Files
Bubberstation/code/game/objects/effects/spiders.dm
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

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//generic procs copied from obj/effect/alien
/obj/structure/spider
name = "web"
icon = 'icons/effects/effects.dmi'
desc = "It's stringy and sticky."
anchored = TRUE
density = FALSE
max_integrity = 15
/obj/structure/spider/Initialize(mapload)
. = ..()
AddElement(/datum/element/atmos_sensitive, mapload)
/obj/structure/spider/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
if(damage_type == BURN)//the stickiness of the web mutes all attack sounds except fire damage type
playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
/obj/structure/spider/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == MELEE)
switch(damage_type)
if(BURN)
damage_amount *= 2
if(BRUTE)
damage_amount *= 0.25
. = ..()
/obj/structure/spider/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
return exposed_temperature > 300
/obj/structure/spider/atmos_expose(datum/gas_mixture/air, exposed_temperature)
take_damage(5, BURN, 0, 0)
/obj/structure/spider/stickyweb
var/genetic = FALSE
icon_state = "stickyweb1"
/obj/structure/spider/stickyweb/attack_hand(mob/user, list/modifiers)
.= ..()
if(.)
return
if(!HAS_TRAIT(user,TRAIT_WEB_WEAVER))
return
user.visible_message(span_notice("[user] begins weaving [src] into cloth."), span_notice("You begin weaving [src] into cloth."))
if(!do_after(user, 2 SECONDS))
return
qdel(src)
var/obj/item/stack/sheet/cloth/woven_cloth = new /obj/item/stack/sheet/cloth
user.put_in_hands(woven_cloth)
/obj/structure/spider/stickyweb/Initialize()
if(prob(50))
icon_state = "stickyweb2"
. = ..()
/obj/structure/spider/stickyweb/CanAllowThrough(atom/movable/mover, turf/target)
. = ..()
if(genetic)
return
if(istype(mover, /mob/living/simple_animal/hostile/giant_spider))
return TRUE
else if(isliving(mover))
if(istype(mover.pulledby, /mob/living/simple_animal/hostile/giant_spider))
return TRUE
if(prob(50))
to_chat(mover, span_danger("You get stuck in \the [src] for a moment."))
return FALSE
else if(istype(mover, /obj/projectile))
return prob(30)
/obj/structure/spider/stickyweb/genetic //for the spider genes in genetics
genetic = TRUE
var/mob/living/allowed_mob
/obj/structure/spider/stickyweb/genetic/Initialize(mapload, allowedmob)
allowed_mob = allowedmob
. = ..()
/obj/structure/spider/stickyweb/genetic/CanAllowThrough(atom/movable/mover, turf/target)
. = ..() //this is the normal spider web return aka a spider would make this TRUE
if(mover == allowed_mob)
return TRUE
else if(isliving(mover)) //we change the spider to not be able to go through here
if(mover.pulledby == allowed_mob)
return TRUE
if(prob(50))
to_chat(mover, span_danger("You get stuck in \the [src] for a moment."))
return FALSE
else if(istype(mover, /obj/projectile))
return prob(30)
/obj/structure/spider/eggcluster
name = "egg cluster"
desc = "They seem to pulse slightly with an inner life."
icon_state = "eggs"
///The amount the egg cluster has grown. Is able to produce a spider when it hits 100.
var/amount_grown = 0
///The mother's directive at the time the egg was produced. Passed onto the child.
var/directive = "" //Message from the mother
///Which factions to give to the produced spider, inherited from the mother.
var/list/faction = list("spiders")
///Whether or not a ghost can use the cluster to become a spider.
var/ghost_ready = FALSE
///The types of spiders the egg sac could produce.
var/list/mob/living/potentialspawns = list(/mob/living/simple_animal/hostile/giant_spider,
/mob/living/simple_animal/hostile/giant_spider/hunter,
/mob/living/simple_animal/hostile/giant_spider/nurse)
/obj/structure/spider/eggcluster/Initialize()
pixel_x = base_pixel_x + rand(3,-3)
pixel_y = base_pixel_y + rand(3,-3)
START_PROCESSING(SSobj, src)
AddElement(/datum/element/point_of_interest)
return ..()
/obj/structure/spider/eggcluster/process(delta_time)
amount_grown += rand(0,1) * delta_time
if(amount_grown >= 100 && !ghost_ready)
notify_ghosts("[src] is ready to hatch!", null, enter_link="<a href=?src=[REF(src)];activate=1>(Click to play)</a>", source=src, action=NOTIFY_ORBIT, ignore_key = POLL_IGNORE_SPIDER)
ghost_ready = TRUE
/obj/structure/spider/eggcluster/Topic(href, href_list)
. = ..()
if(.)
return
if(href_list["activate"])
var/mob/dead/observer/ghost = usr
if(istype(ghost))
ghost.ManualFollow(src)
attack_ghost(ghost)
/obj/structure/spider/eggcluster/attack_ghost(mob/user)
. = ..()
if(ghost_ready)
make_spider(user)
/**
* Makes a ghost into a spider based on the type of egg cluster.
*
* Allows a ghost to get a prompt to use the egg cluster to become a spider.
* Arguments:
* * user - The ghost attempting to become a spider.
*/
/obj/structure/spider/eggcluster/proc/make_spider(mob/user)
var/list/spider_list = list()
var/list/display_spiders = list()
for(var/choice in potentialspawns)
var/mob/living/simple_animal/hostile/giant_spider/spider = choice
spider_list[initial(spider.name)] = choice
var/datum/radial_menu_choice/option = new
option.image = image(icon = initial(spider.icon), icon_state = initial(spider.icon_state))
option.info = span_boldnotice("[initial(spider.menu_description)]")
display_spiders[initial(spider.name)] = option
sortList(display_spiders)
var/chosen_spider = show_radial_menu(user, src, display_spiders, radius = 38)
chosen_spider = spider_list[chosen_spider]
if(QDELETED(src) || QDELETED(user) || !chosen_spider)
return FALSE
var/mob/living/simple_animal/hostile/giant_spider/new_spider = new chosen_spider(src.loc)
new_spider.faction = faction.Copy()
new_spider.directive = directive
new_spider.key = user.key
QDEL_NULL(src)
return TRUE
/obj/structure/spider/eggcluster/enriched
name = "enriched egg cluster"
color = rgb(148,0,211)
potentialspawns = list(/mob/living/simple_animal/hostile/giant_spider/tarantula,
/mob/living/simple_animal/hostile/giant_spider/viper,
/mob/living/simple_animal/hostile/giant_spider/midwife)
/obj/structure/spider/eggcluster/bloody
name = "bloody egg cluster"
color = rgb(255,0,0)
directive = "You are the spawn of a visicious changeling. You have no ambitions except to wreak havoc and ensure your own survival. You are aggressive to all living beings outside of your species, including changelings."
potentialspawns = list(/mob/living/simple_animal/hostile/giant_spider/hunter/flesh)
/obj/structure/spider/eggcluster/midwife
name = "midwife egg cluster"
potentialspawns = list(/mob/living/simple_animal/hostile/giant_spider/midwife)
directive = "Ensure the survival of the spider species and overtake whatever structure you find yourself in."
/obj/structure/spider/spiderling
name = "spiderling"
desc = "It never stays still for long."
icon_state = "spiderling"
anchored = FALSE
layer = PROJECTILE_HIT_THRESHHOLD_LAYER
max_integrity = 3
var/amount_grown = 0
var/grow_as = null
var/obj/machinery/atmospherics/components/unary/vent_pump/entry_vent
var/travelling_in_vent = 0
var/directive = "" //Message from the mother
var/list/faction = list("spiders")
/obj/structure/spider/spiderling/Destroy()
new/obj/item/food/spiderling(get_turf(src))
. = ..()
/obj/structure/spider/spiderling/Initialize()
. = ..()
pixel_x = rand(6,-6)
pixel_y = rand(6,-6)
START_PROCESSING(SSobj, src)
AddComponent(/datum/component/swarming)
/obj/structure/spider/spiderling/hunter
grow_as = /mob/living/simple_animal/hostile/giant_spider/hunter
/obj/structure/spider/spiderling/nurse
grow_as = /mob/living/simple_animal/hostile/giant_spider/nurse
/obj/structure/spider/spiderling/midwife
grow_as = /mob/living/simple_animal/hostile/giant_spider/midwife
/obj/structure/spider/spiderling/viper
grow_as = /mob/living/simple_animal/hostile/giant_spider/viper
/obj/structure/spider/spiderling/tarantula
grow_as = /mob/living/simple_animal/hostile/giant_spider/tarantula
/obj/structure/spider/spiderling/Bump(atom/user)
if(istype(user, /obj/structure/table))
forceMove(user.loc)
else
..()
/obj/structure/spider/spiderling/proc/cancel_vent_move()
forceMove(entry_vent)
entry_vent = null
/obj/structure/spider/spiderling/proc/vent_move(obj/machinery/atmospherics/components/unary/vent_pump/exit_vent)
if(QDELETED(exit_vent) || exit_vent.welded)
cancel_vent_move()
return
forceMove(exit_vent)
var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
addtimer(CALLBACK(src, .proc/do_vent_move, exit_vent, travel_time), travel_time)
/obj/structure/spider/spiderling/proc/do_vent_move(obj/machinery/atmospherics/components/unary/vent_pump/exit_vent, travel_time)
if(QDELETED(exit_vent) || exit_vent.welded)
cancel_vent_move()
return
if(prob(50))
audible_message(span_hear("You hear something scampering through the ventilation ducts."))
addtimer(CALLBACK(src, .proc/finish_vent_move, exit_vent), travel_time)
/obj/structure/spider/spiderling/proc/finish_vent_move(obj/machinery/atmospherics/components/unary/vent_pump/exit_vent)
if(QDELETED(exit_vent) || exit_vent.welded)
cancel_vent_move()
return
forceMove(exit_vent.loc)
entry_vent = null
/obj/structure/spider/spiderling/process()
if(travelling_in_vent)
if(isturf(loc))
travelling_in_vent = 0
entry_vent = null
else if(entry_vent)
if(get_dist(src, entry_vent) <= 1)
var/list/vents = list()
var/datum/pipeline/entry_vent_parent = entry_vent.parents[1]
for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in entry_vent_parent.other_atmosmch)
vents.Add(temp_vent)
if(!vents.len)
entry_vent = null
return
var/obj/machinery/atmospherics/components/unary/vent_pump/exit_vent = pick(vents)
if(prob(50))
visible_message("<B>[src] scrambles into the ventilation ducts!</B>", \
span_hear("You hear something scampering through the ventilation ducts."))
addtimer(CALLBACK(src, .proc/vent_move, exit_vent), rand(20,60))
//=================
else if(prob(33))
var/list/nearby = oview(10, src)
if(nearby.len)
var/target_atom = pick(nearby)
walk_to(src, target_atom)
if(prob(40))
src.visible_message(span_notice("\The [src] skitters[pick(" away"," around","")]."))
else if(prob(10))
//ventcrawl!
for(var/obj/machinery/atmospherics/components/unary/vent_pump/v in view(7,src))
if(!v.welded)
entry_vent = v
walk_to(src, entry_vent, 1)
break
if(isturf(loc))
amount_grown += rand(0,2)
if(amount_grown >= 100)
if(!grow_as)
if(prob(3))
grow_as = pick(/mob/living/simple_animal/hostile/giant_spider/tarantula, /mob/living/simple_animal/hostile/giant_spider/viper, /mob/living/simple_animal/hostile/giant_spider/midwife)
else
grow_as = pick(/mob/living/simple_animal/hostile/giant_spider, /mob/living/simple_animal/hostile/giant_spider/hunter, /mob/living/simple_animal/hostile/giant_spider/nurse)
var/mob/living/simple_animal/hostile/giant_spider/S = new grow_as(src.loc)
S.faction = faction.Copy()
S.directive = directive
qdel(src)
/obj/structure/spider/cocoon
name = "cocoon"
desc = "Something wrapped in silky spider web."
icon_state = "cocoon1"
max_integrity = 60
/obj/structure/spider/cocoon/Initialize()
icon_state = pick("cocoon1","cocoon2","cocoon3")
. = ..()
/obj/structure/spider/cocoon/container_resist_act(mob/living/user)
var/breakout_time = 600
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(user, span_notice("You struggle against the tight bonds... (This will take about [DisplayTimeText(breakout_time)].)"))
visible_message(span_notice("You see something struggling and writhing in \the [src]!"))
if(do_after(user,(breakout_time), target = src))
if(!user || user.stat != CONSCIOUS || user.loc != src)
return
qdel(src)
/obj/structure/spider/cocoon/Destroy()
var/turf/T = get_turf(src)
src.visible_message(span_warning("\The [src] splits open."))
for(var/atom/movable/A in contents)
A.forceMove(T)
return ..()