mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-17 12:35:26 +00:00
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs. Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines. Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing. Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc. (Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
326 lines
12 KiB
Plaintext
326 lines
12 KiB
Plaintext
/**********************Mining drone**********************/
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#define MINEDRONE_COLLECT 1
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#define MINEDRONE_ATTACK 2
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/mob/living/simple_animal/hostile/mining_drone
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name = "\improper Nanotrasen minebot"
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desc = "The instructions printed on the side read: This is a small robot used to support miners, can be set to search and collect loose ore, or to help fend off wildlife."
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gender = NEUTER
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icon = 'icons/mob/aibots.dmi'
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icon_state = "mining_drone"
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icon_living = "mining_drone"
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status_flags = CANSTUN|CANKNOCKDOWN|CANPUSH
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mouse_opacity = MOUSE_OPACITY_ICON
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faction = list("neutral")
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combat_mode = TRUE
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atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
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minbodytemp = 0
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move_to_delay = 10
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health = 125
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maxHealth = 125
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melee_damage_lower = 15
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melee_damage_upper = 15
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obj_damage = 10
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environment_smash = ENVIRONMENT_SMASH_NONE
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check_friendly_fire = TRUE
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stop_automated_movement_when_pulled = TRUE
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attack_verb_continuous = "drills"
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attack_verb_simple = "drill"
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attack_sound = 'sound/weapons/circsawhit.ogg'
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sentience_type = SENTIENCE_MINEBOT
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speak_emote = list("states")
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wanted_objects = list(/obj/item/stack/ore/diamond, /obj/item/stack/ore/gold, /obj/item/stack/ore/silver,
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/obj/item/stack/ore/plasma, /obj/item/stack/ore/uranium, /obj/item/stack/ore/iron,
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/obj/item/stack/ore/bananium, /obj/item/stack/ore/titanium)
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healable = 0
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loot = list(/obj/effect/decal/cleanable/robot_debris)
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del_on_death = TRUE
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light_system = MOVABLE_LIGHT
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light_range = 6
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light_on = FALSE
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var/mode = MINEDRONE_COLLECT
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var/obj/item/gun/energy/kinetic_accelerator/minebot/stored_gun
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/mob/living/simple_animal/hostile/mining_drone/Initialize()
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. = ..()
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AddComponent(/datum/component/footstep, FOOTSTEP_OBJ_ROBOT, 1, -6, vary = TRUE)
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stored_gun = new(src)
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var/datum/action/innate/minedrone/toggle_light/toggle_light_action = new()
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toggle_light_action.Grant(src)
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var/datum/action/innate/minedrone/toggle_meson_vision/toggle_meson_vision_action = new()
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toggle_meson_vision_action.Grant(src)
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var/datum/action/innate/minedrone/toggle_mode/toggle_mode_action = new()
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toggle_mode_action.Grant(src)
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var/datum/action/innate/minedrone/dump_ore/dump_ore_action = new()
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dump_ore_action.Grant(src)
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var/obj/item/implant/radio/mining/imp = new(src)
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imp.implant(src)
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access_card = new /obj/item/card/id/advanced/gold(src)
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SSid_access.apply_trim_to_card(access_card, /datum/id_trim/job/shaft_miner)
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SetCollectBehavior()
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/mob/living/simple_animal/hostile/mining_drone/Destroy()
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for (var/datum/action/innate/minedrone/action in actions)
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qdel(action)
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return ..()
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/mob/living/simple_animal/hostile/mining_drone/sentience_act()
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..()
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check_friendly_fire = 0
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/mob/living/simple_animal/hostile/mining_drone/examine(mob/user)
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. = ..()
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var/t_He = p_they(TRUE)
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var/t_him = p_them()
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var/t_s = p_s()
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if(health < maxHealth)
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if(health >= maxHealth * 0.5)
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. += span_warning("[t_He] look[t_s] slightly dented.")
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else
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. += span_boldwarning("[t_He] look[t_s] severely dented!")
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. += {"<span class='notice'>Using a mining scanner on [t_him] will instruct [t_him] to drop stored ore. <b>[max(0, LAZYLEN(contents) - 1)] Stored Ore</b>\n
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Field repairs can be done with a welder."}
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if(stored_gun?.max_mod_capacity)
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. += "<b>[stored_gun.get_remaining_mod_capacity()]%</b> mod capacity remaining."
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for(var/obj/item/borg/upgrade/modkit/modkit as anything in stored_gun.modkits)
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. += span_notice("There is \a [modkit] installed, using <b>[modkit.cost]%</b> capacity.")
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/mob/living/simple_animal/hostile/mining_drone/welder_act(mob/living/user, obj/item/welder)
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..()
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. = TRUE
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if(mode == MINEDRONE_ATTACK)
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to_chat(user, span_warning("[src] can't be repaired while in attack mode!"))
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return
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if(maxHealth == health)
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to_chat(user, span_info("[src] is at full integrity."))
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return
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if(welder.use_tool(src, user, 0, volume=40))
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adjustBruteLoss(-15)
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to_chat(user, span_info("You repair some of the armor on [src]."))
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/mob/living/simple_animal/hostile/mining_drone/attackby(obj/item/item_used, mob/user, params)
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if(istype(item_used, /obj/item/mining_scanner) || istype(item_used, /obj/item/t_scanner/adv_mining_scanner))
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to_chat(user, span_info("You instruct [src] to drop any collected ore."))
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DropOre()
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return
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if(item_used.tool_behaviour == TOOL_CROWBAR || istype(item_used, /obj/item/borg/upgrade/modkit))
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item_used.melee_attack_chain(user, stored_gun, params)
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return
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..()
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/mob/living/simple_animal/hostile/mining_drone/death()
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DropOre()
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if(stored_gun)
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for(var/obj/item/borg/upgrade/modkit/modkit as anything in stored_gun.modkits)
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modkit.uninstall(stored_gun)
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deathmessage = "blows apart!"
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..()
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/mob/living/simple_animal/hostile/mining_drone/attack_hand(mob/living/carbon/human/user, list/modifiers)
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. = ..()
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if(.)
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return
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if(!user.combat_mode)
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toggle_mode()
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switch(mode)
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if(MINEDRONE_COLLECT)
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to_chat(user, span_info("[src] has been set to search and store loose ore."))
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if(MINEDRONE_ATTACK)
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to_chat(user, span_info("[src] has been set to attack hostile wildlife."))
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return
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/mob/living/simple_animal/hostile/mining_drone/CanAllowThrough(atom/movable/object)
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. = ..()
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if(istype(object, /obj/projectile/kinetic))
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var/obj/projectile/kinetic/projectile = object
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if(projectile.kinetic_gun)
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if (locate(/obj/item/borg/upgrade/modkit/minebot_passthrough) in projectile.kinetic_gun.modkits)
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return TRUE
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if(istype(object, /obj/projectile/destabilizer))
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return TRUE
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/mob/living/simple_animal/hostile/mining_drone/proc/SetCollectBehavior()
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mode = MINEDRONE_COLLECT
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vision_range = 9
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search_objects = 2
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wander = TRUE
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ranged = FALSE
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minimum_distance = 1
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retreat_distance = null
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icon_state = "mining_drone"
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to_chat(src, span_info("You are set to collect mode. You can now collect loose ore."))
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/mob/living/simple_animal/hostile/mining_drone/proc/SetOffenseBehavior()
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mode = MINEDRONE_ATTACK
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vision_range = 7
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search_objects = 0
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wander = FALSE
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ranged = TRUE
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retreat_distance = 2
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minimum_distance = 1
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icon_state = "mining_drone_offense"
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to_chat(src, span_info("You are set to attack mode. You can now attack from range."))
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/mob/living/simple_animal/hostile/mining_drone/AttackingTarget()
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if(istype(target, /obj/item/stack/ore) && mode == MINEDRONE_COLLECT)
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CollectOre()
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return
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if(isliving(target))
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SetOffenseBehavior()
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return ..()
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/mob/living/simple_animal/hostile/mining_drone/OpenFire(atom/target)
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if(CheckFriendlyFire(target))
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return
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stored_gun.afterattack(target, src) //of the possible options to allow minebots to have KA mods, would you believe this is the best?
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/mob/living/simple_animal/hostile/mining_drone/proc/CollectOre()
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for(var/obj/item/stack/ore/O in range(1, src))
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O.forceMove(src)
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/mob/living/simple_animal/hostile/mining_drone/proc/DropOre(message = 1)
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if(!contents.len)
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if(message)
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to_chat(src, span_warning("You attempt to dump your stored ore, but you have none!"))
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return
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if(message)
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to_chat(src, span_notice("You dump your stored ore."))
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for(var/obj/item/stack/ore/O in contents)
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O.forceMove(drop_location())
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/mob/living/simple_animal/hostile/mining_drone/adjustHealth(amount, updating_health = TRUE, forced = FALSE)
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if(mode != MINEDRONE_ATTACK && amount > 0)
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SetOffenseBehavior()
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. = ..()
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/datum/action/innate/minedrone/toggle_meson_vision
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name = "Toggle Meson Vision"
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button_icon_state = "meson"
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/datum/action/innate/minedrone/toggle_meson_vision/Activate()
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var/mob/living/simple_animal/hostile/mining_drone/user = owner
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if(user.sight & SEE_TURFS)
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user.sight &= ~SEE_TURFS
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user.lighting_alpha = initial(user.lighting_alpha)
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else
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user.sight |= SEE_TURFS
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user.lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_VISIBLE
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user.sync_lighting_plane_alpha()
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to_chat(user, span_notice("You toggle your meson vision [(user.sight & SEE_TURFS) ? "on" : "off"]."))
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/mob/living/simple_animal/hostile/mining_drone/proc/toggle_mode()
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switch(mode)
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if(MINEDRONE_ATTACK)
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SetCollectBehavior()
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else
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SetOffenseBehavior()
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//Actions for sentient minebots
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/datum/action/innate/minedrone
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check_flags = AB_CHECK_CONSCIOUS
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icon_icon = 'icons/mob/actions/actions_mecha.dmi'
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background_icon_state = "bg_default"
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/datum/action/innate/minedrone/toggle_light
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name = "Toggle Light"
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button_icon_state = "mech_lights_off"
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/datum/action/innate/minedrone/toggle_light/Activate()
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var/mob/living/simple_animal/hostile/mining_drone/user = owner
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user.set_light_on(!user.light_on)
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to_chat(user, span_notice("You toggle your light [user.light_on ? "on" : "off"]."))
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/datum/action/innate/minedrone/toggle_mode
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name = "Toggle Mode"
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button_icon_state = "mech_cycle_equip_off"
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/datum/action/innate/minedrone/toggle_mode/Activate()
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var/mob/living/simple_animal/hostile/mining_drone/user = owner
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user.toggle_mode()
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/datum/action/innate/minedrone/dump_ore
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name = "Dump Ore"
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button_icon_state = "mech_eject"
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/datum/action/innate/minedrone/dump_ore/Activate()
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var/mob/living/simple_animal/hostile/mining_drone/user = owner
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user.DropOre()
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/**********************Minebot Upgrades**********************/
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//Melee
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/obj/item/mine_bot_upgrade
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name = "minebot melee upgrade"
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desc = "A minebot upgrade."
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icon_state = "door_electronics"
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icon = 'icons/obj/module.dmi'
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/obj/item/mine_bot_upgrade/afterattack(mob/living/simple_animal/hostile/mining_drone/minebot, mob/user, proximity)
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. = ..()
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if(!istype(minebot) || !proximity)
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return
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upgrade_bot(minebot, user)
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/obj/item/mine_bot_upgrade/proc/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/minebot, mob/user)
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if(minebot.melee_damage_upper != initial(minebot.melee_damage_upper))
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to_chat(user, span_warning("[minebot] already has a combat upgrade installed!"))
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return
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minebot.melee_damage_lower += 7
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minebot.melee_damage_upper += 7
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to_chat(user, "<span class='notice'>You increase the close-quarter combat abilities of [minebot].")
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qdel(src)
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//Health
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/obj/item/mine_bot_upgrade/health
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name = "minebot armor upgrade"
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/obj/item/mine_bot_upgrade/health/upgrade_bot(mob/living/simple_animal/hostile/mining_drone/minebot, mob/user)
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if(minebot.maxHealth != initial(minebot.maxHealth))
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to_chat(user, span_warning("[minebot] already has reinforced armor!"))
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return
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minebot.maxHealth += 45
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minebot.updatehealth()
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to_chat(user, "<span class='notice'>You reinforce the armor of [minebot].")
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qdel(src)
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//AI
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/obj/item/slimepotion/slime/sentience/mining
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name = "minebot AI upgrade"
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desc = "Can be used to grant sentience to minebots. It's incompatible with minebot armor and melee upgrades, and will override them."
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icon_state = "door_electronics"
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icon = 'icons/obj/module.dmi'
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sentience_type = SENTIENCE_MINEBOT
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var/base_health_add = 5 //sentient minebots are penalized for beign sentient; they have their stats reset to normal plus these values
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var/base_damage_add = 1 //this thus disables other minebot upgrades
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var/base_speed_add = 1
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var/base_cooldown_add = 10 //base cooldown isn't reset to normal, it's just added on, since it's not practical to disable the cooldown module
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/obj/item/slimepotion/slime/sentience/mining/after_success(mob/living/user, mob/living/simple_animal/simple_mob)
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if(!istype(simple_mob, /mob/living/simple_animal/hostile/mining_drone))
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return
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var/mob/living/simple_animal/hostile/mining_drone/minebot = simple_mob
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minebot.maxHealth = initial(minebot.maxHealth) + base_health_add
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minebot.melee_damage_lower = initial(minebot.melee_damage_lower) + base_damage_add
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minebot.melee_damage_upper = initial(minebot.melee_damage_upper) + base_damage_add
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minebot.move_to_delay = initial(minebot.move_to_delay) + base_speed_add
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minebot.stored_gun?.overheat_time += base_cooldown_add
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#undef MINEDRONE_COLLECT
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#undef MINEDRONE_ATTACK
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