cooldown = COOLDOWN_DAMAGE
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/datum/voice_of_god_command/burn/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/target as anything in listeners)
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target.adjust_fire_stacks(1 * power_multiplier)
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target.IgniteMob()
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/// This command heats the listeners up like boiling water.
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/datum/voice_of_god_command/hot
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trigger = "heat|hot|hell"
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cooldown = COOLDOWN_DAMAGE
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/datum/voice_of_god_command/hot/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/target as anything in listeners)
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target.adjust_bodytemperature(50 * power_multiplier)
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/// This command cools the listeners down like freezing water.
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/datum/voice_of_god_command/cold
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trigger = "cold|chill|freeze"
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cooldown = COOLDOWN_DAMAGE
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/datum/voice_of_god_command/cold/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/target as anything in listeners)
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target.adjust_bodytemperature(-50 * power_multiplier)
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/// This command throws the listeners away from the user.
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/datum/voice_of_god_command/repulse
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trigger = "shoo|go\\s*away|leave\\s*me\\s*alone|begone|flee|fus\\s*ro\\s*dah|get\\s*away|repulse"
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cooldown = COOLDOWN_DAMAGE
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/datum/voice_of_god_command/repulse/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/target as anything in listeners)
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var/throwtarget = get_edge_target_turf(user, get_dir(user, get_step_away(target, user)))
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target.throw_at(throwtarget, 3 * power_multiplier, 1 * power_multiplier)
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/// This command throws the listeners at the user.
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/datum/voice_of_god_command/attract
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trigger = "come\\s*here|come\\s*to\\s*me|get\\s*over\\s*here|attract"
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cooldown = COOLDOWN_DAMAGE
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/datum/voice_of_god_command/attract/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/target as anything in listeners)
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target.throw_at(get_step_towards(user, target), 3 * power_multiplier, 1 * power_multiplier)
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/// This command forces the listeners to say their true name (so masks and hoods won't help).
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/datum/voice_of_god_command/who_are_you
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trigger = "who\\s*are\\s*you|say\\s*your\\s*name|state\\s*your\\s*name|identify"
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/datum/voice_of_god_command/who_are_you/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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var/iteration = 1
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for(var/mob/living/target as anything in listeners)
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addtimer(CALLBACK(target, /atom/movable/proc/say, target.real_name), 0.5 SECONDS * iteration)
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iteration++
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/// This command forces the listeners to say the user's name
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/datum/voice_of_god_command/say_my_name
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trigger = "say\\s*my\\s*name|who\\s*am\\s*i"
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/datum/voice_of_god_command/say_my_name/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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var/iteration = 1
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for(var/mob/living/target as anything in listeners)
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addtimer(CALLBACK(target, /atom/movable/proc/say, user.name), 0.5 SECONDS * iteration)
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iteration++
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/// This command forces the listeners to say "Who's there?".
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/datum/voice_of_god_command/knock_knock
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trigger = "knock\\s*knock"
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/datum/voice_of_god_command/knock_knock/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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var/iteration = 1
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for(var/mob/living/target as anything in listeners)
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addtimer(CALLBACK(target, /atom/movable/proc/say, "Who's there?"), 0.5 SECONDS * iteration)
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iteration++
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/// This command forces silicon listeners to state all their laws.
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/datum/voice_of_god_command/state_laws
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trigger = "state\\s*(your)?\\s*laws"
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/datum/voice_of_god_command/state_laws/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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var/iteration = 0
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for(var/mob/living/silicon/target in listeners)
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addtimer(CALLBACK(target, /mob/living/silicon/proc/statelaws, TRUE), (3 SECONDS * iteration) + 0.5 SECONDS)
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iteration++
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/// This command forces the listeners to take step in a direction chosen by the user, otherwise a random cardinal one.
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/datum/voice_of_god_command/move
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trigger = "move|walk"
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var/static/up_words = regex("up|north|fore")
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var/static/down_words = regex("down|south|aft")
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var/static/left_words = regex("left|west|port")
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var/static/right_words = regex("right|east|starboard")
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/datum/voice_of_god_command/move/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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var/iteration = 1
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var/direction
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if(findtext(message, up_words))
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direction = NORTH
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else if(findtext(message, down_words))
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direction = SOUTH
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else if(findtext(message, left_words))
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direction = WEST
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else if(findtext(message, right_words))
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direction = EAST
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for(var/mob/living/target as anything in listeners)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/_step, target, direction || pick(GLOB.cardinals)), 1 SECONDS * (iteration - 1))
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iteration++
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/// This command forces the listeners to switch to walk intent.
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/datum/voice_of_god_command/walk
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trigger = "slow\\s*down"
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/datum/voice_of_god_command/walk/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/target as anything in listeners)
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if(target.m_intent != MOVE_INTENT_WALK)
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target.toggle_move_intent()
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/// This command forces the listeners to switch to run intent.
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/datum/voice_of_god_command/run
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trigger = "run"
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is_regex = FALSE
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/datum/voice_of_god_command/walk/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/target as anything in listeners)
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if(target.m_intent != MOVE_INTENT_RUN)
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target.toggle_move_intent()
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/// This command turns the listeners' throw mode on.
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/datum/voice_of_god_command/throw_catch
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trigger = "throw|catch"
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/datum/voice_of_god_command/throw_catch/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
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for(var/mob/living/carbon/target in listeners)
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target.throw_mode_on(THROW_MODE_TOGGLE)
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/// This command forces the listeners to say a brain damage line.
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/datum/voice_of_god_command/speak
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trigger = "speak|say\\s*something"
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/datum/voice_of_god_command/speak/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
|
|
var/iteration = 1
|
|
for(var/mob/living/target in listeners)
|
|
addtimer(CALLBACK(target, /atom/movable/proc/say, pick_list_replacements(BRAIN_DAMAGE_FILE, "brain_damage")), 0.5 SECONDS * iteration)
|
|
iteration++
|
|
|
|
/// This command forces the listeners to get the fuck up, resetting all stuns.
|
|
/datum/voice_of_god_command/getup
|
|
trigger = "get\\s*up"
|
|
cooldown = COOLDOWN_DAMAGE
|
|
|
|
/datum/voice_of_god_command/getup/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
|
|
for(var/mob/living/target as anything in listeners)
|
|
target.set_resting(FALSE)
|
|
target.SetAllImmobility(0)
|
|
|
|
/// This command forces each listener to buckle to a chair found on the same tile.
|
|
/datum/voice_of_god_command/sit
|
|
trigger = "sit"
|
|
is_regex = FALSE
|
|
|
|
/datum/voice_of_god_command/sit/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
|
|
for(var/mob/living/target as anything in listeners)
|
|
var/obj/structure/chair/chair = locate(/obj/structure/chair) in get_turf(target)
|
|
chair?.buckle_mob(target)
|
|
|
|
/// This command forces each listener to unbuckle from whatever they are buckled to.
|
|
/datum/voice_of_god_command/stand
|
|
trigger = "stand"
|
|
is_regex = FALSE
|
|
|
|
/datum/voice_of_god_command/stand/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
|
|
for(var/mob/living/target as anything in listeners)
|
|
target.buckled?.unbuckle_mob(target)
|
|
|
|
/// This command forces the listener to do the jump emote 3/4 of the times or reply "HOW HIGH?!!".
|
|
/datum/voice_of_god_command/jump
|
|
trigger = "jump"
|
|
is_regex = FALSE
|
|
|
|
/datum/voice_of_god_command/jump/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
|
|
var/iteration = 1
|
|
for(var/mob/living/target as anything in listeners)
|
|
if(prob(25))
|
|
addtimer(CALLBACK(target, /atom/movable/proc/say, "HOW HIGH?!!"), 0.5 SECONDS * iteration)
|
|
else
|
|
addtimer(CALLBACK(target, /mob/living/.proc/emote, "jump"), 0.5 SECONDS * iteration)
|
|
iteration++
|
|
|
|
///This command plays a bikehorn sound after 2 seconds and a half have passed, and also slips listeners if the user is a clown.
|
|
/datum/voice_of_god_command/honk
|
|
trigger = "ho+nk"
|
|
|
|
/datum/voice_of_god_command/honk/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
|
|
addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, get_turf(user), 'sound/items/bikehorn.ogg', 300, 1), 2.5 SECONDS)
|
|
if(user.mind?.assigned_role == "Clown")
|
|
. = COOLDOWN_STUN //it slips.
|
|
for(var/mob/living/carbon/target in listeners)
|
|
target.slip(14 SECONDS * power_multiplier)
|
|
|
|
///This command spins the listeners 1800° degrees clockwise.
|
|
/datum/voice_of_god_command/multispin
|
|
trigger = "like\\s*a\\s*record\\s*baby|right\\s*round"
|
|
|
|
/datum/voice_of_god_command/multispin/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
|
|
for(var/mob/living/target as anything in listeners)
|
|
target.SpinAnimation(speed = 10, loops = 5)
|
|
|
|
/// Supertype of all those commands that make people emote and nothing else. Fuck copypasta.
|
|
/datum/voice_of_god_command/emote
|
|
/// The emote to run.
|
|
var/emote_name = "dance"
|
|
|
|
/datum/voice_of_god_command/emote/execute(list/listeners, mob/living/user, power_multiplier = 1, message)
|
|
var/iteration = 1
|
|
for(var/mob/living/target as anything in listeners)
|
|
addtimer(CALLBACK(target, /mob/living/.proc/emote, emote_name), 0.5 SECONDS * iteration)
|
|
iteration++
|
|
|
|
/datum/voice_of_god_command/emote/flip
|
|
trigger = "flip|rotate|revolve|roll|somersault"
|
|
emote_name = "flip"
|
|
|
|
/datum/voice_of_god_command/emote/dance
|
|
trigger = "dance"
|
|
is_regex = FALSE
|
|
|
|
/datum/voice_of_god_command/emote/salute
|
|
trigger = "salute"
|
|
emote_name = "salute"
|
|
is_regex = FALSE
|
|
|
|
/datum/voice_of_god_command/emote/play_dead
|
|
trigger = "play\\s*dead"
|
|
emote_name = "deathgasp"
|
|
|
|
/datum/voice_of_god_command/emote/clap
|
|
trigger = "clap|applaud"
|
|
emote_name = "clap"
|
|
|
|
#undef COOLDOWN_STUN
|
|
#undef COOLDOWN_DAMAGE
|
|
#undef COOLDOWN_MEME
|
|
#undef COOLDOWN_NONE
|