mirror of
https://github.com/Bubberstation/Bubberstation.git
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* Makes turfs persist signals * Splits connect_loc up into two elements, one for stuff that wishes to connect on behalf of something, and one for stuff that just wants to connect normally. Connecting on behalf of someone has a significant amount of overhead, so let's do this to keep things clear * Converts all uses of connect_loc over to the new patterns * Adds some comments, actually makes turfs persist signals * There's no need to detach connect loc anymore, since all it does is unregister signals. Unregisters a signal from formorly decal'd turfs, and makes the changeturf signal persistance stuff actually work * bro fuck documentation * Changes from a var to a proc, prevents admemems and idiots * Extra detail on why we do the copy post qdel
130 lines
3.9 KiB
Plaintext
130 lines
3.9 KiB
Plaintext
/obj/structure/railing
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name = "railing"
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desc = "Basic railing meant to protect idiots like you from falling."
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icon = 'icons/obj/fluff.dmi'
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icon_state = "railing"
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density = TRUE
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anchored = TRUE
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var/climbable = TRUE
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///Initial direction of the railing.
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var/ini_dir
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/obj/structure/railing/corner //aesthetic corner sharp edges hurt oof ouch
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icon_state = "railing_corner"
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density = FALSE
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climbable = FALSE
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/obj/structure/railing/Initialize()
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. = ..()
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ini_dir = dir
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if(climbable)
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AddElement(/datum/element/climbable)
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AddComponent(/datum/component/simple_rotation,ROTATION_ALTCLICK | ROTATION_CLOCKWISE | ROTATION_COUNTERCLOCKWISE | ROTATION_VERBS ,null,CALLBACK(src, .proc/can_be_rotated),CALLBACK(src,.proc/after_rotation))
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init_connect_loc_element()
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/obj/structure/railing/attackby(obj/item/I, mob/living/user, params)
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..()
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add_fingerprint(user)
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if(I.tool_behaviour == TOOL_WELDER && !user.combat_mode)
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if(obj_integrity < max_integrity)
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if(!I.tool_start_check(user, amount=0))
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return
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to_chat(user, span_notice("You begin repairing [src]..."))
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if(I.use_tool(src, user, 40, volume=50))
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obj_integrity = max_integrity
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to_chat(user, span_notice("You repair [src]."))
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else
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to_chat(user, span_warning("[src] is already in good condition!"))
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return
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/obj/structure/railing/wirecutter_act(mob/living/user, obj/item/I)
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. = ..()
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if(!anchored)
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to_chat(user, span_warning("You cut apart the railing."))
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I.play_tool_sound(src, 100)
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deconstruct()
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return TRUE
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/obj/structure/railing/deconstruct(disassembled)
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if(!(flags_1 & NODECONSTRUCT_1))
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var/obj/item/stack/rods/rod = new /obj/item/stack/rods(drop_location(), 3)
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transfer_fingerprints_to(rod)
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return ..()
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///Implements behaviour that makes it possible to unanchor the railing.
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/obj/structure/railing/wrench_act(mob/living/user, obj/item/I)
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. = ..()
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if(flags_1&NODECONSTRUCT_1)
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return
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to_chat(user, span_notice("You begin to [anchored ? "unfasten the railing from":"fasten the railing to"] the floor..."))
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if(I.use_tool(src, user, volume = 75, extra_checks = CALLBACK(src, .proc/check_anchored, anchored)))
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set_anchored(!anchored)
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to_chat(user, span_notice("You [anchored ? "fasten the railing to":"unfasten the railing from"] the floor."))
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return TRUE
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/obj/structure/railing/CanPass(atom/movable/mover, turf/target)
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. = ..()
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if(get_dir(loc, target) & dir)
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var/checking = FLYING | FLOATING
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return . || mover.throwing || mover.movement_type & checking
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return TRUE
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/obj/structure/railing/corner/CanPass()
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..()
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return TRUE
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/obj/structure/railing/proc/init_connect_loc_element()
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var/static/list/loc_connections = list(
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COMSIG_ATOM_EXIT = .proc/on_exit,
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)
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AddElement(/datum/element/connect_loc, loc_connections)
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/obj/structure/railing/proc/on_exit(datum/source, atom/movable/leaving, direction)
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SIGNAL_HANDLER
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if(!(direction & dir))
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return
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if (!density)
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return
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if (leaving.throwing)
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return
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if (leaving.movement_type & (PHASING | FLYING | FLOATING))
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return
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if (leaving.move_force >= MOVE_FORCE_EXTREMELY_STRONG)
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return
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leaving.Bump(src)
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return COMPONENT_ATOM_BLOCK_EXIT
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// Corner railings don't block anything, so they don't create the element.
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/obj/structure/railing/corner/init_connect_loc_element()
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return
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/obj/structure/railing/proc/can_be_rotated(mob/user,rotation_type)
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if(anchored)
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to_chat(user, span_warning("[src] cannot be rotated while it is fastened to the floor!"))
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return FALSE
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var/target_dir = turn(dir, rotation_type == ROTATION_CLOCKWISE ? -90 : 90)
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if(!valid_window_location(loc, target_dir, is_fulltile = FALSE)) //Expanded to include rails, as well!
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to_chat(user, span_warning("[src] cannot be rotated in that direction!"))
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return FALSE
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return TRUE
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/obj/structure/railing/proc/check_anchored(checked_anchored)
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if(anchored == checked_anchored)
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return TRUE
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/obj/structure/railing/proc/after_rotation(mob/user,rotation_type)
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add_fingerprint(user)
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