mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-23 15:38:08 +00:00
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs. Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines. Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing. Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc. (Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
57 lines
2.7 KiB
Plaintext
57 lines
2.7 KiB
Plaintext
/datum/surgery/brain_surgery
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name = "Brain surgery"
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steps = list(
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/datum/surgery_step/incise,
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/datum/surgery_step/retract_skin,
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/datum/surgery_step/saw,
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/datum/surgery_step/clamp_bleeders,
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/datum/surgery_step/fix_brain,
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/datum/surgery_step/close)
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target_mobtypes = list(/mob/living/carbon/human)
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possible_locs = list(BODY_ZONE_HEAD)
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requires_bodypart_type = 0
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/datum/surgery_step/fix_brain
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name = "fix brain"
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implements = list(
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TOOL_HEMOSTAT = 85,
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TOOL_SCREWDRIVER = 35,
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/obj/item/pen = 15) //don't worry, pouring some alcohol on their open brain will get that chance to 100
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repeatable = TRUE
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time = 100 //long and complicated
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/datum/surgery/brain_surgery/can_start(mob/user, mob/living/carbon/target)
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var/obj/item/organ/brain/target_brain = target.getorganslot(ORGAN_SLOT_BRAIN)
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if(!target_brain)
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return FALSE
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return TRUE
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/datum/surgery_step/fix_brain/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(user, target, span_notice("You begin to fix [target]'s brain..."),
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span_notice("[user] begins to fix [target]'s brain."),
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span_notice("[user] begins to perform surgery on [target]'s brain."))
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/datum/surgery_step/fix_brain/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery, default_display_results = FALSE)
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display_results(user, target, span_notice("You succeed in fixing [target]'s brain."),
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span_notice("[user] successfully fixes [target]'s brain!"),
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span_notice("[user] completes the surgery on [target]'s brain."))
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if(target.mind?.has_antag_datum(/datum/antagonist/brainwashed))
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target.mind.remove_antag_datum(/datum/antagonist/brainwashed)
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target.setOrganLoss(ORGAN_SLOT_BRAIN, target.getOrganLoss(ORGAN_SLOT_BRAIN) - 50) //we set damage in this case in order to clear the "failing" flag
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target.cure_all_traumas(TRAUMA_RESILIENCE_SURGERY)
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if(target.getOrganLoss(ORGAN_SLOT_BRAIN) > 0)
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to_chat(user, "[target]'s brain looks like it could be fixed further.")
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return ..()
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/datum/surgery_step/fix_brain/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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if(target.getorganslot(ORGAN_SLOT_BRAIN))
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display_results(user, target, span_warning("You screw up, causing more damage!"),
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span_warning("[user] screws up, causing brain damage!"),
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span_notice("[user] completes the surgery on [target]'s brain."))
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target.adjustOrganLoss(ORGAN_SLOT_BRAIN, 60)
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target.gain_trauma_type(BRAIN_TRAUMA_SEVERE, TRAUMA_RESILIENCE_LOBOTOMY)
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else
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user.visible_message(span_warning("[user] suddenly notices that the brain [user.p_they()] [user.p_were()] working on is not there anymore."), span_warning("You suddenly notice that the brain you were working on is not there anymore."))
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return FALSE
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