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About The Pull Request Cryptographic sequencers can no longer open airlocks The Airlock Authentication Override Card can open airlocks (3 charges, each charge refills over the course of a couple minutes) Why It's Good For The Game @optimumtact said it was good for the game The data says the emag is the most bought traitor item. This is because the emag has too much bloat. To help mitigate this this we've taken away airlock hacking from the emag, however instead of removing the feature outright (as in #50632) we move the feature to a new item, for those who really still want to be able to hack doors Changelog cl MrDoomBringer with some code stolen from itseasytosee add: added the Airlock Authentication Override Card. Use it to open airlocks! add: added Syndicate Jaws of Life to the nuke op uplink. Use it in it's crowbar configuration to open as many doors as you'd like! del: The cryptographic sequencer can no longer open airlocks :( /cl Closes #50632
135 lines
4.9 KiB
Plaintext
135 lines
4.9 KiB
Plaintext
/obj/item/crowbar
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name = "pocket crowbar"
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desc = "A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors."
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icon = 'icons/obj/tools.dmi'
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icon_state = "crowbar"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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usesound = 'sound/items/crowbar.ogg'
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flags_1 = CONDUCT_1
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slot_flags = ITEM_SLOT_BELT
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force = 5
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throwforce = 7
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w_class = WEIGHT_CLASS_SMALL
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custom_materials = list(/datum/material/iron=50)
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drop_sound = 'sound/items/handling/crowbar_drop.ogg'
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pickup_sound = 'sound/items/handling/crowbar_pickup.ogg'
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attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
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tool_behaviour = TOOL_CROWBAR
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toolspeed = 1
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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var/force_opens = FALSE
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/obj/item/crowbar/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is beating [user.p_them()]self to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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playsound(loc, 'sound/weapons/genhit.ogg', 50, TRUE, -1)
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return (BRUTELOSS)
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/obj/item/crowbar/red
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icon_state = "crowbar_red"
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force = 8
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/obj/item/crowbar/abductor
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name = "alien crowbar"
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desc = "A hard-light crowbar. It appears to pry by itself, without any effort required."
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icon = 'icons/obj/abductor.dmi'
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usesound = 'sound/weapons/sonic_jackhammer.ogg'
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icon_state = "crowbar"
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toolspeed = 0.1
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/obj/item/crowbar/large
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name = "crowbar"
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desc = "It's a big crowbar. It doesn't fit in your pockets, because it's big."
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force = 12
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w_class = WEIGHT_CLASS_NORMAL
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throw_speed = 3
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throw_range = 3
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custom_materials = list(/datum/material/iron=70)
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icon_state = "crowbar_large"
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item_state = "crowbar"
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toolspeed = 0.7
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/obj/item/crowbar/power
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name = "jaws of life"
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desc = "A set of jaws of life, compressed through the magic of science."
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icon_state = "jaws_pry"
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item_state = "jawsoflife"
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lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi'
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custom_materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25)
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usesound = 'sound/items/jaws_pry.ogg'
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force = 15
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toolspeed = 0.7
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force_opens = TRUE
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/obj/item/crowbar/power/syndicate
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name = "Syndicate jaws of life"
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desc = "A rengineered copy of Nanotrasen's standard jaws of life. Can be used to force open airlocks in it's crowbar configuration."
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icon_state = "jaws_pry_syndie"
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toolspeed = 0.5
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force_opens = TRUE
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/obj/item/crowbar/power/examine()
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. = ..()
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. += " It's fitted with a [tool_behaviour == TOOL_CROWBAR ? "prying" : "cutting"] head."
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/obj/item/crowbar/power/suicide_act(mob/user)
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if(tool_behaviour == TOOL_CROWBAR)
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user.visible_message("<span class='suicide'>[user] is putting [user.p_their()] head in [src], it looks like [user.p_theyre()] trying to commit suicide!</span>")
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playsound(loc, 'sound/items/jaws_pry.ogg', 50, TRUE, -1)
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else
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user.visible_message("<span class='suicide'>[user] is wrapping \the [src] around [user.p_their()] neck. It looks like [user.p_theyre()] trying to rip [user.p_their()] head off!</span>")
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playsound(loc, 'sound/items/jaws_cut.ogg', 50, TRUE, -1)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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var/obj/item/bodypart/BP = C.get_bodypart(BODY_ZONE_HEAD)
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if(BP)
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BP.drop_limb()
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playsound(loc, "desceration", 50, TRUE, -1)
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return (BRUTELOSS)
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/obj/item/crowbar/power/attack_self(mob/user)
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playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, TRUE)
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if(tool_behaviour == TOOL_CROWBAR)
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tool_behaviour = TOOL_WIRECUTTER
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to_chat(user, "<span class='notice'>You attach the cutting jaws to [src].</span>")
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usesound = 'sound/items/jaws_cut.ogg'
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update_icon()
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else
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tool_behaviour = TOOL_CROWBAR
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to_chat(user, "<span class='notice'>You attach the prying jaws to [src].</span>")
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usesound = 'sound/items/jaws_pry.ogg'
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update_icon()
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/obj/item/crowbar/power/update_icon()
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if(tool_behaviour == TOOL_WIRECUTTER)
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icon_state = "jaws_cutter"
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else
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icon_state = "jaws_pry"
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/obj/item/crowbar/power/syndicate/update_icon()
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if(tool_behaviour == TOOL_WIRECUTTER)
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icon_state = "jaws_cutter_syndie"
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else
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icon_state = "jaws_pry_syndie"
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/obj/item/crowbar/power/attack(mob/living/carbon/C, mob/user)
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if(istype(C) && C.handcuffed && tool_behaviour == TOOL_WIRECUTTER)
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user.visible_message("<span class='notice'>[user] cuts [C]'s restraints with [src]!</span>")
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qdel(C.handcuffed)
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return
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else
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..()
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/obj/item/crowbar/cyborg
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name = "hydraulic crowbar"
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desc = "A hydraulic prying tool, simple but powerful."
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icon = 'icons/obj/items_cyborg.dmi'
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icon_state = "crowbar_cyborg"
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usesound = 'sound/items/jaws_pry.ogg'
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force = 10
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toolspeed = 0.5
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