Files
Bubberstation/code/modules/assembly/voice.dm
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00

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#define INCLUSIVE_MODE 1
#define EXCLUSIVE_MODE 2
#define RECOGNIZER_MODE 3
#define VOICE_SENSOR_MODE 4
/obj/item/assembly/voice
name = "voice analyzer"
desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated."
icon_state = "voice"
custom_materials = list(/datum/material/iron=500, /datum/material/glass=50)
flags_1 = HEAR_1
attachable = TRUE
verb_say = "beeps"
verb_ask = "beeps"
verb_exclaim = "beeps"
var/listening = FALSE
var/recorded = "" //the activation message
var/mode = INCLUSIVE_MODE
var/static/list/modes = list(
"inclusive",
"exclusive",
"recognizer",
"voice sensor",
)
drop_sound = 'sound/items/handling/component_drop.ogg'
pickup_sound = 'sound/items/handling/component_pickup.ogg'
/obj/item/assembly/voice/examine(mob/user)
. = ..()
. += span_notice("Use a multitool to swap between \"inclusive\", \"exclusive\", \"recognizer\", and \"voice sensor\" mode.")
/obj/item/assembly/voice/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, list/message_mods = list())
. = ..()
if(message_mods[WHISPER_MODE]) //Too quiet lad
return
if(speaker == src)
return
// raw_message can contain multiple spaces between words etc which are not seen in chat due to HTML rendering
// this means if the teller records a message with e.g. double spaces or tabs, other people will not be able to trigger the sensor since they don't know how to perform the same combination
raw_message = htmlrendertext(raw_message)
if(listening && !radio_freq)
record_speech(speaker, raw_message, message_language)
else
if(check_activation(speaker, raw_message))
send_pulse()
/obj/item/assembly/voice/proc/record_speech(atom/movable/speaker, raw_message, datum/language/message_language)
switch(mode)
if(INCLUSIVE_MODE)
recorded = raw_message
listening = FALSE
say("Activation message is '[recorded]'.", message_language)
if(EXCLUSIVE_MODE)
recorded = raw_message
listening = FALSE
say("Activation message is '[recorded]'.", message_language)
if(RECOGNIZER_MODE)
recorded = speaker.GetVoice()
listening = FALSE
say("Your voice pattern is saved.", message_language)
if(VOICE_SENSOR_MODE)
if(length(raw_message))
send_pulse()
/obj/item/assembly/voice/proc/check_activation(atom/movable/speaker, raw_message)
if (recorded == "")
return FALSE
switch(mode)
if(INCLUSIVE_MODE)
if(findtext(raw_message, recorded))
return TRUE
if(EXCLUSIVE_MODE)
if(raw_message == recorded)
return TRUE
if(RECOGNIZER_MODE)
if(speaker.GetVoice() == recorded)
return TRUE
if(VOICE_SENSOR_MODE)
if(length(raw_message))
return TRUE
return FALSE
/obj/item/assembly/voice/proc/send_pulse()
visible_message("clicks", visible_message_flags = EMOTE_MESSAGE)
playsound(src, 'sound/effects/whirthunk.ogg', 30)
addtimer(CALLBACK(src, .proc/pulse), 2 SECONDS)
/obj/item/assembly/voice/multitool_act(mob/living/user, obj/item/I)
..()
mode %= modes.len
mode++
to_chat(user, span_notice("You set [src] into [modes[mode]] mode."))
listening = FALSE
recorded = ""
return TRUE
/obj/item/assembly/voice/activate()
if(!secured || holder)
return FALSE
listening = !listening
say("[listening ? "Now" : "No longer"] recording input.")
return TRUE
/obj/item/assembly/voice/attack_self(mob/user)
if(!user)
return FALSE
activate()
return TRUE
/obj/item/assembly/voice/toggle_secure()
. = ..()
listening = FALSE
#undef INCLUSIVE_MODE
#undef EXCLUSIVE_MODE
#undef RECOGNIZER_MODE
#undef VOICE_SENSOR_MODE