mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-21 14:34:49 +00:00
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs. Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines. Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing. Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc. (Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
241 lines
7.6 KiB
Plaintext
241 lines
7.6 KiB
Plaintext
#define AREA_ERRNONE 0
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#define AREA_STATION 1
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#define AREA_SPACE 2
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#define AREA_SPECIAL 3
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/obj/item/areaeditor
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name = "area modification item"
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "blueprints"
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attack_verb_continuous = list("attacks", "baps", "hits")
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attack_verb_simple = list("attack", "bap", "hit")
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var/fluffnotice = "Nobody's gonna read this stuff!"
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var/in_use = FALSE
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/obj/item/areaeditor/attack_self(mob/user)
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add_fingerprint(user)
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. = "<BODY><HTML><head><title>[src]</title></head> \
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<h2>[station_name()] [src.name]</h2> \
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<small>[fluffnotice]</small><hr>"
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switch(get_area_type())
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if(AREA_SPACE)
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. += "<p>According to the [src.name], you are now in an unclaimed territory.</p>"
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if(AREA_SPECIAL)
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. += "<p>This place is not noted on the [src.name].</p>"
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. += "<p><a href='?src=[REF(src)];create_area=1'>Create or modify an existing area</a></p>"
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/obj/item/areaeditor/Topic(href, href_list)
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if(..())
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return TRUE
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if(!usr.canUseTopic(src) || usr != loc)
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usr << browse(null, "window=blueprints")
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return TRUE
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if(href_list["create_area"])
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if(in_use)
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return
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var/area/A = get_area(usr)
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if(A.area_flags & NOTELEPORT)
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to_chat(usr, span_warning("You cannot edit restricted areas."))
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return
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in_use = TRUE
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create_area(usr)
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in_use = FALSE
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updateUsrDialog()
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//Station blueprints!!!
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/obj/item/areaeditor/blueprints
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name = "station blueprints"
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desc = "Blueprints of the station. There is a \"Classified\" stamp and several coffee stains on it."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "blueprints"
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fluffnotice = "Property of Nanotrasen. For heads of staff only. Store in high-secure storage."
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
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var/list/image/showing = list()
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var/client/viewing
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var/legend = FALSE //Viewing the wire legend
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/obj/item/areaeditor/blueprints/Destroy()
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clear_viewer()
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return ..()
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/obj/item/areaeditor/blueprints/attack_self(mob/user)
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. = ..()
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if(!legend)
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var/area/A = get_area(user)
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if(get_area_type() == AREA_STATION)
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. += "<p>According to \the [src], you are now in <b>\"[html_encode(A.name)]\"</b>.</p>"
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. += "<p><a href='?src=[REF(src)];edit_area=1'>Change area name</a></p>"
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. += "<p><a href='?src=[REF(src)];view_legend=1'>View wire colour legend</a></p>"
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if(!viewing)
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. += "<p><a href='?src=[REF(src)];view_blueprints=1'>View structural data</a></p>"
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else
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. += "<p><a href='?src=[REF(src)];refresh=1'>Refresh structural data</a></p>"
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. += "<p><a href='?src=[REF(src)];hide_blueprints=1'>Hide structural data</a></p>"
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else
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if(legend == TRUE)
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. += "<a href='?src=[REF(src)];exit_legend=1'><< Back</a>"
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. += view_wire_devices(user);
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else
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//legend is a wireset
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. += "<a href='?src=[REF(src)];view_legend=1'><< Back</a>"
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. += view_wire_set(user, legend)
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var/datum/browser/popup = new(user, "blueprints", "[src]", 700, 500)
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popup.set_content(.)
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popup.open()
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onclose(user, "blueprints")
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/obj/item/areaeditor/blueprints/Topic(href, href_list)
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if(..())
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return
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if(href_list["edit_area"])
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if(get_area_type()!=AREA_STATION)
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return
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if(in_use)
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return
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in_use = TRUE
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edit_area()
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in_use = FALSE
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if(href_list["exit_legend"])
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legend = FALSE;
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if(href_list["view_legend"])
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legend = TRUE;
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if(href_list["view_wireset"])
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legend = href_list["view_wireset"];
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if(href_list["view_blueprints"])
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set_viewer(usr, span_notice("You flip the blueprints over to view the complex information diagram."))
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if(href_list["hide_blueprints"])
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clear_viewer(usr,span_notice("You flip the blueprints over to view the simple information diagram."))
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if(href_list["refresh"])
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clear_viewer(usr)
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set_viewer(usr)
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attack_self(usr) //this is not the proper way, but neither of the old update procs work! it's too ancient and I'm tired shush.
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/obj/item/areaeditor/blueprints/proc/get_images(turf/T, viewsize)
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. = list()
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for(var/turf/TT in RANGE_TURFS(viewsize, T))
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if(TT.blueprint_data)
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. += TT.blueprint_data
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/obj/item/areaeditor/blueprints/proc/set_viewer(mob/user, message = "")
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if(user?.client)
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if(viewing)
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clear_viewer()
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viewing = user.client
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showing = get_images(get_turf(user), viewing.view)
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viewing.images |= showing
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if(message)
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to_chat(user, message)
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/obj/item/areaeditor/blueprints/proc/clear_viewer(mob/user, message = "")
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if(viewing)
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viewing.images -= showing
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viewing = null
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showing.Cut()
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if(message)
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to_chat(user, message)
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/obj/item/areaeditor/blueprints/dropped(mob/user)
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..()
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clear_viewer()
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legend = FALSE
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/obj/item/areaeditor/proc/get_area_type(area/A)
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if (!A)
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A = get_area(usr)
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if(A.outdoors)
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return AREA_SPACE
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var/list/SPECIALS = list(
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/area/shuttle,
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/area/centcom,
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/area/asteroid,
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/area/tdome,
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/area/wizard_station,
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/area/hilbertshotel,
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/area/hilbertshotelstorage
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)
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for (var/type in SPECIALS)
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if ( istype(A,type) )
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return AREA_SPECIAL
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return AREA_STATION
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/obj/item/areaeditor/blueprints/proc/view_wire_devices(mob/user)
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var/message = "<br>You examine the wire legend.<br>"
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for(var/wireset in GLOB.wire_color_directory)
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message += "<br><a href='?src=[REF(src)];view_wireset=[wireset]'>[GLOB.wire_name_directory[wireset]]</a>"
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message += "</p>"
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return message
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/obj/item/areaeditor/blueprints/proc/view_wire_set(mob/user, wireset)
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//for some reason you can't use wireset directly as a derefencer so this is the next best :/
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for(var/device in GLOB.wire_color_directory)
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if("[device]" == wireset) //I know... don't change it...
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var/message = "<p><b>[GLOB.wire_name_directory[device]]:</b>"
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for(var/Col in GLOB.wire_color_directory[device])
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var/wire_name = GLOB.wire_color_directory[device][Col]
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if(!findtext(wire_name, WIRE_DUD_PREFIX)) //don't show duds
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message += "<p><span style='color: [Col]'>[Col]</span>: [wire_name]</p>"
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message += "</p>"
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return message
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return ""
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/obj/item/areaeditor/proc/edit_area()
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var/area/A = get_area(usr)
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var/prevname = "[A.name]"
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var/str = stripped_input(usr,"New area name:", "Area Creation", "", MAX_NAME_LEN)
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if(!str || !length(str) || str==prevname) //cancel
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return
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if(length(str) > 50)
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to_chat(usr, span_warning("The given name is too long. The area's name is unchanged."))
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return
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rename_area(A, str)
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to_chat(usr, span_notice("You rename the '[prevname]' to '[str]'."))
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log_game("[key_name(usr)] has renamed [prevname] to [str]")
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A.update_areasize()
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interact()
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return TRUE
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//Blueprint Subtypes
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/obj/item/areaeditor/blueprints/cyborg
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name = "station schematics"
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desc = "A digital copy of the station blueprints stored in your memory."
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icon = 'icons/obj/items_and_weapons.dmi'
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icon_state = "blueprints"
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fluffnotice = "Intellectual Property of Nanotrasen. For use in engineering cyborgs only. Wipe from memory upon departure from the station."
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/proc/rename_area(a, new_name)
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var/area/A = get_area(a)
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var/prevname = "[A.name]"
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set_area_machinery_title(A, new_name, prevname)
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A.name = new_name
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if(A.firedoors)
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for(var/D in A.firedoors)
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var/obj/machinery/door/firedoor/FD = D
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FD.CalculateAffectingAreas()
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A.update_areasize()
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return TRUE
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/proc/set_area_machinery_title(area/A, title, oldtitle)
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if(!oldtitle) // or replacetext goes to infinite loop
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return
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for(var/obj/machinery/airalarm/M in A)
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M.name = replacetext(M.name,oldtitle,title)
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for(var/obj/machinery/power/apc/M in A)
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M.name = replacetext(M.name,oldtitle,title)
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for(var/obj/machinery/atmospherics/components/unary/vent_scrubber/M in A)
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M.name = replacetext(M.name,oldtitle,title)
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for(var/obj/machinery/atmospherics/components/unary/vent_pump/M in A)
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M.name = replacetext(M.name,oldtitle,title)
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for(var/obj/machinery/door/M in A)
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M.name = replacetext(M.name,oldtitle,title)
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//TODO: much much more. Unnamed airlocks, cameras, etc.
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